Showing posts with label Adventure Hooks. Show all posts
Showing posts with label Adventure Hooks. Show all posts

Sunday, November 10, 2024

101 Curseborne Adventure Hooks

1. The player characters are invited to a party being hosted by a Dead Elder that gradually degenerates to an orgiastic celebration. This would be fine for most Accursed if not for the fact it then becomes violent to the mortals invited too.

2. See #1, worse, it's the Champagne Room and they're trapped in a living horror.

3. A factory has been opened in the area and is reviving the area's economy and reducing crime. That's because everyone who goes in is transformed into a P-Borg and the community is being made "whole."

4. The player characters meet their cuckoo doppelgangers, who have escaped their archon master who intended to replace the PCs with them. The cuckoos want to live "their" lives and offer to betray their master but is this a trap or an opportunity? Is there room enough for two of them?

5. The player characters inherit the home of a House Bathory Hungry who died recently. The PCs didn't know them very well and are surprised by the gift. Unfortunately, the house is massively haunted as the Hungry was an actual mass murderer in the manner of the House founder.

6. See #5, the ghosts are harmless and the actual danger is from a Gaki who wants desperately to acquire the place from the PCs and the one Dead who feels unsatisfied by the vengeance they wrecked on the late Bathory.

7. See #5, the House Bathory member is actually alive and attempting to frame the PCs for their gross violation of morality as well as secrecy.

8. The PCs discover their closet leads back to last week, which is an unusual occurrence by itself but it's a last week of an alternate reality where the PCs were assassinated by their enemies. 

 9. See #7. They are trapped in this new timeline as the entrance is one way and must take over the lives of their associates in this just-slightly different world. At least until they can find an exit from this Epoch.

10. The Bandy Man offers the PCs a selection of incredibly valuable items of sentimental or occult power but has a price: he wants the PCs to recover items of equal value from customers who have not paid their debts. All these customers are Accused who have done horrible things with their "gifts."

11. See #10, one of the things the Bandy Man may offer is a friend or relative of the PCs trapped in a mayonnaise jar.

12. The PCs are in possession of a legitimate "The Ring" video that kills you after seven days unless you send it to seven other people. It is collecting people for the incredibly powerful Gaki inside as they eat the souls of the ones it kills. The only solution is to destroy all the tapes or somehow go into the reality of the tape to kill the spirit.

13. The PCs are gifted a puzzle box that contains a malevolent spirit. It's actually quite willing to bargain for a chance to do violence and evil on the PCs behalf.

14. The PCs are invited to a meeting where they end up getting trapped by Doctor Gabriel. Doctor Gabriel proceeds to run them through a series of trap-filled rooms like a wannabe Jigsaw.

15. A lone police squad car wanders the worst parts of the city at night with a faceless police officer who engages in horrific police brutality. It is the living spirit of all the cruelties and corruption that have caused the neighborhood's fears to come to life.

16. A friend has been infected with the Host that he's desperate to get out of him before he kills it and begs the PCs help to destroy its Host before it consumes him.

17. See #16, it's a trap and their friend is leading them to the lost in the belief it can cure him (it won't).

18. See #16, it's too late to save their friend and he's infected the PCs. They can let him go while containing the infection within  or kill him to cure themselves. 

19. Resurrection Jack is in town and stalking the local prostitutes. The PCs can let him do his thing and move on or try to stop him.

20. See #19, Abigail Sloan is also in town and hunting Resurrection Jack. 

21. See #20, the PCs may attempt to play the two off against one another and use the chance to eliminate one or both permanently.

22. A mortal author comes to the PCs and insists they are in fact the products of his recent series of successful books about their adventures.

23. See #22, and he's absolutely correct. The PCs were fiction a few weeks ago but reality has been altered so they've always existed.

24. See #22, the author's actually from an Epoch where they were fiction and he's somehow found his way into a reality similar to it.

25. See #22, the author's actually an Archon that has been exiled from his reality and is immensely powerful but limited in his scope. Killing him may be a good idea but so would helping recruit him to the Outcasts and their war. Returning him to his universe where he rules as a god may be an ethical/unethical alternative too.

26. A Sister of the Cross wants to recruit the PCs to deal with a Haint that is killing children in the area. She doesn't think she can handle it alone. She suggests the players can be protected from future problems if they cooperate and also be rewarded.

27. See #26, she isn't a Sister of the Cross and is actually a Sorcerer trying to collect the Haint for her studies or resale.

28. See #26, she's actually the Accursed mother of the children and came up with this very stupid plan because she doesn't believe the PCs would do it out of the kindness of their hearts.

29. See #26, the Haint is actually protecting the Accursed Children and the Sister is there to take the children to be exorcised. The PCs, of course, will be finished off once they've weakened themselves fighting the Haint.

30. See #26, the nun is a prostitute assassin working for a Dead film maker who is filming the whole thing as reality TV. Sex is something he'd like insert as well as improbable plot twists. If the PCs do well, he may offer to make it a series.

31. The PCs are asked to investigate a mortal friend or relation's child who is acting really strange. Their teddy bear turns out to have become extra-protective of them and is threatening to kill their parents.

32. See #31, because said parents are abusive ****wads.

33. See #31, because the daughter is not actually their child at all but a supernatural entity that brainwashed them into thinking she was their child. The teddy bear is trying to scare the family away to save their lives.

34. The PCs are given a bizarre jon: a local Premiere mage has named them as the arbiters of his will. They can determine who gets what in his collection of Accursed relatives who gives KNIVES OUT  a run for their money in terms of in-fighting. They'll be rewarded handsomely for their efforts but the implication is the deceased really hated his family (and possibly the PCs too).

35. A Primal decided to commit suicide by cop and went down in a hail of murder and bullets that has a lot of evidence pointing to a supernatural event including Youtube videos and bodies. The PCs are asked to discredit it by the Premiere but the Unburdened want to give it much more play.

36. A Dead accidentally ran into his ex-wife twenty-years later and she's done her best to investigate this miraculous event. She is inclined to believe he faked his death more than he's a corpse puppet-ed by his ghost but the Dead would love the PCs help resolving this. Especially since he'd prefer not to abandon his current body.

37. A group of roller derby girls with swords are hunting down and killing Outcasts. They seem immune to bullets and most magic.

38. See #37, they are a crew of Primal Venators that are venting their aggression what they view as alien monsters.

39. See #37, they are a group of creatures from the Outside that have just assumed a very strange form. This is another front of the war against the Archons.

40. See #37, they are a hive minded entity that was defined by the first person it encountered.

41. Selena Height is a Red Riding Hood who is barely 5'1, in her late teens, but has a fur "quilt" made of the skin of various Accursed that she has chopped up to obtain the powers of. 

42. See #40, she's looking for the bastards who killed her father and made his skull into an ashtray containing his soul.

43. See #40, she's actually quite friendly as long as you understand she's a power-gaming Munchkin who will do anything to get stronger.

44. See #40, she's actually in her forties but due to the magic, looks like a blood-soaked magical girl.

45. The PCs inexplicably find a TV set in their house that can be used to view other locations. The trick is that it also shows them crimes and tragedies they can prevent (or perhaps profit from)

46. A brutal gang war is being fought between two local crime syndicates that previously didn't have body counts in the dozens. 

47. See #45, this is an Outsider  manifesting itself and taking over one of the gang to fight the local Outcasts.

48. See #45, it is a actual normal ordinary gang that is causing major chaos in the PC's neighborhood. 

49. See #45, a Primal street  gang is fighting against a Hungry one over territory as well as possibly a Outcast lover that "belonged" to both their leaders.

50. A bunch of Ghost Hunters are gathered around a fame-obsessed Accursed who is leading them to things they should really not be investigating. Eventually, something like a Liminality will solve the problem, but the PCs may want to protect these idiots.

51. A white collar criminal lost a huge chunk of money, estimates from the hundreds of millions to a billion or more, to a living crypto-currency site. This is not healthy given he's employed by the Heirs. He'd love the PCs help in taking down the internet daemon and is willing to offer a huge chunk of his client's money (he can make back some of it, not all of it)

52. During an encounter with a monster intruding on the PCs territory, a child is afflicted with a Curse and becomes one of their kind. The PCs can either help her integrate into the Accursed World or send her back to her family.

53. An Accursed leader wants to unite the Accursed of a city into a collective army to exert power over the mortal world. Others think this is insane and he needs to go down. The PCs must figure out where their crew stands. Can you dig it?

54. A police officer has been working against the Accursed for much of his career, often justified. The PCs are asked by a friend the officer is hunting to either bring him into the fold or deal with him in a more permanent manner.

55. A Munificent Elder has the soul of a woman who traded it for her husband's cancer to go into remission. Now he's died of natural causes and he wants to claim her. The woman is terrified because she has an infant daughter that will be left alone.

56. A Battlefield Angel knows that the local grocery has been replaced by a thing that has been eating people. He intends to go on a killing spree and blow the place up. His friends just think he's snapped.

57. A Spawn of Vodnik is a huge fan of HP Lovecraft and believes that he was actually one of their race. He wants to go track down a previously unknown set of letters formerly belonging to his ex-wife, Sonia Green up for auction at an Elder's house supposedly confirming it.

58. See #57, the Elder is actually HP Lovecraft himself (or a man convinced he is) and he's trying to get a bunch of people together to placate his unwilling Archon master.

59. A multilevel marketing scam has been raided by the FBI with a lot of horrific abuse to employees, women, and cult-like behavior. It's Network owner was a real piece of work and is currently in hiding.

60. See #59, the PCs are asked by a member of the Faceless to help him loot the fortune stolen by the man and redistribute it to his victims.

61.See #59, the PCs find themselves unwittingly sought out by the Network mage who will give them vast wealth to protect him from his "partners" upset at the scam going kaput.

62. See #59, the PCs are asked by the Network to clean up the mess as it's given them a bad name.

63. A Fury has been going on a killing spree throughout the city's criminals like the Punisher. It has become a mass media sensation, especially since the man is seemingly immortal. The criminals aren't exactly all hardcore killers themselves, though. Do the PCs help the Fury, stop him, or moderate his wrath?

64. A mortal relation of the PCs has fallen in love with a Blackheart who is leaving her exhausted and listless. The Blackheart claims to be genuinely in love with her but it might not be too long until she's just an empty shell.

65. A Archivist has got a sweetheart gig where she deletes social media accounts of people who don't pay their bills or have been inactive for a long time and feeds copiously on the lost knowledge. Unfortunately, she has the worry that another Archivist plans to kill her in order to take her job.

