1. The player characters are invited to a party being hosted by a Dead Elder that gradually degenerates to an orgiastic celebration. This would be fine for most Accursed if not for the fact it then becomes violent to the mortals invited too.
2. See #1, worse, it's the Champagne Room and they're trapped in a living horror.
3. A factory has been opened in the area and is reviving the area's economy and reducing crime. That's because everyone who goes in is transformed into a P-Borg and the community is being made "whole."
4. The player characters meet their cuckoo doppelgangers, who have escaped their archon master who intended to replace the PCs with them. The cuckoos want to live "their" lives and offer to betray their master but is this a trap or an opportunity? Is there room enough for two of them?
5. The player characters inherit the home of a House Bathory Hungry who died recently. The PCs didn't know them very well and are surprised by the gift. Unfortunately, the house is massively haunted as the Hungry was an actual mass murderer in the manner of the House founder.
6. See #5, the ghosts are harmless and the actual danger is from a Gaki who wants desperately to acquire the place from the PCs and the one Dead who feels unsatisfied by the vengeance they wrecked on the late Bathory.
7. See #5, the House Bathory member is actually alive and attempting to frame the PCs for their gross violation of morality as well as secrecy.
8. The PCs discover their closet leads back to last week, which is an unusual occurrence by itself but it's a last week of an alternate reality where the PCs were assassinated by their enemies.
9. See #7. They are trapped in this new timeline as the entrance is one way and must take over the lives of their associates in this just-slightly different world. At least until they can find an exit from this Epoch.
10. The Bandy Man offers the PCs a selection of incredibly valuable items of sentimental or occult power but has a price: he wants the PCs to recover items of equal value from customers who have not paid their debts. All these customers are Accused who have done horrible things with their "gifts."
11. See #10, one of the things the Bandy Man may offer is a friend or relative of the PCs trapped in a mayonnaise jar.
12. The PCs are in possession of a legitimate "The Ring" video that kills you after seven days unless you send it to seven other people. It is collecting people for the incredibly powerful Gaki inside as they eat the souls of the ones it kills. The only solution is to destroy all the tapes or somehow go into the reality of the tape to kill the spirit.
13. The PCs are gifted a puzzle box that contains a malevolent spirit. It's actually quite willing to bargain for a chance to do violence and evil on the PCs behalf.
14. The PCs are invited to a meeting where they end up getting trapped by Doctor Gabriel. Doctor Gabriel proceeds to run them through a series of trap-filled rooms like a wannabe Jigsaw.
15. A lone police squad car wanders the worst parts of the city at night with a faceless police officer who engages in horrific police brutality. It is the living spirit of all the cruelties and corruption that have caused the neighborhood's fears to come to life.
16. A friend has been infected with the Host that he's desperate to get out of him before he kills it and begs the PCs help to destroy its Host before it consumes him.
17. See #16, it's a trap and their friend is leading them to the lost in the belief it can cure him (it won't).
18. See #16, it's too late to save their friend and he's infected the PCs. They can let him go while containing the infection within or kill him to cure themselves.
19. Resurrection Jack is in town and stalking the local prostitutes. The PCs can let him do his thing and move on or try to stop him.
20. See #19, Abigail Sloan is also in town and hunting Resurrection Jack.
21. See #20, the PCs may attempt to play the two off against one another and use the chance to eliminate one or both permanently.
22. A mortal author comes to the PCs and insists they are in fact the products of his recent series of successful books about their adventures.
23. See #22, and he's absolutely correct. The PCs were fiction a few weeks ago but reality has been altered so they've always existed.
24. See #22, the author's actually from an Epoch where they were fiction and he's somehow found his way into a reality similar to it.
25. See #22, the author's actually an Archon that has been exiled from his reality and is immensely powerful but limited in his scope. Killing him may be a good idea but so would helping recruit him to the Outcasts and their war. Returning him to his universe where he rules as a god may be an ethical/unethical alternative too.
26. A Sister of the Cross wants to recruit the PCs to deal with a Haint that is killing children in the area. She doesn't think she can handle it alone. She suggests the players can be protected from future problems if they cooperate and also be rewarded.
27. See #26, she isn't a Sister of the Cross and is actually a Sorcerer trying to collect the Haint for her studies or resale.
28. See #26, she's actually the Accursed mother of the children and came up with this very stupid plan because she doesn't believe the PCs would do it out of the kindness of their hearts.
