- 101+ Dungeons and Dragons headcanon
- 101+ Planescape adventure hooks
- 101+ Dark Sun adventure hooks
- 13 Tips to Running Planescape in 5th Edition
- 13 Tips to Running Dark Sun in 5th Edition
I'm a huge Planescape fan but coming up with adventures for it has
always been something of a pain in the ass. So I decided to try to make a
bunch of ideas for the setting, berk. If you have the time, feel free
to add your own or give any feedback!
1. A young girl is kidnapped by a group of magically grafted individuals
and the player characters are hired to get her back. They actually are
from a world where psionics and artificers reign and are collecting her
as "spare parts" for their artificial godlike being. The PCs note this
may be the only actual world that needs a Power to take over and get
them off their cargo cult. Either that or the planet get absorbed into
Mechanus.
2. The player characters are approached by a Drow priestess who proceeds
to explain that she wants the PCs to serve as guards for the smuggling
of refugees into Sigil. They're enemies of Lolth and believes Sigil safe
from her wrath. However, a bigger issue is the Harmonium does not want a
large number of refugees from such an evil and chaotic race.
3. An Aasimar Paladin wants the PCs help to try to recover the soul of
her friend in the Wall of the Faithless from Abeir-Toril. She's a member
of the Athar and hates gods but still Lawful Good and powered by her
righteousness. This seems fairly straightforward except she plans to
free a "lot" more and use this as proof of the gods' evil.
4. The player characters inherit some property in Sigil and it is a
extra-dimensional enhanced mansion that seems perfect to their needs but
is given a wide birth and seemingly no one will speak of it. This is
because the previous owner was Mazed and, worse, the mansion actually
leads to the Maze.
6. See #4. Oddly, the PCs find that man inside the Maze figured out how
to leave ages ago but finds its nice to live and makes him immortal. He
offers the PCs use of his mansion if they can stop people seeking to
"free" him.
7. See #4 The Lady of Pain actually wants the PCs to get the imprisoned
man out because someone WANTING to be Mazed defeats the purpose.
8. A male PC is approached with an unusual offer: a chromatic dragon
wishes to mate with them. Specifically, engage the various acts
regarding (shapeshifting) coitus then collect their fluids as part of
their "research."
9. See #8 The PCs end up as the father of a clutch of dragonborn after the experiment is concluded.
10. See #8, it was all to make their Gold Dragon ex-boyfriend jealous as
he didn't want kids and she did. It's worked incredibly well and he's
furious.
11. A PC is informed that they are actually the child of a god and that
said gods progeny are being sent on a quest to murder each other in
order to assemble their power into a new deity. A group of them are in a
"gathering" here to do just that and killing each other off in
ritualistic duels. This is all nonsense and someone is setting this up
based on a Prime folk tale.
12. The PCs attend to Free League Bazaar and find Harmonium patrols
engaged in police brutality. If they intervene, they find themselves in a
court case over whether the former were there illegally or not. Shady
lawyers and idealistic ones get involved.
13. See #12, this was all a set up by the Free League to get the Harmonium some bad publicity.
14. See #13, the same except it's a set up by the MERCYKILLERS because these Harmonium agents are THAT bad.
15. A group of Vistani from Ravenloft arrive and strangely claim they
are able to pierce the Mists back and forth easily. Many would pay for
an accurate map of this Demiplane and what the hell is going on inside
it.
16. See #15, it's a set up by Strahd Von Zarovich to get some planars to torture and interrogate.
17. See #16, Strahd has bitten off a lot more than he can chew because
the Lady of Pain moves Castle Ravenloft into Sigil as punishment for his
crimes. The Dark Powers just replicate him like they did in The House on Gryphon Hill. This Strahd is fucked.
18. A Dustman is chasing after a man who got out of the mortuary and is
getting killed repeatedly but always coming back from the dead. He's now
immortal but that just means people want him for themselves.
19. See #18, It is in fact the Nameless One who is somehow back and very confused about this.
20. Factol Rowan Darkwood wants to hire the PCs to rescue the Princess
of the Unicorns set to be the victim of a great hunt on the Prime
Material Plane by an evil wyvern-riding Duke.
21. See #20, this is actually all an elaborate wager where the PCs are
scryed and bet on the entire time by the Takers. They get rewards ala
the Hunger Games if they overact or take challenges like a Twitch
stream.
22. See #20, the evil wyvern-riding Duke is Rowan Darkwood in the past. This is actually an experiment in time travel.
23. See #21, the PCs probably end up killing the Duke and the past and return to find Sigilian history dramatically altered.