66. See #65, it's actually the servers themselves that have come alive and view this as an attack.

67. A Radio Talk show host has switched to becoming a Far Right (or otherwise) demagogue spreading hatred and fear. This is after they had a heart attack and became a Poltergeist. Somehow, he's learned how to feed off of fear generated by his show even if he's not there to feed on it personally. He's gorging to the point he's becoming something more than an Accursed.

68. A guy has successfully produced a manual that allows anyone to become a Hyde and published it on the internet. This astoundingly bad idea from a transhumanist would be bad enough among the DIY biohacking crowd if not for the fact that the Damnations are not...normal. The Creature is the only thing that survives after the transformation. Did he come up with this or is he a tool for someone else? Can the genie be put back in the bottle?

67. The PCs find themselves in a "Storm of the Century" scenario where an Archon traps a group of humans in an isolated location and torments them. His goal is to turn them against one another until they give him a new host (that must be given voluntarily) from one of the children.

68. See 67#, it's not an Archon but a League of the Hidden Crossroads Outcast who just wants to demonstrate what scum people are. His actions are all done with illusions, threats, and the weakness of his prisoner's will.

69. A Liminal Space opens itself up to the PCs...and offers itself as a safe haven for them. It feeds off their curses but only as much as the PCs are willing to let them and offers protection as well as an enhancement to their magic. Is this a trick or a genuine offer? How would the PCs know?

70. A local group of boys are being murdered horribly and their bodies being proudly displayed. This is the work of a local cheerleader who has become a Get of Lyka and seeking revenge upon them for the awful things they did.

71. See #71, the twist being that they exposed what a nasty awful bully she was on social media. She had driven a girl to suicide over it.

72. A Fury, Poltergeist, and Zed have caused people to horrifically hallucinate monsters out of their families as well as loved ones before supplying the weapons to go on killing sprees. It is vile beyond belief.

73. See #72, they claim they need to do human sacrifices to bind an Archon underneath the city.

74. See #73, which is complete bullshit and they're just absolute trash people.

75. The PC's bathroom mirror opens up to a doppelganger of their home. Inside is a ghost of a girl trapped there along with the spirit of her abuser. The previous owners of the place have left a powerful impression on the universe.

76. See #75, this is actually an ethical test by an Archon that wants to see how the PCs respond.

77. The Premiere, Heirs, and Network are having a conference to discuss possibly making an agency to protect their existence as well as cover up issues. The Unbound are planning to blow it up in order to prevent this from happening.

78. A Barghest is stalking a man and has killed seemingly all of his family. It seems to be toying with him and he is at his wit's end. He is subject to a family curse that destroyed his father and grandfather. Enterprising PCs will realize he must have left a child behind so the curse could continue.

79. It's a full on zombie apocalypse as the PCs end up in a isolated set of cabins in the woods with a dozen or so civilians when the dead come to life as a bunch of flesh eating monsters. The PCs own inhumanity may cause the others to turn against them. What caused it and will the curse spread to those around them?

80. The PCs are accidentally projected into a post-apocalypse wasteland where their doppelgangers are among the warlords of a feuding, almost extinct humanity. A plague is about to wipe out humanity and then they're shoved back in time to a week before the end of the world.

81. A Battleground Angel is chasing another Outcast who he claims he has severed from his Archon patron. Both of them claim the other has done horrific deeds in the Outside in a dimension far removed from this one. Who is telling the truth? Both? Neither?

82. A Maven Ghost has discovered a spell that allows him to possess still living people, effectively granting him immortality at the price of murder. The Vorare would very much like to eliminate this guy before it becomes a commonly shared magic. The Ghost is willing to share this power with the PCs if they're willing to help him, though.

83. A friend is looking for a bottle that can cleanse a curse permanently. He wants to do it from his family that has an ordinate but believable amount of bad luck. It's in a pawn shop that requires the player characters to deal with a supernatural being that only trades in uncomfortable truths. 

84. See #83, the bottle has enough curse cure for two. What will the PCs do with the extra, assuming they want to share with their friend at all?

85. A human relation has tracked down the PC and begs to be made into one of the Accursed. Whether that is possible or not is up to the Storyteller but they will not accept no for an answer. The relation is incredibly overconfident about their limited knowledge, though. 

86. See #85, they are also stupid enough to try to threaten the PC if they don't get what they want with either blackmail footage or hired goons.

87. The PCs are being hunted by a group of Venators or Betrayed that have a personal mission of vengeance against the crew. They want the PCs to suffer and to know who brought about their ruin. The PCs have absolutely no idea who the **** these people are.

88. The PCs acquire a book of magic that can teach multiple spells across Lineage. More importantly, it is a book that can turn an ordinary human into a Sorcerer. 

89. See #88, Unknown to the PCs, every spell they learn will kill a random mundane unless they enter someone's name and birthday. Some would find that even more useful than its primary power. It is useless against Accursed.

90. See #89, it will also drag you off to a prison dimension after ten uses.

91. The PCs find a dufflebag of millions in cash and guns in their home as well as a heavily wounded bank robber. He has no idea how he got here but is desperate to make a deal of some kind.

92. See #91, the robber is either the illegitimate brother/sister/son/father of one of the PCs that has been drawn by an artifact he was hired to steal from a safety deposit box. It brings someone to family when in terrible danger.

93. See #91, the robber was sent to the PCs by the bank's guardian Barghest who is giving it as a gift to the PCs. The bank manager who owned it is dead and it is looking for a new master. It assumes that the bank robber would be "food" to the PCs and the money something they'd want since the PCs use the bank (it is a very simple minded creature)

94. A Haunt that menaced the PCs as a child is coming back for it as an adult. It is capable of creating terrifying illusions and trying to lure the PCs to its Liminal realm in the Sewers or a reproduction of their hometown.

95. See #94, because it is lonely and misses the PCs.

96. See #94, because it is dying and wants to give the Pcs all of its possessions.

97. The Greys abduct the PCs and stick them with a bunch of prisoners from various time displaced prisoners. They escape rather easily but getting out of the spaceship is much harder.

98. See #97, they are actually in a UFO Christmas ornament on a tree in the 1950s. How this affects the situation is up to the PCs.

99. See #97, they are actually in the realm of an Archon pretending to be one of the prisoners trying to test their morality.

100. The PCs are invited to a high stakes poker game with a man who can take years off the individuals he games with and provide them to others. The Accursed offers to teach the PCs how to do the spell. What he failed to mention is several of his now geriatric victims have been turned by a Hungry and want their lives back (which cannot be returned as they're now dead)

101. A local radio show talks at length about a children's show the PCs remember fondly before a lot of calls to it talk about how he's crazy and it never existed. This despite it being filmed right outside the PC's territory. The radio show starts putting up a reward to finding proof of its existence or not.

102. A Sphinx burglar sends an announcement that they will steal something from every Accursed in the city before the end of the month. Sometimes it's harmless objects. Sometimes its beloved friends. Sometimes its part of their souls.

Thursday, June 20, 2024

101+ A Song of Ice and Fire RPG adventure hooks


1. The player characters are informed that an entire noble household has died out and they have been willed their keep, lands, and title. What is the cause? Plague? Feud? Murder? Just outrageous misfortune? Is the land a disaster or disturbingly well-off?

2. The player characters are approached with a marriage offer from a nearby house. The prospective spouse comes with an ample dowry and is not uncomly. So, what's wrong with them? Horrible temperament? Heathen religious beliefs? Dishonored virtue? Do the player characters actually care?

3. A group of bandits have murdered a tenet of a nearby lord, locked themselves up in the farm, and are holding both the man's wife as well as children hostage. The PCs have the simple task of murdering these fools and rescuing the hostages if possible.

4. See #3, the bandits are Night Watch deserters who are actually part of a larger group. Except, the local Night Watchman wants them taken alive if possible (with the exception of the leader) since they're so dangerously understaffed.

5. See #3, the bandit who killed the farmer and took over the farm claims that the farm is actually his. He was named a supporter of King Aerys (or other figure) during a conflict and stripped of his lands so the farmer could take it for his own. He also claims the wife was his and at least one of the children.

6. See #3, the farmer was actually part of the bandits group and they're all local farmers that were mostly nonviolent criminals that extorted richer travelers with a fake toll scheme. The farmer ratted them out to the local lord and they're more scared than evil. The lord still intends to hang them all.

7. A boy claims to be blessed by the Seven with the power to see the future and has been spreading prophecies through the region, including the doom of the local lord. Do the PCs want their fortunes given? Is it a scam? Or is the boy genuinely gifted?

8. A young lad claims to be one of the PCs bastards or, if that's impossible, their father's bastard. They would like to be outfitted for a squiredom or at least mercenary work. They may or may not have any aptitude for fighting.

9. See #8, it is a rather ruthless scam designed to get the PCs to accept them as kin before they plan to frame them for murder and collect any inheritence the PCs may have coming.

10. The PCs are asked by a beautiful young woman to protect them from a monstrous religious fanatic who wants to burn her as a witch. She was serving as an herbalist in the local village.

11. See #10, the individual is a priestess of the Red God or a Northerner in a particularly religious area. Which, by itself, is not grounds for execution in Westeros.

12. See #10, they are in fact a poisoner and provider of deadly potions.

13. See #12, but they were provided to abused wives and for the purposes of ridding oneself of unwanted pregnancies.

14. A conspiracy of local knights and second sons are plotting to assault a wedding in disguise as members of a rival House.

15. See #14, the PCs are invited to their secret meeting and now are unwittingly involved.

16. See #14, this is actually an attempt to "rescue" the bride by the chief conspirator.

17. See #16, said conspirator is also loathed by the bride and this is a rather horrific vengeance for a jilted lover.

18. Flooding results in the PCs being trapped in an inn when a famous tourney knight is murdered right before the competition. Because he is the bastard of the local lord, someone will hang for this in the morning.

19. Agents of Robert Barthaeon are looking for a bastard of the late King Aerys for the purposes of slitting their throat. The PCs finds out a friendly NPC has been dyeing their hair to hide their Targaryen blood.

20. See #19 or the PCs find out that said bastard was their mother.

21. A guileless member of the Lannister family is carrying a large amount of gold to a meeting on his person. He's almost certainly going to be murdered without the PCs help and if he is, that gold might go to waste.

22. The PCs meet a young member of the Tyrell family who wishes to run away with a serving girl (or boy) that attempts to hire them for protection. Much nastier mercenaries are about to show up to either drag them back and/or eliminate their family dishonor.

23. A mysterious animal related to the family heraldry has been stalking the PCs. Is it a warged animal, an omen, or a coincidence?

24. A horrific series of murders are being perpetuated along the coast. Most blame some particularly violent Ironborn or slavers from Essos but these have an almost religious angle to them. Are the Others coming from the sea now?

