Saturday, June 27, 2026

Pariah (Bequin #1) by Dan Abnett review


    PARIAH by Dan Abnett is the first book of the Bequin trilogy, which is the sequel to both the Eisenhorn and Ravenor series. If you're not familiar with those, you don't need to read them in order to appreciate the books but they strongly enhance the experience. The premise for the books is they are in the Warhammer 40K universe and follow the adventures of Inquisitor teams as they attempt to root out heresy in the grimdark future.

    The premise is that Beta Bequin, who may or may not be related to Alizabeth Bequin from the Eisnehorn trilogy, is being trained as an inquisitor in the crumbling Hive City of Queen Mab. A female perspective is fairly rare in Warhammer 40K and Beta is a fascinating character that has both a mature and immature set of qualities. In many ways, she's an intelligent and old soul but in others she's painfully naive as well as judgemental. There's a kind of 19th Victorian noblewoman quality to her that works surprisingly well in the Imperium.

    Beta quickly finds things may not be as they appear because the school she attends is raided by what appears to be law enforcement despite the Inquisition being above such petty concerns. Beta is forced onto the streets of Queen Mab and doesn't know who she can trust (hint: no one)  or who is telling the truth (hint: no one). What follows is a coming of age story as she slowly develops the skills she needs to navigate the complicated politics and intrigues around her.

    Dan Abnett does a wonderful job of establishing the character with a unique voice and unique attitude compared to all of his many burly men, sneaky Inquisitors, as well as noble officers. He gets to reintroduce most of his older characters from the previous two trilogies as well as show them utterly flabbergasted by a woman they continue to underestimate (including the women on the team).

    The setting of Queen Mab is a delightfully original one that feels like it takes place in the future, past, and present simultaneously. There's a Victorian air to the place but also a sense that the Hive World is crumbling at an extraordinarily slow pace. It gives you a sense of the Imperium's immense age as well as how the fact it is a civilization on the decline. The world-building is tremendous.

    The supporting cast of the book is tremendous. I love the character of Lightburn, who is a heretic that has been branded with "cursedom" that leaves him socially ostracized but in a unique position to serve as a mercenary to criminally minded citizens. I also appreciate the handling of the Ecclesiarchy in the setting, which is the Catholic Church equivalent of the Imperium.

    In conclusion, Pariah is a fantastic book. It's a great place to begin Warhammer 40K even though it is the 7th book in a series technically. Beta Bequin is a fantastic character and the city of Queen Mab is a fantastic character. We get to see a variety of weird and fantastic characters in a society that is full of decadent nobles, drugged-up artists,  as well as impoverished peasants. Fun for the whole family.

Available here 

Wednesday, June 17, 2026

Tales of Supervillainy: Villains Out Shopping is out!

 
The 11th Supervillainy Saga book, TALES OF SUPERVILLAINY: VILLAINS OUT SHOPPING is now available for purchase. An anthology collecting the funniest and craziest tales of the superheroes of the Supervillainy Saga. You don't need familiarity with the series to enjoy its hilarious handling of superhero tropes but it helps.

“What do villains do in their spare time?”

 The Supervillainy Saga has primarily centered around the misadventures of Gary Karkofsky AKA Merciless: The Supervillain without MercyTM. Nevertheless, each volume has revealed more heroes and villains that have made the world almost as complex as publications that have gone on for decades.

TALES OF SUPERVILLAINY: VILLAINS OUT SHOPPING is an anthology with over a dozen tales of these individuals alongside some wholly original Gary stories. Mr. Inventor, Gizmo and Ms. Terri, Nighthuntress, Kerri Karkofsky, Damselfly, Diabloman, plus the Freelancer all have stories within. We also get stories of Gary up against monsters ranging from Cthulhu’s daughter to...William Shatner? That can’t be right (but it is).

This is a collection of both old and original stories set within the Supervillainy Saga. Enjoy the wild and zany antics of the best and worst of C.T. Phipps’ creations.

Available here 

Thursday, June 11, 2026

Space Marine: Master Crafted Edition review

 
    I have a mixed relationship with Warhammer 40K. I'm a huge fan of the setting but also went for about ten years without reading much material of it. I think I just fell out of the fandom due to other things preoccupying me. Still, I have a great affection for the grimdark future and could recommend many series to people hoping to get into it. Also, I've played plenty of the games.

    Space Marine: Master Crafted Edition is a remaster of the classic chainsword and bolt gun game that has since gotten its sequel in the extremely popular Space Marine II. Space Marine: Master Crafted Edition includes all the DLC, brings it up to 4K resolution, runs at 60 fps, better lighting, better audio, and has high fidelity upscaled graphics. In other words, it’s just a re-release with fixes for modern consoles. A warning for those poor Playstation 5 players, even though it’s been out for a year, it remains exclusive to Xbox Series X|S and PC. I played the original game in 2011 and was eager to give this one a try.