24. A serial killer called "The Midnight Slasher" is targeting victims
throughout the city, leaving lovers with their loved ones dead in their
arms. Weirdly, the perpetrator is invisible to scrying or divine answers
and taunting the authorities of Sigil. Is the Revolutionary League at
fault or something more sinister. The Free League presses are making
bank publicizing it, though.
25. See #24, the serial killer is a paladin targeting demons,
Alu-Fiends, Cambions, and Tieflings. The paladin still has his powers as
long as he believes he's righteous.
26. See #24, the serial killer is a publicity stunt by the Free League
to drum up newspaper business and make the Harmonium look weak.
27. See #26, the serial killer didn't exist but rumors have caused one to emerge into existence from all the fear.
28. It's a nice day for a blood red wedding as the PCs are invited to a
marriage and probably show just for the free food. It's only when they
arrive that they find out it is wildly inappropriate (A Deva and Fiend, a
Tanari and Baatezu, a Gold and Red Dragon, or a Fraternity of Order
member with an Xaocist). What is going on here?
29. See #26, the wedding is at the behest of two feuding pantheons who
have made it abundantly clear saying no isn't an option. The bride and
groom disagree and Sigil is the best place to make a break for it.
30. See #27, the wedding is going to be hit by both factions of the
bride and groom and it's actually a hit on their extremist members.
31. The Lady of Pain shows up at the player character's most frequent
haunt and a Dabus says they need to acquire an object for them: the Key
of Aoskar.
32. See #28, it's not the Lady of Pain but a gnomish illusionist who is FANTASTICALLY stupid.
33. See #30, It is the Lady of Pain but the Key of Aoskar was stolen by
one of her Dabus who is attempting to revive the dead god over a lack of
a promotion.
34. Factol Erin Montgomery commissioned a living statue of herself in
the nude. However, the Golem came to life and is now running around
Sigil getting into all manner of mischief. Erin wants the PCs to shut it
down because she acts like a teenage brat. The sculptor and a sigilite
with inappropriate fixations want it for their own reasons.
35. Factol Sarin's 16 year old daughter has run off with a Tiefling and
he would very much like you to return her before she gets hurt.
36. See #32, the Tiefling intends to sell her into slavery to the Nine Hells.
37. See #33, the Tiefling is actually her prisoner and she intends to sell him into slavery for a position in Asmodeus' armies.
38. The Revolutionary League pays the players a great deal of money to
nab an Ortho nobleman visiting from their home planet. They claim he is a
genocidal war criminal who masterminded the extinction of the elves and
gnomes on the world.
39. See #35, he actually did but came to Sigil to reveal all of the crimes of the Harmonium in public to discredit them.
40. See #36, the Revolutionary Leaguers are actually corrupt Harmonium guards there to stop him from doing so.
41. Factol Terrence is suffering a vote of No Confidence as his Athar
Factorum have decided the Greater Unknown is, in fact, a real god and
he's a traitor to the cause. He begs them to go to where he came up with
the idea and prove, in fact, the Greaker Unknown isn't real but a
metaphor for goodness and ineffability.
42. See #38, unfortunately for Factol Terrence, the Greater Unknown is, in fact, a god.
43. See #39, even worse, he's the ghost of Aoskar.
44. A barmy inmate claims that a demigod named Vecna took over Sigil,
rewrote reality, and almost got away with it. Now no one remembers this
happening and he wants your help finding the artifacts left in the city
that prove it.
45. See #41, the inmate is, in fact, Vecna himself stripped of all of
his magical knowledge and divine abilities. He is quite annoyed by this
but the Lady doesn't like what he tried to pull.
46. See #41, the artifacts are the Head of Vecna that contains the
deity's essence. The inmate wants to kill himself and put it on, which
will restore Vecna (the Lady will consider the lesson learned).
47. The PCs have been given a watch that allows them to time travel.
Unfortunately, this has put them in the sights of celestials who really
hate time travelers.
48. See #44, the watch was actually used to reverse the Faction War.
49. See #46, the PCs can't un-reverse it because they died in the Faction War.
50. A man claiming to be Raistlin Majere says he was dumped out of his
world of Krynn when he became too powerful (Note: This was an actual
rule in the Dragonlance handbook). Now he needs to find his way back and
doesn't know very much about Planes beyond the Abyss (and he thinks
Tiamat lives there).
51. See #47, he will be quite annoyed to find out his world has been
utterly trashed in his absence by what appears to be an exact copy of
himself.