25. A Stark bannerman stabbed to death a man in a sacred grove and won't speak to anyone but the PCs, individuals he's never met, about why. The execution date is aet but the North know him as a man of great honor.

26. The player characters end up in a battle with a knight who bets his arms in a duel. When he falls, they find a Valyrian steel sword among his possessions.

27. See #26. this is his family blade and they are furious about it. Possibly not wanting to ransom it back.

28. See #26, this is actually a blade of questionable ownership and the PCs have as much claim to it as any.

29. See #26, it is miraculously one that has no pedigree and there's a lost cache of them somewhere or someone has figured out how to make new ones.

30. The PCs are asked to head to Essos to retrieve a missing heir to a lord's lands. He has sadly gotten himself enslaved and his new owner is very interested in keeping him.

31. The players are cleaning out a great uncle's cottage attic and in a trunk they find a fossilized dragon age and relics from King Aery's reign.

32. The player characters are asked to mediate a feud between two houses over a keep both of them claim from a marriage pact where the entire family died.

33. See #32, the family was murdered by members of both sides to claim the keep.

34. See #32, the family was murdered by each other in an incident of domestic violence.

35. See #32, neither side plans to let the other live no matter what the arbitration.

35. See #32, both sides offer hefty bribes to the PCs to rule in their favor.

36. A famous knight who almost was named to the Kingsguard but, infamously, turned it down has died. The local priest wishes the PCs to help transport them back to their family without issue as it turns out they were actually a woman.

37. A series of villages have been burned and devastated with rumors of the last dragon being responsibe.

38. See #37, it actually IS the last dragon that was awakened from a centuries-long slumber induced in Aegon's time by Valyrian wizards.

39. See #38, it is an army of Wildmen from the Vale with a dragon motif led by a Red Priest.

40. Riots afflict Kings Landing and Flea Bottom after rumors of a Goldcloak murdering prostitutes for their coin and covering it up for years come to pass.

41. See #40, It absolutely was true and there was about forty bodies found.

42. See #41. said Goldcloaks are not being investigated because they're Queen's men and have a transparent lie it was done by "foreigners."

43. A Silent Sisters abbey is being preached against as a den of sin and inequity where the women are secretly operating a brothel. The lord is extremely annoyed and wants the PCs to "deal with" the man who is insulting his very well-regarded abbey.

44. See #43. The Silent Sisters abbey is, in fact, being used as a brothel. All of the women are former prostitutes banished there by King Aerys and their daughters as well as "recruits."

45. See #43, it is in fact much darker as the Abbess and her cohorts take the recruits and sell them off as pleasure slaves via Essos slavers at night.

46. The player characters are sent to the Wall to collect some important papers regarding past obligations. While there, there's an attempted murder of the PCs by one of the Night's Watch who turns out to have been hired to kill them by a hidden enemy among the brothers here.

47. An entire house of something akin to forty members is being slowly winnowed down by misfortune over the past ten years. It is down to about fourteen and its surviving members are terrified of the "Curse."

48. See #47, it is an insane and dangerous old knight reduced to beggar status avenging his lord killed in Aerys time.

49. See #47, it is actually the cook of the family who has been poisoning them one after the other.

50. See #47, it actually is a curse brought down by someone demanding the gods' retribution or working some horrible black magic.

51. An island has risen from the depths that the Ironborn claim to be the holy island of Rlyeh. There is a march to claim the volcanic lands and offer sacrifices to the Drowned God.

52. See #51, it has a lot of strange ruins on it that seem built for giants, including one VERY large vault.

53. The PCs are "willed" a beautiful young widow and her children by a friend who has asked them to be cared for based on past friendship or blood ties.

54. See #53, This is actually the friend's mistress who is trying to cover up the issues of his bastardry and adultery. Their friend's wife wants them dead as there's potential claim for their children over the friend's (step) children..

55. The PCs are hunted down by a bureaucrat who informs them that they have inherited the debts of an associate from the Iron Bank. This is is ridiculous and they may choose to fight it in court...in Braavos.

56. A man from distant Leng has invented "magic wands" consisting of sticks of powder that can fire fireballs and sparks in the air to explode in pretty colors. It mostly causes minor burns but scares the shit out of people (as well as horses)

57. The player characters are informed by a stranger that a Faceless Man is planning to kill them in the next week. This is because there's a problem with the contract and they're leaving it in the hands of the Stranger. Can they survive it or the paranoia?

58. A surviving member of House Reynes believes the flood that destroyed his house at Tywin Lannister's hands has receded, so the family treasury can be raided. Sadly, Tywin Lannister also foresaw this and has sent men to retrieve it.

59. The player characters find a oubilette with a prisoner who has been down there for a decade. He is quite crazy but claims all manner of secret knowledge regarding the kingdom.

60. See #59, all of it is useless and he's a dangerous fool who can't be allowed to go free.

61. See #59, some of it is damning to this day like the truth of Lyanna Stark and Rhaegar.

62. Varys asks the PCs to investigate the murder of Jon Arryn, which sends them to the Vale and possible revelations that it was his own wife using a family servant to do it.

63. A pyromancer has created an entire vast cache of wildfire in the middle of the woods which a local lord is planning on acquiring and unleashing a terrifying campaign of destruction against his rival houses.
The player characters can either try to destroy it or acquire it for themselves.

64. The player characters are invited to House Bolton for a reenactment of Dracula. They will not be harmed under guest right but they aren't allowed to leave either so escaping becomes a matter of great cost.

65. The player characters receive another set of marriage offers from House Bracken and House Blackwood, presumably just because the other made it. Taking one will guarantee enmity with the other and refusing both will be worse.

66. King Robert Baratheon has invited the PCs to stay at the Red Keep for reasons that remain inexplicable but they find themselves neck deep in the intrigue between her, Jon Arryn, Littlefinger, and Varys.

67. The PCs are provided a set of blackmail materials (love letters, priestly testimony) regarding their own lord or a close relative that call into claims of bastardry and adultery that could get them to replace them.
Who provided them and are they legitimate or an attempt to cause conflict?

68. The PCs are asked to foster a pair of young women who look amazingly like the missing Stark daughters and are definitely Northerners. They certainly snipe like it. What the hell is going on?

69. See #68, they are Faceless women in training.

70. See #68, they are actresses hired by Littlefinger that he plans to off to throw his enemies off the trail.

71. See #69, they actually are the Stark siblings and the world is off the rails.

72. A Blackfyre Pretender known as the Black Dragon has begun a peasant revolt armed with a bunch of religious fanatics and a prophecy about liberating the land from tyranny. It'll inevitably be put down but has won a lot more victories than should be humanly possible.

73. See #72, he's actually establishing a beach head for an invasion by a surviving Prince Aegon and the Golden Company.

74. See #73, he's actually an idealist who wants to bring reform and equality to the land as well redistribute land. So, you know, a lunatic.

75. See #75, he's not even a Blackfyre but a man of Valyrian descent from Pentos who is using the legend to make a claim for land.

76. Tyrion Lannister has been left without his purse, guards, or horse after a night of binge drinking. He's fairly certain someone has left him up to die and needs the players to help him track down the people involved.

77. The player characters are shipwrecked on the Stepstones during a particularly nasty storm. The island is full of weird Pre-First Men monuments, strange weather, and an oily black rock lighthouse. Can they survive to be rescued? Is it only men they should fear out here?

78. An Unsullied soldier is found nearby a dead Essos merchant. He is awaiting orders that may never come because he's completely brainwashed and barely speaks any of the local language.

79. House Velaryon wishes to take a trip around the other side of the world in order to visit Asshai, the city where no children are born. It is a vast voyage that will take against sea monsters, strange islands, and more.

80. See #79, so rivals of House Velaryon want you to sabotage the fleet being prepared.

81. See #79, the actual reason for the trip is to heal the dying Lord of the House with black magic.

82. See #79, the players who embark on the trip wake up there the next evening and things get weirder from there.

83. The knights of a region have been utterly wiped out by a bandit queen who has filled them with arrows and assembled a force of mounted archers.

84. See #83, the woman is one of the Dothraki who was sold as a slave and has mastered the old female archer ways that Khal Drogo forbid.

85. See #83, the woman is a Wildling daughter of a Night's Watch member who has combined the techniques of civilized with uncivilized territory.

86. A ex-Maester believes he's discovered the tomb of Queen Visenya in Dorne where the secret of her death can be explained. Strangely, nomadic horsemen and agents of the Citadel want this to be stopped at all costs.

87. A ratcatcher in King's Landing has what he claims to be a map of all the secret passages of the Red Keep that he loses to the players in a game of bones. Now the players are being hunted by the Lannisters and Master of Whisperers.

88. A controversial play is being performed in the city that is sure to draw ire because it mocks the royal family and recent history. The players don't want to perform it but are being forced at swordpoint. The players would very much like to get out of town alive.  

89. See #88, the play is actually being forced because the lead actor is a runaway noble's son and his family is going to be framed for having traitorous attitudes.

90. See #88, the play is being done this way because the lord is dying and wants to create an enormous scandal for his hated heirs to deal with.

91. An inn has been serving fresh meat and pork pies as well as sausage throughout a famine. The local butchers would like to know what the source of their meat is.

92. See #91, they're robbing local pig farms with rustlers. Why, what did you think it was?

93. See #91, they are cannibals but that's just to dispose of the bodies from covering up their mixing their meat with a vegetable mash.

94. The player characters are given a rare honor to have their own house and colors. They must come up with heraldry, motto, and other matters.

95. The player characters wake up on a galleon to Slaver's Bay, having been drugged and grabbed. They must either escape or survive the arena where they are to be sold as gladiators.

96. An infamous Maester has been hesitating to finish his seven book history of the Seven Kingdoms that virtually every learned house has a copy of. The players have been paid handsomely to figure out a way to get him to finish it. No matter the cost.

97. The PCs of all people have been named as the Lords of Harrenhal. Virtually everyone reacts like this is a death curse and the upkeep for the castle is ridiculous.

98. A Northern house has beggared itself constructing a great temple to the Seven, its lord having married a faithful Riverlander woman. The locals intend to start a peasant revolt to burn it down before it starves the masses before Winter. The children of the lords argue that the cathedral, when constructed, will be a source of great revenue.

99. The Prince of Dorne (or Tyrion lannister) wants to visit seven of the best brothels in Kings Landing in one evening and has the player characters for his guests during his pub crawl. Wackiness and plots ensue throughout.

100. The player characters find themselves challenged to multiple duels to the death in rapid order. They find out this is because someone has been naming them as champions in Trial by Combat that is carrying their seal.

101. An imposter has taken over the PCs life at a distant cousin's estate and is now engaged to be married. The cousin fully believes the PCs to be the imposter and has them locked up. This is a revolting development.

