Showing posts with label Critical Role. Show all posts
Showing posts with label Critical Role. Show all posts

Sunday, October 13, 2024

The World of Critical Role by Liz Marsham review

    THE WORLD OF CRITICAL ROLE is a nonfiction book that chronicles the creation of the Critical Role Twitch stream that has since exploded into a massively successful multimedia franchise that includes comics as well as animated cartoons. In a very real way, it contributed to the massive successful of 5th Edition Dungeons and Dragons as well as led to a slew of imitators for everything from Call of Cthulhu to Shadowrun.

    The origin of Critical Role was Felicia Day convincing Matt Mercer and the other voice actors playing at his home game to air their D&D game on her channel. From there, they proceed to develop a massive Twitch following and that moved on to becoming a marketing juggernaut. The book covers most of the history in a somewhat superficial but, mostly, accurate way.

    I say mostly accurate because the book more or less writes out Orion Acada and his character of Tiberius, only mentioning him as a “guest” party member despite his role in the founding of the franchise. It also overlooks some of the smaller controversies that dogged Critical Role. It doesn’t mention the backlash that Marish Ray got about her character of Keyleth or the controversy of “broomgate” where Laura stole another party member’s magic broom.

    Basically, this is a fine book but it’s also very much a love fest for Critical Role that doesn’t include any of the controversies or the occassionally unpleasant elements of fandom. It’s a puff piece that loses points because a lot of that would have been interesting and lended some authenticity to the story about the struggles some of the individuals involved had to overcome. We all know fans aren’t always great people, particularly against women.

    Despite this, the book has a lot of fascinating bits in it about the world of Exandria and the character arcs for the first two campaigns. There’s character studies of all the characters as well as biographies for the actors. We also get write-ups for Will Wheaton and other guest stars plus their characters. Just because it doesn’t dive deeply into the negative elements doesn’t mean it’s not something worth buying if you are a “critter.” We also get surprisingly deep into the real life backstories of the actors with some stories, like Ashley Johnson and Taelsin Jaffe being particularly fascinating.

    In conclusion, I don’t recommend purchasing this book if you are not already a fan of either Vox Machina or the Mighty Nein. This makes the most sense if you’re familiar with Campaigns 1 and 2 but doesn’t cover the events of 3 at all. Still, it’s a fun coffee table book and enjoyable for hardcore fans.

Available here

Monday, March 7, 2022

The Legend of Vox Machina season one review

    THE LEGEND OF VOX MACHINA is a twelve-episode animated fantasy series based around the first season of Critical Role’s expansive multi-hundred-hour Dungeons and Dragons campaigns. The title, Vox Machina, comes from the fact the latter is a cast of voice actors doing a Dungeons and Dragons campaign “live” on streaming. Being all professionals, they certainly brought a great deal more acting than the typical college age or adult gamer did. I should note that I was familiar with Critical Role due to Vampire: The Masquerade‘s LA by Night but not the fantasy campaigns that were a bit too intimidating to get in even for myself.

    The premise is in the fantasy kingdom of Tal’Dorei, Vox Machina is considered one of the subpar mercenary groups that contracts against goblins as well as other monsters. They are an eclectic bunch including an ex-nobleman with a gun, orphaned half-elves, a horny bard, a rampaging berserker, a priestess failing to keep them on the straight and narrow, and a naive druidess. They also don’t have a wizard. What the hell kind of group is this?


    Recruited to go slay a dragon that has done away with multiple adventuring groups as well as the villages around them, Vox Machina quickly proves surprisingly capable when it is their absolute last option. No sooner do they successfully prove their metal, though, than they find themselves dragged into a much more personal and horrifying story. A vampire and a necromancer have taken over the family estate of one of their own but are well-beloved outside of their home while they’re still distrusted mercenaries.

    Overall, Vox Machina is a pretty good mixture of crass humor and drama. The adventurers are a bunch of incompetents at everything but killing but they are very good at the later. The villains are not silly in the slightest but genuinely monstrous and evil. Despite this show being animated, it is targeted at adults and makes no attempt to shy away from gore or traumatizing situations. We see dozens of people killed, mutilated, and savaged onscreen. In addition to the violence there’s copious swearing, sexual innuendo, and a light bit of nudity.

    Honestly, the first couple of episodes aren’t particularly representative of the whole. They are the most “try hard” with Vox Machina being portrayed as a bunch of coinless losers who wouldn’t be out of place in a Seth MacFarlane version of The Lord of the Rings. This changes as their most obnoxious qualities are toned down and the R-rated humor is dialed down for genuine pathos with the second storyline. It gave me a bit of tonal whiplash to be honest and I wish they’d stuck to a more even balance between vulgarity versus drama. Frankly, I kind of wish it had remained more of a farce over tugging the heartstrings.

 
    Representation wise, the series does a pretty good job of showing a different sort of society than typical in Western fantasy. Multiple characters in Vox Machina are bisexual (Vex, Vax, Keylith, and Scanlan) and there’s no social stigma against any of it. The monarch of Tal’Dorei is also black, which helps compensate for the fact the protagonists are pretty lily white except when they’re blue.

    The art is exceptional for the series with the character designs being both memorable as fluid in their animation. I think Vex (Laura Bailey) and Percy (Taliesin Jaffe) are particularly well-designed characters. All the cast are well-established voice actors, though, with most of them likely to be memorable to you if you’re an established gamer like myself. I particularly liked Ashley Johnson’s Pike who was the most soft-spoken as well as, well, “sane” member of the group.

    It’s a shame this is not an official Dungeons and Dragons adaptation, but the differences are minuscule. The blue dragon still shoots lighting for example, and they call Vecna “The Whispered One” but that’s one of his nicknames anyway. The action is fluid, and you’ll see a lot of it in each episode. It’s like if someone combined Slayers and Hellsing, which is entirely my jam as a Nineties anime fan. If they could get this kind of voice talent for other animated projects, we might finally see proper adaptations of the Forgotten Realms and Dragonlance.

    Dungeons and Dragons has suffered for the fact it has never been able to make a really good adaptation of its material for the big screen. The best one: Record of Lodoss War was an anime that pretty much ignored its gaming origins. Here, it is very obviously Dungeons and Dragons with the serial numbers filed off and all the better for it. It has some bumps, hits, and misses but I would say this is a solid 8 out of 10 class levels. 

Available here