52. See #48, this Raistlin is actually a result of kender interfering with the timestream.
53. A young boy of the Sign of One is seemingly omnipotent and wrecking
havoc like the Twilight Zone. He seems to have infinite Wish spells.
54. See #50, he's the king of a Feywild domain called Fantastica and is slowly losing his memories every time he does a Wish.
55. See #50, he's Asmodeus' son. The Lord of the Nine would appreciate
his return until he can be educated into being a proper Archdevil.
56. See #50, the PCs can get the Lady of Pain to wipe him out just by
praying to him. No gods allowed. This is a nasty way to resolve the
issue, though.
57. The players are asked to help a demented old gnomish woman who just
so happens to be living on a newly discovered portal the city is
confiscating. Unfortunately, in her basement, is a monstrous aberration
from her dalliance with Orcus during her days as a CE Warlock. She often
forgets to feed it now.
58. A Mercykiller breakaway sect of costumed vigilantes (or maybe just
one) have started punishing the guilty of Sigil despite this being very
not lawful. The Harmonium is furious but the public loves them. What if
this causes the Mercykiller creed to change?
59. The PCs meet their alternates and this is very confusing, especially if they're from a world like Athas or Krynn.
60. The player characters are willed a Tomb of Horrors. Yes, that Tomb
of Horrors. Or at least an exact replica in its own pocket dimension.
They're given an exact map of the thing with a listing of all the traps
as well as a request to use it for good.
61. See #60, it's the actual Tomb of Horrors by an alternate Acherak and
it was stolen from him as a prank by a god of trickery.
62. See #60, it's actually part of a horrifying amusement park by a
deranged Archdemon, god, proxy, or Lich fanboy on the plane of Gehenna.
He'd like to buy it back so he can complete it then open it to the
public.
63. See #62, How he plans to get idiots to murder themselves in an
amusement park of death? He'll put treasure in it. Voila! Instant
endless stream of victims!
64. The PCs are invited to a funeral for a god by his last remaining
worshipers. It's on the Astral Plane. On said god's corpse. The guests
will include the avatars of gods, enemies come to gloat, and the
curious.
65. See #64, the Githyanki attack and try to take everyone as slaves.
66. See #64, It's a mass suicide event by the worshipers.
67. See #64, all of the attention for the funeral in Sigil causes the god to wake up during the funeral.
68. See #64, there's a protest by the Athar present deliberately designed to start a fight and in very poor taste.
69. A man claims he's got a bomb built by the God of Evil of his world
that can destroy an entire planet. He's trying to sell it.
70. See #69, he's wrong. It's a relic of the Primordial War and can destroy an entire divine domain or planar layer.
71. A race of cybernetic abominations created by a mad scientist on a
planet called "Skarr-o" (or something) are some of the most feared
killers in the multiverse. The PCs are asked by some Yugoloths to
negotiate them to join the Blood War.
71. See #71, this is because the Yugoloth was hired by a Time Wizard to
divert their race into an impossible war against invincible enemies.
They've made a mess in his Prime Material plane.
72. See #71, the Yugoloths are actually hoping to harvest the atheistic
LE pepper pots' souls (as much as they exist) to make serious bank for
the Nine Hells or Acheron.
73. See #71, the Totally-Not Daleks actually arranged this themselves
and the whole thing is subtly (by their standards) interrogate the PCs
before invading the Outer Planes.
74. See #71, this is actually a horrible idea as the Baatezu LOVE these
guys and will happily assume "perfect" Not-Dalek forms and introduce
them to Asmodeus (who they perceive as the Dalek Emperor of Emperors)
and support them in their galactic genocides. The PCs have to stop this
from happening.
75. See #71, the PCs will be hired by demons or Devas to introduce the
Not-Daleks to the Beholders instead and start another part of racially
motivated pointless war.
76. The player characters end up getting teleported to a dark and
terrifying dimension full of nightmares and hallucinatory monsters. It
is a layer of the Abyss ruled by a fallen paladin who has absolute power
but only over illusions. A group of Taan'ari offer to help kill him.
Oddly, the fallen paladin might be persuaded to abandon the path of evil
if you're silly enough to appeal to his goodness.
77. The PCs are invited to a flying citadel in the middle of the
Outlands which the owner wishes to open as a hotel and casino to the
discerning gambler. Unfortunately, there's a half-dozen Faction-based
plots against him going on simultaneously because he didn't exactly
acquire this location fairly.