Saturday, December 2, 2023

101+ Dark Sun adventure hooks

  1. 101+ Dungeons and Dragons headcanon 
  2. 101+ Planescape adventure hooks
  3. 101+ Dark Sun adventure hooks
  4. 13 Tips to Running Planescape in 5th Edition
  5. 13 Tips to Running Dark Sun in 5th Edition

    Dark Sun is a deeply underappreciated gameline and the fact that Hasbro has decided not to continue the setting is a great disappointment. It was a planetary romance akin to Barsoom at its most beautiful and like Mad Max at its worst. It's a post-apocalypse setting where the world has been ravaged by destructive magic and ruled by evil sorcerer kings. There are no gods because they are either dead or never existed in the first place.

    It is a controversial setting, for good reason, with slavery and a history of genocide against other species baked into the setting. It challenged the many norms of fantasy with the only religions being the corrupt Templars or the oppressed Elemental cults. The nobility is also corrupt and in the pocket of the Sorcerer Kings. It is a reactionary setting where the working class heroes are perhaps the only hope the world has or the corrupt Defiler or Templar PCs are ready to rule over the ashes. 

    There's some genuinely bad ideas like the half-dwarf race options being sterile individuals called Muls, all half-giants killing their mothers at birth, and cannibal halflings but it is mostly a really fascinating take on D&D adventuring. So with warning that the following adventure hooks will deal with uncomfortable and mature topics (hopefully respectfully), enjoy!

1. The PCs come across an unmarked oasis crossing the desert. It is full of clean, pristine, and beautiful water as well as growing plants. Is it because of a friendly druid, an imprisoned elemental, or is it some kind of illusion for bandits luring weary travelers to their doom? What happens if the PCs need that water?

2. The PCs meet two tribes of elves who are about to go to war over a fairly trivial matter that they invite the PCs to arbitrate on. The PCs receive offers of bribes, seduction, and threats to win one side over or the other. Is it really what it seems or is the dispute over which can fool the outsiders before robbing them or selling them into slavery? Or both?

3. The PCs find a halfling teenager wandering in the desert, dazed and confused. He has no memory of what happened to happen.

4. See #3, the halfling was hunting a legendary monster for his rite of passage and ended up finding a bulette or owlbear or other traditional D&D monster mutated to horribly dangerous levels.

5. See #3, the halfling's village was destroyed by a defiler who reduced to ashes. The teenager has sworn vengeance and promises their tribes meager wealth to the PCs if they help once he remembers.

6. See #3, the halfling is actually the defiler themselves who is trying to hide from Templars hunting him.

7. The PCs inherit a nobleman's estate in the city of Tyr. They have no known connection with the man and yet it is a mansion of great value.

8. See #7, it was because the nobleman is spiting his relatives and believes they will get themselves killed antagonizing hardened adventurers.

9. See #7, the estate is in heavy debt and the nobleman actually was faking his death and hopes the hardened adventurers will distract his creditors.

10. See #7, the estate is actually haunted by a dwarven banshee whose focus was to serve the family only for him to break it when the nobleman defiled his family's honor somehow. The nobleman hopes the PCs will clean it out then buy it back.

11. A radical member of the Veiled Alliance wants to move on from just protecting Preservers and other magic users to liberating slaves. The Veiled Alliance thinks this is suicide while others see it as the spark of revolution. He offers to work with the PCs in setting up raids against slave traders and smuggling them to freedom.

12. The PCs are invited to dinner with a Sorcerer King, either Nibenay, Gulg, or Hamanu probably. Is it actually just dinner for a bored despot or do they have a job that they cannot trust to their own considerable forces? Or is it a game as the Templars, nobility, and merchants all wonder why they are honored guests.

13. The PCs are hired as ringers for a failing gladiator team in the arena. Their previous champions were poisoned by rivals and it is about time for the Great Games. A lot is riding on their victory as the pot is meant to buy the gladiator's spouses and families' freedom.

14. A courtesan bard wants to hire the PCs as guards and guests for a grand soiroe at a Merchant Prince's compound. She plans to poison one of the guests but whether he deserves it, the PCs know ahead of time, or things go horribly wrong is up to the DM.

15. The PCs are hired to journey to an ancient set of ruins to slay a horrifying monster that is preying on local caravans. Possibly a behir or sand kraken. It is guarded by a cult that reveres it as a god.

16. See #15, the cult is a bunch of druids who believe the ancient monster is a vital part of Athas' ecology and is the focus for their efforts to rebuild the city's gardens and farmland in secret.

17. See #16, the druids are real. They're also doing the whole human sacrifice and other crazy evil cult stuff.

18. A great Mul gladiator wishes to seek out his father and present himself in hopes of finding the family he has long believed he has deserved. He just needs their help doing the legwork.

19. See 18#, The Mul's father is a deranged serial killer with the focus of killing all the children he was forced to sire as a slave.

20. See 18#, The Mul is shocked to discover he is a dwarf on his mother's side and he was given away for being too puny.

21. The PCs find themselves waking up in Ur-Draxas, the city of the Dragon. Which should be confusing as Ur-Draxas was destroyed during the events of the Prism Pentad.

22. See 21#, Somehow they have gone back in time.

23. See 21#, the city's destruction was greatly exaggerated and the fascist dragon worshipers have worn themselves down to overthrowable levels in the meantime.

24. See 21#, it is actually a ghost city created by the massive amount of necromantic energy that Borys worked over the years. His ghost needs to be slain to put the city to rest and while massively weakened, he's still a frigging dragon ghost.

25. The local Elemental Priests are looking to hire mercenaries to kill a new priest who claims to represent a god of mercy, light, and good among other silly concepts. It's surely a scam, right?

26. See 25#, it's not a scam. A Deva has been summoned beyond the Gray and is trying to form a cult to heal Athas.

27. See 25#, it's not a scam. It is an Avangion-in-transitioning and would well start a new city state.

28. See 26#, it is an Avangion and it's an evil one. The Preserver wishes to enslave the world and restore it to a green and beautiful new age.

29. Two psionicist schools are feuding in the city and what started as a general war of pranks as well as preening has turned into a case of murder. One of the masters has been killed and the suspects can all kill people with their mind.

30. Some truly idiotic defilers have decided they will resurrect one of the deceased Sorcerer Kings like Kalak or Abalach-Re. It's certainly possible for a circle of wizards combining their powers but will require a huge number of people to die in the process.

31. Andropinis has returned to the city of Balic despite his imprisonment in the Plane of Shadow. He has done something no one has expected, though, and offered to step down as Dictator for Life. A new election is to be held immediately! Is it an imposter, the real thing, or some convoluted game by the Sorcerer King?

32. The PCs are brought into Ravenloft's domain of Kalidnay. They were not brought by the Dark Powers, though, but by the sleeping spirit of Kalid-Ma who wants them to confront his love-sick insane Templar Dark Lord. If they break her spirit or slay her, Kalidnay will return to Athas but Kalid-Ma will walk the world once more.

33. A bunch of bandits are surrounding a fortified oasis that wants to transport its cargo of fresh fruit, water, and other valuables out of it. The PCs can help the homesteaders or the bandits who claim that the homesteaders betrayed them somehow. Yes, it's The Road Warrior.

34. See 33#, the bandits are absolutely telling the truth. The homesteaders used to market slaves in their oasis and the bandits are made of ones who managed to liberate themselves.

35. See 34#, they're telling the truth but the homesteaders also have children with them and the bandits intend to slaughter everyone regardless of involvement. Oppression doesn't make you a good person after all.

36. A Thri-Kreen "prince" (which should already raise some red flags) wants the PCs to be his guide to a city-state as he visits various people his hive want to open trade with. Many wacky cultural misunderstandings ensue.

37. A merchant prince wants the PCs to rescue a princess of a rival house from a defiler's tower so they can be married. It has a monster guarding it. Pure classic motivation.

38. See 37#, the defiler owning the tower is the princess herself. The merchant prince is a rival who wants her to live up to their arranged marriage despite achieving financial freedom through dark magic.

39. See 37#, she's actually an Efreeti being held by her father and the Merchant Prince is a Marid, Djinn, or Gao in disguise.

40. See 40#, this was actually a test by the princess who is infuriated the prince didn't take part himself and decides to marry one of the PCs themselves. Gender is no object.

41. The Free City of Tyr is planning on trying to raise some money by hosting less violent and bloody spectacle in a more athletics focused Great Games than gladiator fighting. The Council requests the PCs get the athletes from killing each other, getting too drunk to compete, getting utterly fleeced by the local brothels, or cheating and spying for the other city states.

42. The harem of a particularly powerful noblewoman is in dire peril as their mistress has died in a chariot accident and they're about to be cast aside by her three daughters who don't want to pay stipends to aging pretty boys. The harem needs the PC to find/kidnap/impersonate a reputable oracle or soothsayer to find out which of them sired the daughters so they can demand retirement money by local law.

43. See #42, it was all one dude and he doesn't intend to share.

44. Dregoth the Dracolich has emerged and announced himself to the Post-Prism Pentad world. However, his actions are...unexpected. He has proclaimed Giustenal a Free City where any slave can come for freedom and farm the lands outside. His Templars, all Dray (Dragonborn in 5E), also promise fair law and protection from the other Sorcerer Kings. All will be equal.

45. See #44 Dregoth is 100% sincere. It's just read the fine print that undead are also equal citizens and all are equally under his claw.

46. A mysterious set of weird lights, noises, and people going missing is happening in a mountain top the locals know to send outsiders to investigate. The PCs should get a sense of what they might find (A Spelljammer) when they find out the name of the Mountains translate to Barrier Peaks...

47. A druid is wondering why a miracle has occurred around an old ruin leftover from the Green Age. A greast vast lake has appeared around the desert and he hopes to repeat the miracle. It turns out that it is a Decanter of Endless Water from a thousand years past that someone left open.

48. A wizened barbarian wants the PCs to take him on one last wild adventure. He has lost his vast strength and fighting ability but maintains his cunning. He wishes the PCs to take him to face his old enemy, a Kaisharga (Defiler Lich), for a duel. In his current state is an elaborate suicide. However, he might be open to lycanthropy, undeath, a fruit of youth tree, or a champion if talked into it. He knows where all are available.

49. The PCs are asked to explore beyond the Tablelands and find a large region full of new communities, peoples to explore, and trade with. Perhaps they're Incan Drow, stately Roman orcs, or Greek clockpunk kobolds. Unfortunately, this opens up an invasion by the surviving sorcerer kings.

50. The PCs receive a map to an iron mine from an old dwarven prospector. There is indeed precious steel at the bottom of the place. It just leads to an ancient city depraved below that holds secrets dating back to the Blue Age and mutated serpent men who worship a god that still answers their prayers.