    As expected from the title, Space Marine: Master Crafted Edition is set in the grim dark future of Warhammer 40,000. All the usual tropes are present with the galaxy’s Imperium of Mankind under siege by malevolent forces (be they Orks or Chaos) and the only advantage humanity having be the (almost) invincible super soldiers, the Space Marines. This time, you play Captain Titus (Mark Strong), who is a member of the Ultramarines chapter. 

    The story is simple: an Imperial Forgeworld has come under attack by Orks and is too valuable to simply scour all life from orbit. That this is even considered, let alone the first idea anyone proposes, is something that tells you just about everything you need to know about Warhammer 40K. The Ultramarines are dispatched and given the job of liberating the planet’s incredibly important mecha and, if they have time, save some of its people. What follows is a surprisingly well-acted and written story from beginning to end.

    The gameplay of Space Marine: Master Crafted Edition is direct but functional. Titus wanders through various arenas and battles the endless hordes of Orks or Chaos forces. You can use one of four sci-fi guns or your melee weapon (the iconic chain sword or a power axe). You often have two backup Space Marine NPCs to provide cover fire but are just as often alone. If you suffer from injuries, you can stun an enemy and regenerate your health by slaughtering them in a particularly graphic execution.

    Mark Strong does a fantastic job acting as Titus, successfully capturing the attitude of a guy who has absolute confidence in his abilities but not necessarily the same from his subordinates. The enemy variety is okay with a dozen or so variants on Orks as well as similar numbers for the Chaos forces. The environment is almost entirely industrial ruins, factories, and sewers but they are all extremely well rendered. Even so, the campaign is not something that is going to impress anyone with its originality and didn’t even in 2011.

    Roughly, the biggest problem of Space Marine: Master Crafted Edition is that it is very much standard feeling its gameplay. Even what it innovates like adding a jumper (rocket pack) is removed almost immediately after you get to briefly play with it. The game does what it does extremely well, though. If it gets a bit repetitive, the game is broken into neat little sections and gives you the option of repeating the ones you enjoyed at any point. The multiplayer DLC is included but is certainly fine. 

    In conclusion, Space Marine: Master Crafted Edition is a pretty good investment at forty dollars but not something I would recommend if it was any higher priced. Even then, I got it on sale. The gameplay is serviceable and the story is fun, especially for Warhammer 40K fans. However, the level design doesn’t blow me away and it can get repetitive after a few hours. So, this is a game best probably handled in spurts.

8/10

Tuesday, May 19, 2026

Tales of Supervillainy: Villains Out Shopping Cover Reveal


I've got the edits backs for VILLAINS OUT SHOPPING (Supervillainy Saga #11) and here is the list of short stories, novelettes, and vignettes included. Some of them are familiar to y'all who have been purchasing the Kindle versions while others are completely new. The anthology exists to give smaller adventures of Gary and company but also some perspectives on the world outside of his. 

I am particularly fond of "The Silence of the City" and "Assault on Securitron Industries" for their perspectives from a most Un-Gary-like character.

1. Foreword
2. Merciless Versus Sidekick Girl [Merciless and Sidekick Girl] 
3. The First Kill [Agent G] 
4. Jane Versus the Black Knight [Jane Doe] 
5. Silence of the City [Mr. Inventor] 
6. Escape From Ironhyde [Damselfly] 
7. The Freelancer’s Cunning Plan [The Freelancer] 
8. Dungeons and Garys [Merciless] 
9. Honor is Just a Word [Wraith Knight] 
10. Merciless Versus Hitler [Merciless] 
11. Merciless Versus William Shatner [Merciless, Ms. Teri, Gizmo] 
12. The Haunting of Stately Warren Manor [Kerri Karkofsky and Diabloman] 
13. Merciless Versus Shoot-Em-Up [Merciless] 
14. Assault on Securitron Industries [Nighthuntress] 

Owners of Tales of Capes and Cowls will note we're reusing the art but substituting a new cover for that book (which has some of these short stories).

Saturday, May 2, 2026

Vampire: The Masquerade: Bloodlines 2: Loose Cannon review


    VAMPIRE: THE MASQUERADE: BLOODLINES 2 is a game that I very much enjoyed but has also been panned as a major downgrade from its predecessor. The behind-the-scenes shows that once it got cancelled the first time, that was always going to be the case. One element that is interesting is that the season pass would originally introduce two new clans but after fan outrage, ended up being used for DLC about minor characters: Benny Muldoon and Ysabella Moore.