29. See #26, the Haint is actually protecting the Accursed Children and the Sister is there to take the children to be exorcised. The PCs, of course, will be finished off once they've weakened themselves fighting the Haint.
30. See #26, the nun is a prostitute assassin working for a Dead film maker who is filming the whole thing as reality TV. Sex is something he'd like insert as well as improbable plot twists. If the PCs do well, he may offer to make it a series.
31. The PCs are asked to investigate a mortal friend or relation's child who is acting really strange. Their teddy bear turns out to have become extra-protective of them and is threatening to kill their parents.
32. See #31, because said parents are abusive ****wads.
33. See #31, because the daughter is not actually their child at all but a supernatural entity that brainwashed them into thinking she was their child. The teddy bear is trying to scare the family away to save their lives.
34. The PCs are given a bizarre jon: a local Premiere mage has named them as the arbiters of his will. They can determine who gets what in his collection of Accursed relatives who gives KNIVES OUT a run for their money in terms of in-fighting. They'll be rewarded handsomely for their efforts but the implication is the deceased really hated his family (and possibly the PCs too).
35. A Primal decided to commit suicide by cop and went down in a hail of murder and bullets that has a lot of evidence pointing to a supernatural event including Youtube videos and bodies. The PCs are asked to discredit it by the Premiere but the Unburdened want to give it much more play.
36. A Dead accidentally ran into his ex-wife twenty-years later and she's done her best to investigate this miraculous event. She is inclined to believe he faked his death more than he's a corpse puppet-ed by his ghost but the Dead would love the PCs help resolving this. Especially since he'd prefer not to abandon his current body.
37. A group of roller derby girls with swords are hunting down and killing Outcasts. They seem immune to bullets and most magic.
38. See #37, they are a crew of Primal Venators that are venting their aggression what they view as alien monsters.
39. See #37, they are a group of creatures from the Outside that have just assumed a very strange form. This is another front of the war against the Archons.
40. See #37, they are a hive minded entity that was defined by the first person it encountered.
41. Selena Height is a Red Riding Hood who is barely 5'1, in her late teens, but has a fur "quilt" made of the skin of various Accursed that she has chopped up to obtain the powers of.
42. See #40, she's looking for the bastards who killed her father and made his skull into an ashtray containing his soul.
43. See #40, she's actually quite friendly as long as you understand she's a power-gaming Munchkin who will do anything to get stronger.
44. See #40, she's actually in her forties but due to the magic, looks like a blood-soaked magical girl.
45. The PCs inexplicably find a TV set in their house that can be used to view other locations. The trick is that it also shows them crimes and tragedies they can prevent (or perhaps profit from)
46. A brutal gang war is being fought between two local crime syndicates that previously didn't have body counts in the dozens.
47. See #45, this is an Outsider manifesting itself and taking over one of the gang to fight the local Outcasts.
48. See #45, it is a actual normal ordinary gang that is causing major chaos in the PC's neighborhood.
49. See #45, a Primal street gang is fighting against a Hungry one over territory as well as possibly a Outcast lover that "belonged" to both their leaders.
50. A bunch of Ghost Hunters are gathered around a fame-obsessed Accursed who is leading them to things they should really not be investigating. Eventually, something like a Liminality will solve the problem, but the PCs may want to protect these idiots.
51. A white collar criminal lost a huge chunk of money, estimates from the hundreds of millions to a billion or more, to a living crypto-currency site. This is not healthy given he's employed by the Heirs. He'd love the PCs help in taking down the internet daemon and is willing to offer a huge chunk of his client's money (he can make back some of it, not all of it)
52. During an encounter with a monster intruding on the PCs territory, a child is afflicted with a Curse and becomes one of their kind. The PCs can either help her integrate into the Accursed World or send her back to her family.
53. An Accursed leader wants to unite the Accursed of a city into a collective army to exert power over the mortal world. Others think this is insane and he needs to go down. The PCs must figure out where their crew stands. Can you dig it?
54. A police officer has been working against the Accursed for much of his career, often justified. The PCs are asked by a friend the officer is hunting to either bring him into the fold or deal with him in a more permanent manner.
55. A Munificent Elder has the soul of a woman who traded it for her husband's cancer to go into remission. Now he's died of natural causes and he wants to claim her. The woman is terrified because she has an infant daughter that will be left alone.