51. The dracolich Dregoth or a resurrected Borys is going to destroy the city of Tyr. Sadira of Tyr, antihero that she is, has a plan. According to some ancient halfling relics, there's a defensive creature bound beneath the Silt Sea they can harness as a weapon. You just need to do the ritual to raise this "Tarrasque" from its prison.

52. See 51#, How to deal with it after you've killed Dregoth or Borys is anyone's guess.

53. See 51#, the Tarrasque has sadly been dead for millennia.

54. See 53#, which is why we need the mother of all Animate Dead spells. The PCs will then drive its skeleton like Voltron.

55. An ancient crystal teaching device (basically a holographic interactive library with a psionic interface) called The Book of Raajat drives any of its readers insane or can teach them defiling or preserving sorcery. Its possessors can also eventually be led down the road to dragondom or avangelion-dom. The local Veiled Alliance's leader wants to destroy the artifact and knows how to do it by tossing it in a volcano. Others, however, think it would be a cataclysmic loss to science as well as possibly the only way to save the world.

56. The PCs have attracted a quirky girl sidekick who wishes to be their associate and help them heroically save the day as well as the world.

57. See 56#, she's a Sorcerer King's daughter.

58. See 57#, also a Defiler or Templar or Warlock to something unwholesome, but she'd rather get out of that.

59. The PCs meet a Warlock who insists that the gods of old Athas are not dead but merely dreaming. He wants to go to an old temple and do a ritual to contact them. If the PCs translate the halflings' writings, they'll note the gods of old Athas were NEVER good but only appeased. Still how bad could these...K'tullu, Hahstor (better say that three times), or Yagh-Sothyth be?

60. The PCs on a scouting mission find a city of the undead. It is, oddly, a city of intelligent undead and not particularly hostile. They're all cursed and bound to their Sorcerer King who hasn't stirred in 600 years. How the hell do they report this?

61. A young water cleric wishes to runaway with the beautiful Nereid who is the source of his village's well water. Needless to say, the village is not happy about it.

62. Members of the Order, the Epic Level Psionicist group, are being killed one after the other. They assume it is the Sorcerer Kings but it's actually a man who has a 100ft psionic cancelling field around himself. What is his motivation? How does he know these people? Should the PCs stop him?

63.  Lalali-Puy has selected the PCs to sire or bear her child. She's flexible about the mechanics and happy to do it the old fashioned way (with shapechanging if necessary) or using magic. The Sorcerer Queen of Gulg's criteria for this is unknown to her but the PCs may not be happy with the prospect. If they just do their duty, they'll find less than a year later, a fully adult child possessing all of their skills and now the Sorcerer Queen's primary agent.

64. Rikus the Gladiator is aware he's a shit general and wants the PCs to shore up some of his issues there. The city state of Urik is probing Tyr's defenses again and he wants them to prepare a strategy to make it too expensive to invade: raids, sabotage, attacks on convoys, whatever.

65. The PCs are meant to go on a heist for the Veiled Alliance. They're to break into the Sorcerer King's gardens and steal a Tree of Life so they can grow a forest of them. The half-giant gardeners, though, will fuck you up. Also, it turns out they neglected to mention this Tree of Life comes with a Dryad.

66. SAND PIRATES! FLOATING SHIPS RAIDING THE SANDS! Yarr! They're giant animals enchanted to float and full of bandits out to steel booty! They're the legendary crew of the Gith known as Bone Claw the Ravager! Where did he get his floating sand skimmers? That's it's own story!

67. See 66#, They're after BONE CLAW'S TREASURE! It's hidden somewhere near the PC's home base and some slave villages terrified of becoming collateral damage to the reavers.

68. A love sick bard has started spreading incredibly dirty songs about Neeva the Gladiator in a misguided attempt to woo the redheaded Amazon. It doesn't help they're incredibly catchy and are playing in every brothel in the city. Neeva knows there's no stopping them now (unless the songs can get modified somehow) but she wants the asshole dead. Especially as her son is old enough to hear them now.

69. The Pcs are hired to do a giant beetle drive from Nibeney to Gulg with a family of dwarves. They'll have to do some herding, fend off bandits, wild animal attacks, and the fact that the buyers are a bunch of low down dirty cheats hoping to drive the family out of business.

70. The wealthy patrons of a brothel that only employs free women and educates as well as protects them (mostly by training them in the poisonous secrets of the Bard class) are being murdered. Is it a puritanical Templar? The local Thieves Guild? A deranged former prostitute out to kill all nobles?

71. For higher level PCs, they are confronted by the fact they now have a cult. A a bunch of less than particularly bright individuals have been recruited to worship the God Hero. The leader is a con man but deeply concerned a few of the believers now have developed miraclous powers in the PC's name. Which makes no goddamn sense in Athas. The Templars are also not amused.

72. The PCs discover another new land and it is wet, moist, and fertile! It's also full of mutant cannibal humans, bullywugs worshiping their insane Slaadi god in sunken marsh temples, lizard men druids, and the fact any who drown in the swamp become undead.

73. The PCs acquire a Efreeti in a bottle who will, indeed, grant them three wishes but it can't grant actual wishes. It is limited in its power to whatever the PCs can ask it to do and also cursed upfront to admit that it will try to twist what it asks to harm people because, "Well, I am a real bastard. You would be too after being imprisoned by that mutant pyreen, Rajaat."

74. See 73#, It does, however, first demand the PCs do it a favor--deliver a love letter to its Lamia lover in the Underground Fire Pits. She is pissed that he's abandoned her for 300 years and will try to make him jealous.

75#. A pregnant woman is being chased by a sinister cult who they claim wants to sacrifice her baby.

76#. They do indeed. However, they should clarify, by "sacrifice", they mean, "kill the demon spawn of the dragon Borys/Dregoth/Kalak that impregnated her in a dream and will use it to rebirth himself."

77. The PCs are driven with a caravan of travelers to take refuge in a set of ruins by a days long sandstorm as people start dying left and right, their bodies sucked dry of all moisture. Is a water vampire in the group, a mummy from the tomb, or a particularly clever murderer using psionics or magic?

78. A lynch mob is about to form to kill a local medicine woman for dubious reasoning. She appeals to their morality and if not, their greed as she is a potion maker of considerable skill.

79. See 78#, she's a Desert Hag.

80. A boy raised by Thri-Kreen is being returned to his (supposed) family in trade. The 12 year old doesn't understand the concept of money, is collectivist in nature, has many weird quirks, and an incredibly powerful psion who can communciate/control the hive. The family plan to use him to enslave his hive and launch attacks on their rivals.

81. The PCs acquire a Green Age Holy Avenger +5 made of crystal that is intelligent and speaks in the dreams of a suitable hero, whispering him to become the First Paladin in an Age.

82. See 81#, the sword is totally BATSHIT INSANE after its god being killed and utterly failing to save the world during the Cleansing Wars. It will advise the PCs to suicidal acts of defiance and channeling magic that comes from SOMEWHERE but not their god.

83. A Half-Giant gangster, odd profession I know, comes to the PCs with a need: there's been a group spreading the story that all-half giants kill their mothers at birth and other propaganda that is utter nonsense. He wants them killed. It turns out to be a single Merchant family that has a Half-Elf patriarch who lost his first love to a Half-Giant and has been maligning them ever since. His family has just inherited his massive racism.

84. An alchemist reveals a horrifying secret: Muls aren't born sterile. Ones born in slavery are given a special potion to sterialize them in order to keep their strength from being used against the Sorcerer Kings. He's devised a cure. It sounds like a silly story until Templar paid assassins show up.

85. A cult around Tithian the former King of Tyr has emerged due to the fact he was given credit for killing Kalak and now is a life-giving living rainstorm. Oh and was peripherially involved in the deaths of many Sorcerer Kings. The cult would be harmless if not for the fact they plan to start assassinating innocents who don't revere him. The leader of the cult, in fact, is a storm shaman being manipulated by the NE storm elemental and is 100% actually doing his god's bidding.

86. A Preserver has decided to screw it and get out of this world as he's discovered an ancient Green Age "Gate" that he hopes to use to lead him and other settlers to another world. But is it wise to open to another universe when you don't know what is on the other side? What if Defilers wish to escape Athas to destroy other realms?

87. A merchant's teenage daughter has run off to the desert to be with her lover. However, said lover is a mummified Drajan Templar who intends to sacrifice her then entomb her with him as he's done so many other women before.

88. See 87#, he's actually lying and she just ran off to be with a filthy half-elf. He's going to follow them with his bandit clan.

89. See 88#, because HE is the mummy and his bride was raised from birth for the ceremony before saying "screw it."

90. Sadira of Tyr has begun teaching Sun Magic as an alternative to Defiling and many individuals are embracing this seemingly new, clean, and limitless source of power. Others question any gifts that came from Rajaat and want the PCs to investigate the ancient sun towers for its secrets.

91. A school of the Veiled Alliance is starting to teach an alternate path of Preserving magic to musicians and spies, thinking their skills will be more useful than just teaching sorcerers and wizards. However, egos and Templar infiltrators threaten to shut down this school of spellcasting bards early on.

92. A mad dwarf emerges from a cavern structure and says a whole massive world exists underneath the ground full of albino elves, tentacled wizards, mushroom forests, and vast lakes. Is this a possible new hospitable land to colonize or the ravings of a madman?

93. A gladiator prince has led a successful revolt against Nibenay's forces and is now being chased across the mountains. He has no plan and misses the glory of being a legendary outlaw, hoping to make one great stand to inspire others. The Veiled Alliance want to convince him to disappear with his people into obscurity.

94. A new city state has invaded from across the mountains with gigantic scarabs the size of elephants, raiding villages in hopes of isolating one of the city-states before starving them out. The PCs are asked to find their home and possibly lead an army to raid them instead.

95. The PCs find themselves crucified in a desert and survive miraculously due to that rare thing of compassion as well as some psionic healers. The thing is, they have no idea how that happened or how they got taken out before being sentenced to Trees of Woe.

96. See 95#, it was the psionicists who drugged them and clouded their memories in hopes that they can frame their enemies for the PCs to go on a roaring rampage of revenge.

97. A particularly decadent, corrupt, and hedonistic Templar of the late King Kalak is throwing a lavish feast while the people starve. She controls many storehouses and trade routes that allowed her to whether the loss of his magic. The Veiled Alliance would like the PCs to substitute a shapechanged woman for her during the party without anyone being the wiser (and requiring them to lure her away for it).

98. See 97#, it is not the Veiled Alliance but the other former Templars really pissed at being cut out from the pie.

99. See 97#, an undead defiler intends to unleash an unspeakable horror on the party at the height to punish her as well as her guests for their horrific abuses of power.