    These are odd choices for the protagonists because both of them are villains in the campaign and genuine scumbags no less. Benny Muldoon is a corrupt cop and the Sheriff of Seattle that has ditched his current duties in order to hunt down Thin Bloods. Thin Bloods being those vampires who are so weak they might as well be human.

    I just finished my playthrough of LOOSE CANNON and I am torn on my opinion because it's extremely good content...for while it lasts. Benny Muldoon was not a character that I particularly wanted to revisit because he's a Thin Blood hating scumbag psychopath with all the depth of a puddle. I wanted more Phyre and Fabien with possibly some of the game's lost content being restored but I always secretly knew that was never going to happen. If they were going to hire voice actors or other people then they would have done it for the original announcement of the DLC to replace the cordoned off Clans.

    Still, I have to say this is probably some of the best content for V:TM:B2. Benny has a quality about him that separates him from 90% of Bloodlines 2's NPCs: he's actually interesting and has a distinct personality. Benny hates the courts, hates Thin Bloods, and loves his sire but while this isn't much of a personality, it's more than most of Seattle's Kindred. We get to see his promotion to Sheriff, his reaction to Campbell's death, and what events led him to being recruited into the Sabbat.

    The gameplay is really the biggest benefit, though, because Benny can use melee weapons and has a gun that compensates for his lack of telekinesis. Only having the Brujah tree of powers also makes the character challenges more difficult. The ability to use melee weapons is also something that carries over to the main game. Plus, you can reload Benny's gun with the bullets of the Anarchs you kill. I suspect the Toreador DLC will add the ability to use every variety of gun.

    We honestly don't learn that much about Benny from the DLC and most of what we do learn could be inferred from the main game. Even so, it does give a different perspective to Phyre's rampage through the city and implies that the police think something absolutely massive is occurring (and is).

    The problem with the game is that it is still blindingly short. I finished it at about an hour and a half with no real ability to expand beyond that. You slaughter a bunch of Thin Bloods and Sabbat with a decent boss fight against a Lasombra before it's over. Is it work 15 dollars? I don't know, really, but the improvements to the main game are probably the real benefit to buying this DLC. Still, it wasn't boring and I appreciated that.

7/10

Sunday, April 19, 2026

Writing Plans for 2026

My current plans for books in progress:

1. VILLAINS OUT SHOPPING (short story collection - Done) 
2. CTHULHU's CANYON
3. WORLD'S WORST SUPERHERO 
4. GODS OF SUPERVILLAINY 
5. The final Predestiny book
6. SPACE ACADEMY TEACHERS

 
I have two World of Darkness novel manuscripts I need to rewrite to make into United States of Monsters ones, which is harder than it sounds.
 
Also, the Supervillainy Saga comic is in production with some beautiful art.
 
Basically, I need to buckle down and choose a project to focus on.

Sunday, April 12, 2026

[Book Giveaway] The Fall of Supervillainy and Return of Supervillainy free from April 10 to 15th

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Hey folks,

I have some great news for fans of the SUPERVILLAINY SAGA (both of you!). Specifically, both the 9th and 10th books of the series, THE FALL OF SUPERVILLAINY and RETURN OF SUPERVILLAINY are available for free from April 10th to April 15th! Thanks to the mods for permission!

The Fall of Supervillainy

Gary Karkofsky AKA Merciless: The Supervillain without MercyTM successfully has 'rebooted' his universe and tried to make the world a peaceful one where good is ascendant over evil (and he's rich as Hell). Unfortunately, Gary's lack of knowledge of godlike powers results in the universe starting to crumble. He must find a way to fix it before it collapses and that means visiting SPACCCE and a fantasy world where there's a suspiciously Tomb of Horrors-esque location. Also, who is Larry Karkofsky? The young trans paladin who shares Gary's name?

Link: https://www.amazon.com/dp/B0CG4Z92M4?_bbid=209873592&tag=individualbookpagesite-20

The Return of Supervillainy

Gary successfully defends the Super Duper Splotch Man in a legal case where he manages to get said superhero's marriage back from the Devil he (accidentally?) sold it too. However, this is just the start of his adventures as Merciless finds himself dragooned into the government's wetwork plans to eliminate the dictator of Tomorrow Island. Unfortunately, Helios the Sun King is a controversial figure who many Supers view as a savior for their kind. Gary also has a past with the figure that he is only now remembering.

Link: https://www.amazon.com/dp/B0F89LZNC1?_bbid=331404485&_bbtype=blog