Hey folks,
I’m happy to say we have a real treat for you! It’s an interview with RPG developer and writer, Matthew Dawkins! He’s responsible for a lot of my favorite Vampire: The Masquerade products, a great Youtube content creator, and the developer of the They Came From series of comedy horror RPGs. We’re here to talk about his latest Kickstarter.
1. Can you describe what the They Came From series is all about?
The They Came From! series of games is an affectionate tribute to the various media genres we love and that inspire us. With Beneath the Sea!, we presented a game where you’re the protagonists in a 1950s b-movie. In Beyond the Grave! you played heroes in the stories of Hammer Horror, Amicus, and Roger Corman thrillers. In [CLASSIFIED]!, you became spies the likes of which appear in The Avengers, James Bond, and Mission: Impossible. Each They Came From
represents a different genre of movie, TV show, or other media, and
gives you all the tools you need to play a game utilizing those genres,
all with a firmly light-hearted and entertaining tone.
3. Did you always intend to branch out from They Came Beneath The Sea into other genres or was that a decision you made later?
Initially, I intended for Beneath the Sea! to stand alone, but it quickly showed the game and its theme had legs (or tentacles) and could arguably work as well or better in genres other than b-movie science fiction. Once Beyond the Grave! was in development, the ideas just kept coming for additional They Came Froms. The main question always has to be “are there at least five character archetypes present in this kind of media that we haven’t represented elsewhere?” and “is it possible to laugh at this material?” If the answer is yes to both, we have a potential game.
5. Can you give a short descriptor of the other They Came From settings?
They Came from Beneath the Sea! is about sci-fi b-movies from the 1950s and 1960s. It combines the alien threats with the Red menace of the time, contrasting bizarre and rubbery maritime monsters with communist conspiracies and mad science.
My favourite is They Came from [CLASSIFIED]! as I feel we nailed the tone perfectly on that one, and honestly, I don’t feel there are enough games out there where you play spies in the style of Emma Peel, Jason King, and Austin Powers. The Cinematics in this book are excellent, too.
7. How important is the tongue and cheek tone of the They Came From series?
Extremely, though it’s subjective. I tend to run They Came From games with more humour than deadpan, but I’ve also run (and I know others who do the same) these games completely straight. That’s the wonderful thing about They Came From: it’s as humorous or as serious as you want it to be. The game system and setting allows you to play it either way.
8. Will we ever get any canon characters for the setting or remain archetypes?
Some of the characters from various They Came Froms have appeared across multiple They Came From books, but at this time we’re not trying to develop a metaplot or any strong continuity. If anything, you can picture the same actors playing different roles in each game.
9. What sort of new They Came From books can we expect in the future?
Well the big one right now is They Came From the RPG Anthology!, which as mentioned contains five new genres (more once the backers have voted on the additional ones!), as well as a new quick play version of the Storypath System, AND the entire Storypath Ultra System should you wish to update your other They Came Froms to the newest version of the rules. This is the first time we’re experimenting with getting multiple genres in one book, but with Westerns, Noir, Space Opera, Costume Drama, and Shakespearean Plays (yep, we go theatrical with this one) all in RPG Anthology, I can’t wait to see which other chapters we end up writing.
The plan is to launch the Kickstarter campaign on the 25th May, but you can click here to get notified when it goes live. Make sure you vote early and often! https://www.kickstarter.com/projects/200664283/they-came-from-the-rpg-anthology-tabletop-roleplaying-game
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