SPACE MARINE 2 is a game that I should have gotten into a lot sooner than I did. I was one of the original players of the classic SPACE MARINE game that was a classic hack and slash shooter that put you up against endless amounts of Orks as well as the forces of Chaos. The company that produced it went out of business and aside from a pseudo-sequel in BOLTGUN, no one ever thought the property would be revisited (let alone characters).
The premise for Space Marines 2 is that Titus (Clive Standen), the protagonist of Space Marine, is now a member of the Inquisition's Deathwatch after the events of the first game. It is not a punishment but certainly doesn't feel like a reward due to Titus' fanatical loyalty to the Ultramarines. Unfortunately, his final mission with the Deathwatch turns out to be a slaughter for his men as they are all killed attempting to poison a horde of Tyranids invading a jungle world.
Good things come out of the worst events, though, at least in Warhammer 40K and Titus finds himself being upgraded to a Primaris Marine status. Which means he's bigger, faster, and stronger than he used to be. He is also reinducted into the Ultramarines but as a Lieutenant when he was previously a captain. Titus is also still under suspicion by the mysterious Chaplain, who seems to know Titus and support him only begrudgingly.
What follows is a campaign about Titus attempting to deal with the massive influx of xenomorph-like aliens as well as a conspiracy to use a Chaos device against the forces of the enemy. This is more or less a repeat of the original game with the twist that "oh, it turns out harnessing the forces of Hell tends to backfire against you." This is not a spoiler as it is such an obvious plot element that it would be an enormous twist if it actually worked.
The game can be played without having done the original but I think my playthrough was strongly enhanced by having done so. Titus has an enormous chip on his shoulder from being held by the Inquisition, tortured, and then put into a bunch of suicide missions for a century. The fact it was done by his fellow Ultramarines means that he unreasonably treats them with suspicion even when they depend on him to lead them.
Space Marines 2 isn't a game you play for its incredibly deep story and characterization, though. Instead, it is about the gameplay and Space Marines 2 delivers that in spades. There's literally hundreds of Tyranids that can appear on the screen at any time and I initially assumed a lot of the hordes coming at you in the background were just pre-rendered scenery, but, no, you will find yourself overwhelmed by a million xenos. You and two NPCs fight your way through these armies and the controls are similar but not identical to Space Marine's.
The graphics are an amazing triumph and you can see multiple planets of Warhammer 40K. There's dark Gothic architecture with many cathedrals, factories, and crumbling cities. There's also a Death World full of oversized alien jungles and a Tomb World that is where the honored dead of the Imperium are buried. You even get to spend some time in the Warp, working against the surreal but beautiful environments.
If I have one complaint about the game, it is the fact that the single player campaign is heavily entwined with the multiplayer campaign so if you play just the former, you miss out on a lot of story content. There's still plenty of people playing the Expeditions (multiplayer missions) so I was able to enjoy both but I wish they'd included the story missions of the multiplayer in the main campaign rather than separately.In conclusion, Space Marines 2 is a fantastic game that I absolutely loved from beginning to end. Titus is a great character and his story arc is an impressive one. The architecture and world design is amazing as is the gameplay loop. However, a lot of the game seems set up to serve the multiplayer with the campaign taking a secondary importance to it. That's fine, it's an enjoyable mode but not my preference.
9/10