56. A Battlefield Angel knows that the local grocery has been replaced by a thing that has been eating people. He intends to go on a killing spree and blow the place up. His friends just think he's snapped.
57. A Spawn of Vodnik is a huge fan of HP Lovecraft and believes that he was actually one of their race. He wants to go track down a previously unknown set of letters formerly belonging to his ex-wife, Sonia Green up for auction at an Elder's house supposedly confirming it.
58. See #57, the Elder is actually HP Lovecraft himself (or a man convinced he is) and he's trying to get a bunch of people together to placate his unwilling Archon master.
59. A multilevel marketing scam has been raided by the FBI with a lot of horrific abuse to employees, women, and cult-like behavior. It's Network owner was a real piece of work and is currently in hiding.
60. See #59, the PCs are asked by a member of the Faceless to help him loot the fortune stolen by the man and redistribute it to his victims.
61.See #59, the PCs find themselves unwittingly sought out by the Network mage who will give them vast wealth to protect him from his "partners" upset at the scam going kaput.
62. See #59, the PCs are asked by the Network to clean up the mess as it's given them a bad name.
63. A Fury has been going on a killing spree throughout the city's criminals like the Punisher. It has become a mass media sensation, especially since the man is seemingly immortal. The criminals aren't exactly all hardcore killers themselves, though. Do the PCs help the Fury, stop him, or moderate his wrath?
64. A mortal relation of the PCs has fallen in love with a Blackheart who is leaving her exhausted and listless. The Blackheart claims to be genuinely in love with her but it might not be too long until she's just an empty shell.
65. A Archivist has got a sweetheart gig where she deletes social media accounts of people who don't pay their bills or have been inactive for a long time and feeds copiously on the lost knowledge. Unfortunately, she has the worry that another Archivist plans to kill her in order to take her job.
66. See #65, it's actually the servers themselves that have come alive and view this as an attack.
67. A Radio Talk show host has switched to becoming a Far Right (or otherwise) demagogue spreading hatred and fear. This is after they had a heart attack and became a Poltergeist. Somehow, he's learned how to feed off of fear generated by his show even if he's not there to feed on it personally. He's gorging to the point he's becoming something more than an Accursed.
68. A guy has successfully produced a manual that allows anyone to become a Hyde and published it on the internet. This astoundingly bad idea from a transhumanist would be bad enough among the DIY biohacking crowd if not for the fact that the Damnations are not...normal. The Creature is the only thing that survives after the transformation. Did he come up with this or is he a tool for someone else? Can the genie be put back in the bottle?
67. The PCs find themselves in a "Storm of the Century" scenario where an Archon traps a group of humans in an isolated location and torments them. His goal is to turn them against one another until they give him a new host (that must be given voluntarily) from one of the children.
68. See 67#, it's not an Archon but a League of the Hidden Crossroads Outcast who just wants to demonstrate what scum people are. His actions are all done with illusions, threats, and the weakness of his prisoner's will.
69. A Liminal Space opens itself up to the PCs...and offers itself as a safe haven for them. It feeds off their curses but only as much as the PCs are willing to let them and offers protection as well as an enhancement to their magic. Is this a trick or a genuine offer? How would the PCs know?
70. A local group of boys are being murdered horribly and their bodies being proudly displayed. This is the work of a local cheerleader who has become a Get of Lyka and seeking revenge upon them for the awful things they did.
71. See #71, the twist being that they exposed what a nasty awful bully she was on social media. She had driven a girl to suicide over it.
72. A Fury, Poltergeist, and Zed have caused people to horrifically hallucinate monsters out of their families as well as loved ones before supplying the weapons to go on killing sprees. It is vile beyond belief.
73. See #72, they claim they need to do human sacrifices to bind an Archon underneath the city.
74. See #73, which is complete bullshit and they're just absolute trash people.
75. The PC's bathroom mirror opens up to a doppelganger of their home. Inside is a ghost of a girl trapped there along with the spirit of her abuser. The previous owners of the place have left a powerful impression on the universe.
76. See #75, this is actually an ethical test by an Archon that wants to see how the PCs respond.
77. The Premiere, Heirs, and Network are having a conference to discuss possibly making an agency to protect their existence as well as cover up issues. The Unbound are planning to blow it up in order to prevent this from happening.
78. A Barghest is stalking a man and has killed seemingly all of his family. It seems to be toying with him and he is at his wit's end. He is subject to a family curse that destroyed his father and grandfather. Enterprising PCs will realize he must have left a child behind so the curse could continue.