100. See 97#, a massive riot of starving peaants will assault the place and the PCs must keep their patsy alive if the reforms needed to feed everyone go--which may require them to do violence to innocents.

101. A man claiming to be the son of Agis of Asticles, legendary "good nobleman" and reformer of Tyr appears wanting to claim his estates. Ones that Sadira had plans to donate to the peasantry. He looks identical to the man and the estates are among the most well-maintained and richest in tyr. Enough to raise this new man to the Council of Tyr by themselves. Is this a scam? A clone? A doppleganger? Or is it all true and did the nobleman have a dark side that included a child with a slave girl? The PCs must investigate and determine the character of the man.

Friday, December 1, 2023

101+ Planescape Adventure Hooks

  1. 101+ Dungeons and Dragons headcanon 
  2. 101+ Planescape adventure hooks
  3. 101+ Dark Sun adventure hooks
  4. 13 Tips to Running Planescape in 5th Edition
  5. 13 Tips to Running Dark Sun in 5th Edition 

    I'm a huge Planescape fan but coming up with adventures for it has always been something of a pain in the ass. So I decided to try to make a bunch of ideas for the setting, berk. If you have the time, feel free to add your own or give any feedback!

1. A young girl is kidnapped by a group of magically grafted individuals and the player characters are hired to get her back. They actually are from a world where psionics and artificers reign and are collecting her as "spare parts" for their artificial godlike being. The PCs note this may be the only actual world that needs a Power to take over and get them off their cargo cult. Either that or the planet get absorbed into Mechanus.

2. The player characters are approached by a Drow priestess who proceeds to explain that she wants the PCs to serve as guards for the smuggling of refugees into Sigil. They're enemies of Lolth and believes Sigil safe from her wrath. However, a bigger issue is the Harmonium does not want a large number of refugees from such an evil and chaotic race.

3. An Aasimar Paladin wants the PCs help to try to recover the soul of her friend in the Wall of the Faithless from Abeir-Toril. She's a member of the Athar and hates gods but still Lawful Good and powered by her righteousness. This seems fairly straightforward except she plans to free a "lot" more and use this as proof of the gods' evil.

4. The player characters inherit some property in Sigil and it is a extra-dimensional enhanced mansion that seems perfect to their needs but is given a wide birth and seemingly no one will speak of it. This is because the previous owner was Mazed and, worse, the mansion actually leads to the Maze.

6. See #4. Oddly, the PCs find that man inside the Maze figured out how to leave ages ago but finds its nice to live and makes him immortal. He offers the PCs use of his mansion if they can stop people seeking to "free" him.

7. See #4 The Lady of Pain actually wants the PCs to get the imprisoned man out because someone WANTING to be Mazed defeats the purpose.

8. A male PC is approached with an unusual offer: a chromatic dragon wishes to mate with them. Specifically, engage the various acts regarding (shapeshifting) coitus then collect their fluids as part of their "research."

9. See #8 The PCs end up as the father of a clutch of dragonborn after the experiment is concluded.

10. See #8, it was all to make their Gold Dragon ex-boyfriend jealous as he didn't want kids and she did. It's worked incredibly well and he's furious.

11. A PC is informed that they are actually the child of a god and that said gods progeny are being sent on a quest to murder each other in order to assemble their power into a new deity. A group of them are in a "gathering" here to do just that and killing each other off in ritualistic duels. This is all nonsense and someone is setting this up based on a Prime folk tale.

12. The PCs attend to Free League Bazaar and find Harmonium patrols engaged in police brutality. If they intervene, they find themselves in a court case over whether the former were there illegally or not. Shady lawyers and idealistic ones get involved.

13. See #12, this was all a set up by the Free League to get the Harmonium some bad publicity.

14. See #13, the same except it's a set up by the MERCYKILLERS because these Harmonium agents are THAT bad.

15. A group of Vistani from Ravenloft arrive and strangely claim they are able to pierce the Mists back and forth easily. Many would pay for an accurate map of this Demiplane and what the hell is going on inside it.

16. See #15, it's a set up by Strahd Von Zarovich to get some planars to torture and interrogate.

17. See #16, Strahd has bitten off a lot more than he can chew because the Lady of Pain moves Castle Ravenloft into Sigil as punishment for his crimes. The Dark Powers just replicate him like they did in The House on Gryphon Hill. This Strahd is fucked.

18. A Dustman is chasing after a man who got out of the mortuary and is getting killed repeatedly but always coming back from the dead. He's now immortal but that just means people want him for themselves.

19. See #18, It is in fact the Nameless One who is somehow back and very confused about this.

20. Factol Rowan Darkwood wants to hire the PCs to rescue the Princess of the Unicorns set to be the victim of a great hunt on the Prime Material Plane by an evil wyvern-riding Duke.

21. See #20, this is actually all an elaborate wager where the PCs are scryed and bet on the entire time by the Takers. They get rewards ala the Hunger Games if they overact or take challenges like a Twitch stream.

22. See #20, the evil wyvern-riding Duke is Rowan Darkwood in the past. This is actually an experiment in time travel.

23. See #21, the PCs probably end up killing the Duke and the past and return to find Sigilian history dramatically altered.

24. A serial killer called "The Midnight Slasher" is targeting victims throughout the city, leaving lovers with their loved ones dead in their arms. Weirdly, the perpetrator is invisible to scrying or divine answers and taunting the authorities of Sigil. Is the Revolutionary League at fault or something more sinister. The Free League presses are making bank publicizing it, though.

25. See #24, the serial killer is a paladin targeting demons, Alu-Fiends, Cambions, and Tieflings. The paladin still has his powers as long as he believes he's righteous.

26. See #24, the serial killer is a publicity stunt by the Free League to drum up newspaper business and make the Harmonium look weak.

27. See #26, the serial killer didn't exist but rumors have caused one to emerge into existence from all the fear.

28. It's a nice day for a blood red wedding as the PCs are invited to a marriage and probably show just for the free food. It's only when they arrive that they find out it is wildly inappropriate (A Deva and Fiend, a Tanari and Baatezu, a Gold and Red Dragon, or a Fraternity of Order member with an Xaocist). What is going on here?

29. See #26, the wedding is at the behest of two feuding pantheons who have made it abundantly clear saying no isn't an option. The bride and groom disagree and Sigil is the best place to make a break for it.

30. See #27, the wedding is going to be hit by both factions of the bride and groom and it's actually a hit on their extremist members.

31. The Lady of Pain shows up at the player character's most frequent haunt and a Dabus says they need to acquire an object for them: the Key of Aoskar.

32. See #28, it's not the Lady of Pain but a gnomish illusionist who is FANTASTICALLY stupid.

33. See #30, It is the Lady of Pain but the Key of Aoskar was stolen by one of her Dabus who is attempting to revive the dead god over a lack of a promotion.

34. Factol Erin Montgomery commissioned a living statue of herself in the nude. However, the Golem came to life and is now running around Sigil getting into all manner of mischief. Erin wants the PCs to shut it down because she acts like a teenage brat. The sculptor and a sigilite with inappropriate fixations want it for their own reasons.

35. Factol Sarin's 16 year old daughter has run off with a Tiefling and he would very much like you to return her before she gets hurt.

36. See #32, the Tiefling intends to sell her into slavery to the Nine Hells.

37. See #33, the Tiefling is actually her prisoner and she intends to sell him into slavery for a position in Asmodeus' armies.

38. The Revolutionary League pays the players a great deal of money to nab an Ortho nobleman visiting from their home planet. They claim he is a genocidal war criminal who masterminded the extinction of the elves and gnomes on the world.

39. See #35, he actually did but came to Sigil to reveal all of the crimes of the Harmonium in public to discredit them.

40. See #36, the Revolutionary Leaguers are actually corrupt Harmonium guards there to stop him from doing so.

41. Factol Terrence is suffering a vote of No Confidence as his Athar Factorum have decided the Greater Unknown is, in fact, a real god and he's a traitor to the cause. He begs them to go to where he came up with the idea and prove, in fact, the Greaker Unknown isn't real but a metaphor for goodness and ineffability.

42. See #38, unfortunately for Factol Terrence, the Greater Unknown is, in fact, a god.

43. See #39, even worse, he's the ghost of Aoskar.

44. A barmy inmate claims that a demigod named Vecna took over Sigil, rewrote reality, and almost got away with it. Now no one remembers this happening and he wants your help finding the artifacts left in the city that prove it.

45. See #41, the inmate is, in fact, Vecna himself stripped of all of his magical knowledge and divine abilities. He is quite annoyed by this but the Lady doesn't like what he tried to pull.

46. See #41, the artifacts are the Head of Vecna that contains the deity's essence. The inmate wants to kill himself and put it on, which will restore Vecna (the Lady will consider the lesson learned).

47. The PCs have been given a watch that allows them to time travel. Unfortunately, this has put them in the sights of celestials who really hate time travelers.

48. See #44, the watch was actually used to reverse the Faction War.

49. See #46, the PCs can't un-reverse it because they died in the Faction War.

50. A man claiming to be Raistlin Majere says he was dumped out of his world of Krynn when he became too powerful (Note: This was an actual rule in the Dragonlance handbook). Now he needs to find his way back and doesn't know very much about Planes beyond the Abyss (and he thinks Tiamat lives there).

51. See #47, he will be quite annoyed to find out his world has been utterly trashed in his absence by what appears to be an exact copy of himself.

52. See #48, this Raistlin is actually a result of kender interfering with the timestream.

53. A young boy of the Sign of One is seemingly omnipotent and wrecking havoc like the Twilight Zone. He seems to have infinite Wish spells.

54. See #50, he's the king of a Feywild domain called Fantastica and is slowly losing his memories every time he does a Wish.

55. See #50, he's Asmodeus' son. The Lord of the Nine would appreciate his return until he can be educated into being a proper Archdevil.

56. See #50, the PCs can get the Lady of Pain to wipe him out just by praying to him. No gods allowed. This is a nasty way to resolve the issue, though.

57. The players are asked to help a demented old gnomish woman who just so happens to be living on a newly discovered portal the city is confiscating. Unfortunately, in her basement, is a monstrous aberration from her dalliance with Orcus during her days as a CE Warlock. She often forgets to feed it now.

58. A Mercykiller breakaway sect of costumed vigilantes (or maybe just one) have started punishing the guilty of Sigil despite this being very not lawful. The Harmonium is furious but the public loves them. What if this causes the Mercykiller creed to change?

59. The PCs meet their alternates and this is very confusing, especially if they're from a world like Athas or Krynn.

60. The player characters are willed a Tomb of Horrors. Yes, that Tomb of Horrors. Or at least an exact replica in its own pocket dimension. They're given an exact map of the thing with a listing of all the traps as well as a request to use it for good.

