This is a retro-review. I'm pretty sure no one is going to go out of their way to purchase a 2002 game, even if they could get it to work in 2016. However, it's fun to talk about your memories of games sometimes as well as what you think was enjoyable about them. Besides, who know what is available on the internet if you look far enough.
Star Trek: Bridge Commander actually holds up remarkably well because it makes the surprisingly good decision of keeping all of the action on the bridge. The Captain (i.e. you) never leaves save to change ships mid-game and all of the animation is done on your conversations with other captains via hail or with your bridge crew that is remarkably well-developed.
The animated space-fights are pretty much identical to the ones available today in Star Trek: Online, mostly because they were based on Bridge Commander, which means it's still pretty darn enjoyable. Dozens of space battles against Romulans, Cardassians, and unknown alien races may not be what Gene Roddenberry envisioned for his future but it's certainly a lot of fun.
|I like the Star Trek: The Next Generation interface for the ship.|
At one point, a seemingly minor diplomatic incident breaks out into open war as a group of Cardassian renegades start a war against the Federation and reveal they possess a fleet capable of fighting them--conjured from seeming nowhere. Dealing with these renegades and figuring out what they have to do with the destroyed solar system becomes the heart of the plot. It's a classic Star Trek mystery and it feels like a well-plotted season of adventures if a bit combat heavy (okay, a lot combat heavy).
|The graphics hold up pretty well despite fifteen years of difference.|
Your XO, Saffi Larson, is also an ambitious by-the-book individual who resents the fact she's been chosen to be your first officer when you're roughly equal in merit. Also of people disliked Saffi for the fact she clearly didn't respect you very much and the fact she was always trying to get the oddball crew to shape up but I found her an enjoyable character. Indeed, I'm somewhat sad this never had a proper sequel as everyone was very enjoyable in it and plenty of their voice actors are recognizable today.
|Make it so, Commander Data.|
Speaking of which, both Sir Patrick Stewart and Brent Spinner add their voices to this game and their characters play reasonably large roles in the story. At one point, Commander Data is even added to your crew as his expertise is necessary to resolve the issue of the exploding sun(s). Other voice acting is well done even if largely within archetype: Cardassians are ruthless fascists, Romulans are arrogant xenophobes, Klingons are all about honor, and Ferengi are shifty as well as untrustworthy.
|We come in peace, shoot to kill.|
Even so, I would have appreciated more clarity the Cardassians are just a renegade splinter faction as it seems the Federation has gone back to war with them despite the fact they're the only people keeping post-Deep Space Nine Cardassia from starving to death. Overall, I enjoyed making friends with races who are initially hostile to the player character but whom can potentially warm if you behave in a noble and Starfleet sort of way--or you can just blow them the hell away because that's the way you roll.
Fans who enjoyed modded games should note this is one which has been heavily-so over the decades and there's still an active community for it to this day. These mods include graphics improvements, more missions, more ships, and plenty of things which I think people will enjoy. Or you could just play Star Trek: Online because it's the same game.