Bloodborne is one of the seminal Souls-like games and is something that was recommended to me if I liked “Castlevania, HP Lovecraft, and Ravenloft.” Which, by and large, I certainly do. It has been out for about ten years and pretty much the opinion has been decided on the game: it’s good, very good. Great even. However, there’s a decent chance you might not have played it even if you picked up Elden Ring. It was a PlayStation exclusive and remains so. I managed to miss it the first time around but as I did enjoy Elden Ring, I thought it’d be a fun excursion to try the game as an almost complete newbie. I would go in cold on the game and experience it as a player who was running it on the PS5.
The premise of Bloodborne is left deliberately vague and the storytelling is primarily done through gameplay and inference rather than actual dialogue or narration. Still, it starts off as reasonably straightforward. In a Enlightenment-Era world of Muskets and Top Hats, you are a sickly man who has journeyed to the city of Yharnam to seek a supposed miracle cure. You take this cure but are forced to sign a strange contract before you do. You wake up in an abandoned clinic, find out the city is overrun with werewolves, and everything gets worse from there.
While not quite the technical marvel that Elden Ring would be, you can clearly see where most of that game’s best parts came from. The big differences between it and Bloodborne are that you can’t jump, you don’t use a shield (but a gun), and that the open world is much smaller as well as more compact. Even if these come with caveats as you can fall on top of enemies from above, the gun is the chief parrying mechanic (you shoot during enemy attacks), and the maps are incredibly well-designed to make use of every bit of space.
A comparison to Metroid or Symphony of the Night is warranted as much of the map’s use is based around the fact that you’ll discover shortcuts as well as ways to get around the vertical nature of the design. Much of a level’s exploration will involve backtracking but to discover hidden locations and secrets rather than simply as filler. For example, one of the earliest locations in the game is a multi-story clinic that you pass several gates to on your way out. Later in the game, you find a back entrance that will allow you to the second and third stories that have their own plots.
The monster design is fantastic with most early game enemies being human mobs, Wolfman-esque enemies, and full on-werewolves. As the Hunter, you ironically find yourself faced with other monster hunters and the corrupt Church of Healing as often as nastier enemies. These give way to massive giant enemies as befitting Dark Souls as the only thing better than fighting a werewolf is fighting a giant werewolf. My favorite boss in the game is a giant werewolf nun and that tells you the kind of wackiness you’ll find in Bloodborne.
Lore-wise, the world is extremely well-designed with the Lovecraft homages being a late-game addition that I won’t get into lest I spoil some of the enjoyment. Suffice to say, the game is best considered to be Gothic Horror for the first half and cosmic horror for the second. I love the NPCs as well with a definite “less is more” attitude with them: Gehrman, the Plain Doll, Eileen the Hunter and others are all awesome.
The design is where I really give the game its highest credit because the levels are beautiful beyond belief and successfully invoke the horror movie atmosphere in a way that is distinctly Japanese. It’s simultaneously so over the top that it seems like anime but still serious enough to be taken as horror. Yharnam is a massive ancient city with mammoth constructions but is on its last legs due to the Beast Plague. From the highest towers to the lowest sewers, you get to enjoy its amazing world-building.
The DLC, “The Old Hunters” is a fantastic expansion to the game and worth picking up if you enjoy the base game. It explains a great deal of the backstory to the game as well as provides context to the many Hunters who are mentioned throughout the game. It also contains a bunch of allusions to “The Shadow over Innsmouth” but with a more depressing take.
In conclusion, Bloodborne was a fantastic game in 2015 and remains so in 2025. Perhaps it’s not quite as impressive as Elden Ring these days but its gothic atmosphere and surreal mythology are all things that make it worth playing. The game is punishing for beginners but gradually you will learn the rhyme and reason of the combat system. A lot of enemies are better run around getting to where you need to go than run through. Even so, there’s a lot of ways to make the game easier too if you know where to look.