61. See #60, it's the actual Tomb of Horrors by an alternate Acherak and it was stolen from him as a prank by a god of trickery.

62. See #60, it's actually part of a horrifying amusement park by a deranged Archdemon, god, proxy, or Lich fanboy on the plane of Gehenna. He'd like to buy it back so he can complete it then open it to the public.

63. See #62, How he plans to get idiots to murder themselves in an amusement park of death? He'll put treasure in it. Voila! Instant endless stream of victims!

64. The PCs are invited to a funeral for a god by his last remaining worshipers. It's on the Astral Plane. On said god's corpse. The guests will include the avatars of gods, enemies come to gloat, and the curious.

65. See #64, the Githyanki attack and try to take everyone as slaves.

66. See #64, It's a mass suicide event by the worshipers.

67. See #64, all of the attention for the funeral in Sigil causes the god to wake up during the funeral.

68. See #64, there's a protest by the Athar present deliberately designed to start a fight and in very poor taste.

69. A man claims he's got a bomb built by the God of Evil of his world that can destroy an entire planet. He's trying to sell it.

70. See #69, he's wrong. It's a relic of the Primordial War and can destroy an entire divine domain or planar layer.

71. A race of cybernetic abominations created by a mad scientist on a planet called "Skarr-o" (or something) are some of the most feared killers in the multiverse. The PCs are asked by some Yugoloths to negotiate them to join the Blood War.

71. See #71, this is because the Yugoloth was hired by a Time Wizard to divert their race into an impossible war against invincible enemies. They've made a mess in his Prime Material plane.

72. See #71, the Yugoloths are actually hoping to harvest the atheistic LE pepper pots' souls (as much as they exist) to make serious bank for the Nine Hells or Acheron.

73. See #71, the Totally-Not Daleks actually arranged this themselves and the whole thing is subtly (by their standards) interrogate the PCs before invading the Outer Planes.

74. See #71, this is actually a horrible idea as the Baatezu LOVE these guys and will happily assume "perfect" Not-Dalek forms and introduce them to Asmodeus (who they perceive as the Dalek Emperor of Emperors) and support them in their galactic genocides. The PCs have to stop this from happening.

75. See #71, the PCs will be hired by demons or Devas to introduce the Not-Daleks to the Beholders instead and start another part of racially motivated pointless war.

76. The player characters end up getting teleported to a dark and terrifying dimension full of nightmares and hallucinatory monsters. It is a layer of the Abyss ruled by a fallen paladin who has absolute power but only over illusions. A group of Taan'ari offer to help kill him. Oddly, the fallen paladin might be persuaded to abandon the path of evil if you're silly enough to appeal to his goodness.

77. The PCs are invited to a flying citadel in the middle of the Outlands which the owner wishes to open as a hotel and casino to the discerning gambler. Unfortunately, there's a half-dozen Faction-based plots against him going on simultaneously because he didn't exactly acquire this location fairly.

78. The PCs are invited to the Church of Contrary Personalities which is a secular temple for fallen angels, tiefling paladins, Aasimar thieves, and risen devils. The Bleak Cabal, Free League, and Athar love it. The Harmonium and Fraternity of Order hate it. The PCs are hired to protect or destroy it or both.

79. An Athar member has a scroll with the true name of a deity, Archdemon, or Archmessenger on it. He planned to use it to murder the Power but is gutted in a bar. Now it is the hottest item in Sigil--and the PCs have access to it.

80. A prostitute and her boyfriend want to run away from a corrupt and vile gang running a brothel as casino in the Hive. The prostitute wants the PCs to help her escape.

81. See #80. Notably, the prostitute is a succubus and her boyfriend may or may not be charmed.

82. See #81. The casino/brothel boss actually has the title to her soul and that needs to be acquired first.

83. See #80. This is all a cover for the prostitute and her boyfriend carrying out a massive heist while the PCs are the fall guys.

84. A Dabus approaches the PCs and speaks in perfect Common rather than Rebus. A Dabus has switched souls with them and he's now terrified that the Lady of Pain will take offense. Can the player characters reacquire his body?

85. An auction of holy artifacts is being hosted by the Free League, an arcanoloth, and a fallen Deva. The player characters have been asked to acquire one piece, the Holy Scrolls of Grundark, by any means necessary. They are necessary to stopping a war back on their Prime Material World.

86. Blackmail! A high ranking member of the Bleak Cabal wants the PCs to clear up her secret past as a member of an evil cult before she became a notable proponent of charity work as well as NG humanitarianism. There's something fishy going on because she belongs to a faction that, by definition, would not care.

87. See #86, she's actually a member of the Revolutionary League and murdered her way into the Faction.

88. See #86, she's abandoned her old Revolutionary Ways and just wants to do good works now. So berks gotta die to keep her secret.

89. One of the PCs have been informed they are now Factol of the Sign of One. They all imagined it to be the case and now it is official. Clearly something weird is going on here and their protestations fall on deaf ears.

90. A Believer of the Source has ascended to godhood...in Sigil. Well sort of. He's inside his Bag of Holding that he leapt into as it happened. So, he's technically not violating the Lady of Pain's edict. He wants the PCs (who he contacts in dreams) to transport him to his divine domain that he envisions is in Arvandor. Because he believes he's trapped, he's trapped and quite a few people want to get a hand on this bag.

91. The player characters are informed a previous Factol of the Fraternity of Order is hiding out in a Gatetown (probably one linked to Carcei or other wretched hive). There's a massive bounty on his head that no one knows the reason for as he disappeared under mysterious circumstances. The player characters are contacted by people who want to deliver him to freedom instead.

92. The PCs are being followed by a big animal. Dog, cat, cappybarra, whatever. It's the size of a cart and intelligent. It is the loyal companion of a now-deceased god and isn't sure what to do with itself.

93. The player characters are invited to an extradimensional mansion for the reading of a will by a prominent Taker. Of course they find themselves trapped in the mansion when a murder takes place and they're all suspects.

94. See #93, it was the dead Taker himself who is disgusted his relatives and friends expected GIFTS post-death.

95. See #93, it's the mansion itself that has become a horrifying Dungeon trying to kill them.

96. The Harmonium is fired from the job as City Watch. This comes out of nowhere and not even other Sigilites are sure who is responsible or how. However, they've been replaced with a non-faction based replacement.

97. The player characters end up in the belly of a massive Illithid planar vessel under attack by the Githyanki or Githzerai. It becomes a mammoth escape attempt before you get stuck in whatever location you're in.

98. A Rogue Modrone has claimed to have mathematically mapped chaos and is kidnapping Xaocists, turning them LN whenever he's done with them. Is he just brainwashing them or does he have proof of his theories? The Fraternity of Order and Harmonium are interested either way.

99. A Dustmen Lich has decided he finally wants to experience the true death and plans to destroy his soul with a Wish spell. However, he kind of is out of luck on that because he entrusted his soul jar with a third party who very much doesn't want it to happen. The PCs need to get it back.

100. The first Sigil Mayorial election is being run! The candidates are limited to those people who think the Lady of Pain WON'T Maze whoever wins. However, the fear over that and low voter turnout means even the players might win.

101. Sigil's interior has started making contact with the rest of the Torus. It turns out it has an Underdark, massive sewer system, and other set of levels that reveals it is a far larger city than anyone expected.

Saturday, May 29, 2021

Another 52 Deadlands plot hooks


Deadlands Articles

1. 52 Adventure Hooks
2. Another 52 Adventure Hooks

The first one of these was so popular I decided to do a second one. Basically, 52 plot hooks for the Deadlands tabletop role-playing game. 

52 Deadlands Adventure Hooks

1. Locals find a plant that seems to cure any wound, or at least, make them survivable. They're convinced they've found the secret to immortality. Unfortunately, the plant only zombifies flesh exposed to it, leaving the applied area dead, but functional. Repeated exposure to the plant will eventually turn someone into a flesh-eating ghoul.

2. See #1. The guy who owns the land the plant grows on hires a gang to shoot up the town in hopes of being able to sell more miracle cures....

3. A preacher has begun a campaign against the Devil's Weed that is a popular recreational pastime in the area. His reasoning is extremely spotty with statements that it makes colored people think they're the equal to whites, workers lazy, and hallucinations from the Devil. He demands it be subject to fines and jail time. The preacher is being paid heavily by an opiate and cocaine drug company that wants to make their product more appealing.

4. Notably, Devil's Weed is cannabis grown in Ghost Rock slurry and does bestow an exaggerated sense of pot effects. It can also be used as a painkiller, fear reducer, and in mystical rituals. The money to be made is considerable. However, what sort of person would invest in such a thing? Can they be trusted?

5. The PCs receive the last will and testament of a brothel owner who leaves them his employees as well as facility. This would be humorous enough if not for the fact said man was murdered by a group of bandits who want to claim the place for himself and his will was a posthumous "f-u" to the people he knew would kill him.

6. A gunslinger challenges the Player Characters to a showdown at high noon in a nearby stable. The PCs have no idea who the hell this guy is or what his problem is.

7. See #6. It is in fact a sense of mistaken identity and their challengers are decent folks about to get themselves killed against what is almost assuredly a group of hardened killers. The PCs will also find themselves in serious trouble.

8. See #6. The challengers are Mad Scientist "moving picture" makers who are trying to drill up publicity for their prototype film. Unfortunately, their antics have pissed off several real life killers and monsters.

9. See #6. The gunslinger is a ghost caught in an eternal loop of his death and can only be set free by WINNING a gunfight. Which is not something the PCs can easily do without getting killed.

10. The PCs are buried alive in what is thankfully a set of shallow graves in what is still a pretty damn traumatizing experience. Whoever drugged them and did so apparently has fled town and the PCs are likely to chase them. Was this a prank? Some sort of weird initiation? A mystical rite of some kind? Or is the guy who did it just nuts?

11. A treasure of Lost Confederate gold keeps falling into the hands of thieves who end up killing each other for it. This is because the gold is actually a manifestation of the demon Mammon. The only way to end its curse is to dump it in the gravesite of the original betrayer who murdered his partners for it. All all the way the PCs will be under attack by greedy yokels. Mammon will also promise the PCs their every wish as long as he's fed.

12. A Hanging Judge is actually after a Harrowed that he hung but did not destroy in life. Both beings are utterly evil but have decided to arbitrate things in a unique way--by having a new trial. If the PCs can decide the trial fairly for a corrupt judge and a rugged outlaw, they might banish both back to Hell.

