Friday, August 21, 2026

The City of Towers (The Dreaming Dark #1, Eberron) review


    EBERRON is my favorite Dungeons and Dragons setting and also the most difficult to describe with the possible exception of Planescape. It's kind of a magical steampunk 1920s where the Last War stands-in for World War One and you're all closer to Pulp heroes or detectives that do battle with goblin gangsters, fascist necromancer knights, or Cthulhu-like cultists. It's full of elemental airships, trains, and the occasional carriage with no guns but plenty of wands. If I had to recommend any media 'like' Eberron then I'd recommend The Legend of Korra, Netflix's Arcane, and the Garrett PI books by Glen Cook.

    THE CITY OF TOWERS by Keith Baker is the first book of the Dreaming Dark Trilogy. The premise is pretty good for explaining what Eberron is all about with the last day of the Last War. Rather than victory, it ends with the catastrophic destruction of Cyre, a nation that was one of the main participants in the war. I say rather than victory because no one knows who or what did this so every other nation signs an uneasy peace treaty that satisfies no one. Because that always works in real life.

    The protagonists are Daine, Lei, Jode, and Pierce. All of them are survivors of the Mourning (as it comes to be known) and have spent their past couple of years in a Mad Max hellhole trying to survive before arriving in the neighboring country of Breland. They're remarkably well-adjusted for this and it's commented on that they seem to have only a vague memory of their ordeal. Unlike Dragonlance or even the Legend of Drizzt, our heroes are not primarily interested in fighting evil upon their arrival. Instead, they need coin for survival and dealing with the fact they're homeless refugees hated by the Brelish.

    Yes, The City of Towers is fantastic noir and really does invoke a lot of the same beats as detective fiction with goblins and Mourners standing in for minorities despised by the human majority. It's not really about racism, though. That's just the backdrop for the murder mystery of Lei's betrothed that was supposed to be their meal ticket as a party. Hadran D'Cannith was a vastly wealthy man that ends up knocked off not a few minutes after finding out Lei is alive and heading his way (in the opening chapter). From there, the plot involves betting on flying animal racing, body horror cults, and a sphinx giving a prophecy in a ratty old, abandoned church.

    One thing this book deserves credit for along with Eberron in general is the fact that it was one of the first settings to throw out a lot of D&D unquestioned tropes. Goblins, harpies, and other "monster" races live in the same city as humans or elves. Daine gets an earful when he treats changelings as innately suspicious because they're shapeshifters. Level scaling in-universe is also well done with very few NPCs having the kind of world-shaking power that Elminster or even Drizzt has. Daine is a very tough fighter, but he is shaken down by five or six corrupt city guards. Despite this, low-level magic is ubiquitous with Sharn providing most guard with Feather Fall tokens so they don't end up falling over the side of lifts like stormtroopers (have you considered railing?).

    This is Keith Baker's first novel but functions well as a contrast from the typical "popcorn" fantasy of Dungeons and Dragons. Expect a lot of fight scenes and weird creatures but that's why I come to these novels. It's occasionally awkward when Lei explains things that her fellow party members should already know about the world like how Dragonmarks work (which is extra ridiculous given two turn out to be members of the houses themselves). However, if you want a good "starter" book for Eberron, it's hard to say this is a bad choice. Even if you aren't familiar with the tabletop RPG setting, you'll get a good sense of the fantastic Great Depression in a city of giant towers.

8.5/10

Available here 

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