Here's an article I wrote for Ragnarok Publications which I thought you would be interested in. Basically, I took a moment to talk about one of my favorite game series and their handling of storytelling in the original games. Basically, some advice on how to "hit the ground running" when you're trying to capture a world.
No, I don't mean how to tea-bag your opponents.
Nor do I mean selling out to Microsoft.
Not even how to craft excellent maps in multiplayer.
No, what I think every sci-fi and fantasy writer can learn from is the handling of Halo's story.
*crickets chirp*
Okay, I see I've lost some of you there but I'm serious. In 2001, Halo: Combat Evolved
came out and proceeded to light the gaming world on fire. It's pretty
much the reason why the X-box became something more than, "The console
for people who can't afford a Playstation."
But
what I remember most about it is how the game managed to do something
very unexpected: it took a game about shooting aliens and told a
tremendously engaging story without ever pausing to explain it.
I hope you'll check my article out.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.