79. It's a full on zombie apocalypse as the PCs end up in a isolated set of cabins in the woods with a dozen or so civilians when the dead come to life as a bunch of flesh eating monsters. The PCs own inhumanity may cause the others to turn against them. What caused it and will the curse spread to those around them?
80. The PCs are accidentally projected into a post-apocalypse wasteland where their doppelgangers are among the warlords of a feuding, almost extinct humanity. A plague is about to wipe out humanity and then they're shoved back in time to a week before the end of the world.
81. A Battleground Angel is chasing another Outcast who he claims he has severed from his Archon patron. Both of them claim the other has done horrific deeds in the Outside in a dimension far removed from this one. Who is telling the truth? Both? Neither?
82. A Maven Ghost has discovered a spell that allows him to possess still living people, effectively granting him immortality at the price of murder. The Vorare would very much like to eliminate this guy before it becomes a commonly shared magic. The Ghost is willing to share this power with the PCs if they're willing to help him, though.
83. A friend is looking for a bottle that can cleanse a curse permanently. He wants to do it from his family that has an ordinate but believable amount of bad luck. It's in a pawn shop that requires the player characters to deal with a supernatural being that only trades in uncomfortable truths.
84. See #83, the bottle has enough curse cure for two. What will the PCs do with the extra, assuming they want to share with their friend at all?
85. A human relation has tracked down the PC and begs to be made into one of the Accursed. Whether that is possible or not is up to the Storyteller but they will not accept no for an answer. The relation is incredibly overconfident about their limited knowledge, though.
86. See #85, they are also stupid enough to try to threaten the PC if they don't get what they want with either blackmail footage or hired goons.
87. The PCs are being hunted by a group of Venators or Betrayed that have a personal mission of vengeance against the crew. They want the PCs to suffer and to know who brought about their ruin. The PCs have absolutely no idea who the **** these people are.
88. The PCs acquire a book of magic that can teach multiple spells across Lineage. More importantly, it is a book that can turn an ordinary human into a Sorcerer.
89. See #88, Unknown to the PCs, every spell they learn will kill a random mundane unless they enter someone's name and birthday. Some would find that even more useful than its primary power. It is useless against Accursed.
90. See #89, it will also drag you off to a prison dimension after ten uses.
91. The PCs find a dufflebag of millions in cash and guns in their home as well as a heavily wounded bank robber. He has no idea how he got here but is desperate to make a deal of some kind.
92. See #91, the robber is either the illegitimate brother/sister/son/father of one of the PCs that has been drawn by an artifact he was hired to steal from a safety deposit box. It brings someone to family when in terrible danger.
93. See #91, the robber was sent to the PCs by the bank's guardian Barghest who is giving it as a gift to the PCs. The bank manager who owned it is dead and it is looking for a new master. It assumes that the bank robber would be "food" to the PCs and the money something they'd want since the PCs use the bank (it is a very simple minded creature)
94. A Haunt that menaced the PCs as a child is coming back for it as an adult. It is capable of creating terrifying illusions and trying to lure the PCs to its Liminal realm in the Sewers or a reproduction of their hometown.
95. See #94, because it is lonely and misses the PCs.
96. See #94, because it is dying and wants to give the Pcs all of its possessions.
97. The Greys abduct the PCs and stick them with a bunch of prisoners from various time displaced prisoners. They escape rather easily but getting out of the spaceship is much harder.
98. See #97, they are actually in a UFO Christmas ornament on a tree in the 1950s. How this affects the situation is up to the PCs.
99. See #97, they are actually in the realm of an Archon pretending to be one of the prisoners trying to test their morality.
100. The PCs are invited to a high stakes poker game with a man who can take years off the individuals he games with and provide them to others. The Accursed offers to teach the PCs how to do the spell. What he failed to mention is several of his now geriatric victims have been turned by a Hungry and want their lives back (which cannot be returned as they're now dead)
101. A local radio show talks at length about a children's show the PCs remember fondly before a lot of calls to it talk about how he's crazy and it never existed. This despite it being filmed right outside the PC's territory. The radio show starts putting up a reward to finding proof of its existence or not.
102. A Sphinx burglar sends an announcement that they will steal something from every Accursed in the city before the end of the month. Sometimes it's harmless objects. Sometimes its beloved friends. Sometimes its part of their souls.