78. The PCs are invited to the Church of Contrary Personalities which is
a secular temple for fallen angels, tiefling paladins, Aasimar thieves,
and risen devils. The Bleak Cabal, Free League, and Athar love it. The
Harmonium and Fraternity of Order hate it. The PCs are hired to protect
or destroy it or both.
79. An Athar member has a scroll with the true name of a deity,
Archdemon, or Archmessenger on it. He planned to use it to murder the
Power but is gutted in a bar. Now it is the hottest item in Sigil--and
the PCs have access to it.
80. A prostitute and her boyfriend want to run away from a corrupt and
vile gang running a brothel as casino in the Hive. The prostitute wants
the PCs to help her escape.
81. See #80. Notably, the prostitute is a succubus and her boyfriend may or may not be charmed.
82. See #81. The casino/brothel boss actually has the title to her soul and that needs to be acquired first.
83. See #80. This is all a cover for the prostitute and her boyfriend
carrying out a massive heist while the PCs are the fall guys.
84. A Dabus approaches the PCs and speaks in perfect Common rather than
Rebus. A Dabus has switched souls with them and he's now terrified that
the Lady of Pain will take offense. Can the player characters reacquire
his body?
85. An auction of holy artifacts is being hosted by the Free League, an
arcanoloth, and a fallen Deva. The player characters have been asked to
acquire one piece, the Holy Scrolls of Grundark, by any means necessary.
They are necessary to stopping a war back on their Prime Material
World.
86. Blackmail! A high ranking member of the Bleak Cabal wants the PCs to
clear up her secret past as a member of an evil cult before she became a
notable proponent of charity work as well as NG humanitarianism.
There's something fishy going on because she belongs to a faction that,
by definition, would not care.
87. See #86, she's actually a member of the Revolutionary League and murdered her way into the Faction.
88. See #86, she's abandoned her old Revolutionary Ways and just wants
to do good works now. So berks gotta die to keep her secret.
89. One of the PCs have been informed they are now Factol of the Sign of
One. They all imagined it to be the case and now it is official.
Clearly something weird is going on here and their protestations fall on
deaf ears.
90. A Believer of the Source has ascended to godhood...in Sigil. Well
sort of. He's inside his Bag of Holding that he leapt into as it
happened. So, he's technically not violating the Lady of Pain's edict.
He wants the PCs (who he contacts in dreams) to transport him to his
divine domain that he envisions is in Arvandor. Because he believes he's
trapped, he's trapped and quite a few people want to get a hand on this
bag.
91. The player characters are informed a previous Factol of the
Fraternity of Order is hiding out in a Gatetown (probably one linked to
Carcei or other wretched hive). There's a massive bounty on his head
that no one knows the reason for as he disappeared under mysterious
circumstances. The player characters are contacted by people who want to
deliver him to freedom instead.
92. The PCs are being followed by a big animal. Dog, cat, cappybarra,
whatever. It's the size of a cart and intelligent. It is the loyal
companion of a now-deceased god and isn't sure what to do with itself.
93. The player characters are invited to an extradimensional mansion for
the reading of a will by a prominent Taker. Of course they find
themselves trapped in the mansion when a murder takes place and they're
all suspects.
94. See #93, it was the dead Taker himself who is disgusted his relatives and friends expected GIFTS post-death.
95. See #93, it's the mansion itself that has become a horrifying Dungeon trying to kill them.
96. The Harmonium is fired from the job as City Watch. This comes out of
nowhere and not even other Sigilites are sure who is responsible or
how. However, they've been replaced with a non-faction based
replacement.
97. The player characters end up in the belly of a massive Illithid
planar vessel under attack by the Githyanki or Githzerai. It becomes a
mammoth escape attempt before you get stuck in whatever location you're
in.
98. A Rogue Modrone has claimed to have mathematically mapped chaos and
is kidnapping Xaocists, turning them LN whenever he's done with them. Is
he just brainwashing them or does he have proof of his theories? The
Fraternity of Order and Harmonium are interested either way.
99. A Dustmen Lich has decided he finally wants to experience the true
death and plans to destroy his soul with a Wish spell. However, he kind
of is out of luck on that because he entrusted his soul jar with a third
party who very much doesn't want it to happen. The PCs need to get it
back.
100. The first Sigil Mayorial election is being run! The candidates are
limited to those people who think the Lady of Pain WON'T Maze whoever
wins. However, the fear over that and low voter turnout means even the
players might win.
101. Sigil's interior has started making contact with the rest of the
Torus. It turns out it has an Underdark, massive sewer system, and other
set of levels that reveals it is a far larger city than anyone
expected.
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