13. A young Native was kidnapped from his tribe and re-educated against his will until he escaped. He wants to rejoin his tribe but has gotten himself hopelessly lost and taken advantage of in the process. He may not find a warm welcome even if he is able to discover his former home since he has been changed severely by his experience.

14. A oil rig-sized Ghost Rock powered mecha has been constructed by a mad Confederate Lost Causer who intends to use it to blow up towns until the United States surrenders. This plan is moronic, and the US government is sending the PCs with rocket packs to blow the damn thing up as well as kill its commander: an undead Nathaniel Bedford Forrest.

15. Several bankers and land speculators have had their livers eaten after terminating the deed to Native American land after Ghost Rock was discovered there. The Natives involved would normally not care about the deaths of some horrible swindlers but they're the obvious suspects and Liver Eaters are considered to be violent evil monsters (because they are). Someone summoned one and the Natives would like both it and its summoner put down before they're subject to white "justice" by the rich men's families.

16. See #15, the Liver Eater is the illusion-covered wife of one of the men killed and plans to inherit all the stolen land due to them forming a company where its stock goes among the survivors. The killing of local Native tribesmen is just a bonus to getting rich.

17. A sex cult led by Satan is reported in the area and people are ready to storm the compound to liberate the poor women that have been led astray by the Devil.

18. See #17, it is led by a satyr of all things. The Happy Hunting Grounds spirit looking very much like the Devil and possessing absurd sexual prowess (but not necessarily attractiveness--that's all on him). He offers to lend them some of his magic if they help him escape this.

19. See #17, it is a cult led by a demon, but the false religion of free love, unconventional pairings (gay or interracial), polyamory, and mild drugs is harmless if not progressive for a century later. It is meant to be offensive to others to drive them to murder. The demon is an ex-disciple of Brother Grimme who wishes to make “his” followers into an offering to the Reckoners.

20. See #17. It's a perfectly "normal" apocalyptic fundamentalist cult led by a disgusting pervert and con mam. Saving his victims is tougher than it looks since they will commit mass suicide if he dies without being disgraced.

21. The PCs wake up in their undergarments and missing their equipment as well as horses. Tracing back their steps has them deal with a series of bizarre adventures and royally ticked off locals. It turns out they met with Mina Devlin and her Wichita Witches who decided to curse them with a night of debauchery. Except the spell has backfired and they are also missing their possessions.

22. A young expectant mother begs the PCs to protect her from their monstrous father who plans to kill her and take their child to raise as part of his evil cult. The father claims that she's been impregnated by a demon and that it will burst from her, Alien style, and become an adult within days as a permanent host for said demon. Is either telling the truth?

23. An order of Spanish monks are supposedly protecting the Holy Grail when the Cackler decides to surround their monastery with mindless feral vampires to get it. The PCs are inside and must hold them off until dawn or they can prove the artifact the monks guard is not the holy relic.

24. A Twilight Legion member claims that the seeds used to imprison Merlin under a magic tree can be used to imprison the Cackler. Is it true or is this some sort of bizarre scheme by a lunatic obsessed with Arthurian mythology?

25. The PCs are the subject of a series of Dime Novels and while initially flattering, the latest ones have gotten a decidedly raunchy tone to them as a new character they have never met before is someone they all fight over romantically for. There are other elements too that make them subject to someone's self-insert fanfic.

26. Someone is putting up fake Wanted Posters of the PCs for absurd amounts of money. Verifying this is not something most bounty hunters are worried about.

27. A group of failed half-insane dissident Mormon settlers have started worshiping a Rattler and offering it human sacrifices kidnapped from the trade routes of Deseret. The Rattler enjoys being worshiped as a god and is exulting in its power like it’s the Hyborean Age. The Deseret Church has thus posted a bounty on not only the heretic preacher in charge (who exemplifies the worst of their faith) but also a bounty to kill the massive worm that is being worshiped as a god.

28. A gunslinger protected a valley of farmers from a cattle baron and road off into the sunset, dying in the process. Unfortunately, he didn't stay dead and is now stalking the very people he used to protect with his Manitou almost completely in charge.

29. A Twilight Legion group has located a group of Native shapeshifters that they are planning to exterminate but there's something "off" about this particular group. Specifically, they’re harmless buffalo or deer shifters that are not corrupted by the Reckoners. The leader of the Twilight Legion sect wants to slaughter them out of a mix of racial hatred and loathing of all forms of magic.

30. A sixty-year-old cowboy killed the father of a young hombre and is now being hunted by said child. However, it's soon revealed that the kid has lost multiple older brothers in his revenge scheme. It is very likely that he will die at the hands of the old guy himself. The older cowboy actually would like the PCs to try to talk him out of it. If not, he'd like them to train him to at least make it a fair(er) fight. What is the angle here?

31. A young child living with a starving family goes to an old house to steal something. The family begs the PCs to go rescue him and when they arrive, they find the place is full of ghoulish horrors and has a family murderous subhumans with tunnels leading down to a maze-like dungeon crisscrossing the town. What the hell has this kid gotten himself into?

32. A group of grave robbers are on the loose and they have been selling their twisted wares in many cities.

33. See #32, they're resurrectionists of the mundane sort and the people they sell to are medical schools lacking cadavers.

34. See #32 and #33, not that they don't help themselves to wedding rings and other precious valuables.

35. See #32, they're also ghouls who are trying to eat without harming the living.

36. A local gunsmith wants the PCs to endorse their firearms. It's then noted that the gunsmith makes "special" weaponry that is designed to remove superhuman things. They're also not too discriminating about who they sell to.

37. A menagerie of monsters has been brought into town by a flamboyant carnie who promptly loses control over them. These include a unicorn, manticore, a griffon, and a dragon. All of them are actually real-life animals with illusions cast over them by a huckster. Well, except for the dragon. The dragon is real. Yes, this is an homage to a quest from Red Dead Redemption 2.

38. A man, possibly Robert Ford, possibly not, claims to have shot the outlaw Jesse James and killed him. He is hosting a fair to celebrate his achievement and signing autographs. This is proving less lucrative than he thought since James has many ex-Confederate sympathizers and people financially benefiting from his infamy. Jesse James is also an immortal Harrowed.

39. See #38. The irony is that said man shot Jesse in the back...of the head. Jesse James the Harrowed is, in fact, dead and a rotting undead is impersonating him in hopes of claiming the legend for himself. This is based on the fact he had multiple people impersonating him postmortem in real life like J. Frank Dalton. Ironically, Dalton is a good candidate for a Harrowed as he survived a hanging and 32 gunshot wounds over the years.

40. Abe Lincoln shows up with the PCs, carrying a lever-action revolver and a silver-edged ax. Abe wants the PCs help in murdering some zombie slavers and vampire Neo-Confederates. Possibly with the help of his son, Robert, and Edwin Booth, master actor!

41. See #40, Players may question how he's a Harrowed when Lincoln was shot in the head. Is Lincoln an imposter? An incarnation of human hope? An angel taking the form of the Great Emancipator? Note: while shot in the head, Lincoln died of complications to the head shot so he's the only Harrowed who shooting in the head wasn't enough.

42. A young fourteen-year-old girl wants to recruit the PCs to hunt down the man who murdered her daddy. The PCs will find out as they find themselves facing a lot of angry people that she's recruited others and her father was a bandit. The irony being that while true, he was a bandit, he was murdered for reasons unrelated to his crimes.

43.The PCs are snowed into a terrible blizzard that leaves them guarding a group of eight settlers who will not survive the night. However, one of them is an imposter and starts murdering as well as eating the locals. The PCs will find themselves turned on before they figure out the truth. Assuming that it is one of the eight at all and not an invisible evil hiding out in the wilderness.

44. The player characters are asked to eliminate a group of four famous gunfighters who have escaped justice for their crimes. One of them being a mad scientist with a spring-loaded holster, one of them being a beautiful prostitute who killed several mostly deserving men, one being a murderous undead bandit, and the fourth being a miserable drunk. If the PCs investigate, they will find out that they have been hired not by victims of their crimes (which range from the negligible to the justified to the monstrous) but a man who plans to print bogus newspaper articles claiming credit for their defeat.

45. A Tulpa (“Imagined into Reality Object”) of General Custer has been created powered by the ridiculous hero-worship propaganda printed by his wife. Literally, the Fake General Custer is empowered by all the stories being told by him with several artifacts binding him to reality. Fake Custer has already slaughtered an entire tribe with his magic and forms possess to carry out “heroics” designed to spread his legend and miraculous survival further. The PCs can destroy his avatar by suitably taunting or humiliating him but permanently destroying this Abomination will require destroying objects sacred to his myth or possibly printing a suitably successful take down novel. His wife, Libby, can also destroy the creature since despite her many-many failings—she knows this is not her husband. Crazy Horse would also be able to do it but good luck getting to him.

46. A disciple of Charles Darwin and early paleontologist is excavating a Tyrannosaurus Rex in the Wild West with his assistants. He is under attack by a bunch of rampaging Creationists and religious fanatics who he claims have murdered one of his men. In fact, he was the one who murdered said man because it was discovered he’s actually a Satanist necromancer who wants to animate the T-Rex to lead an army of the undead on a mission to destroy Christianity! Yep, even Richard Dawkins might balk at this fella.

47. The player characters are contacted by the Agency who have a list of four Confederate war criminals that they want brought in, dead or alive. Reconstruction is suffering a lot of problems and some people want to pardon these fellas in the interest of national (white) unity. The player characters can bring them in for trial or kill them and possibly avoid them getting let off the hook. Two are still murderous scumbags, one is trying to put the war behind him despite the atrocities he committed, and a fourth is working to fight Reconstruction via politics where he’s become a beloved local celebrity.

48. (1881 only) President Garfield has been assassinated! Murdered by a man who claimed that he was motivated by being politically snubbed by the President, the Agency suspect a Knights of the Golden Circle or Reckoner plot. This despite the fact Garfield was tepid in his suppression of white supremacist terrorists and opposed the KKK Act. Even so, the Agency wants the PCs to go undercover at a big Southern shindig in hopes of finding out the truth.

49. The US government is doing a test run in the PC’s locale to allow women the right to vote due to it having a decent track record in Wyoming (1869 onward). The ten-year Civil War caused a lot of changes as has the Weird West’s influence. This would not be a problem if not for the fact the female candidate is being threatened by a mysterious masked anarchist with dynamite. Whether it’s an incubus, a deranged misogynist, or a jilted lover (male or female) doesn’t matter. The election must not become an embarrassment to the movement!

50. The Wasapt Rail Company wants the PCs to investigate Darius Hellstromme’s new mistress. Can the genius inventor finally heal his broken heart? Almost certainly not given the Reckoners have a vested interest mooning over a dead woman to the point of breaking reality. Is she an automaton, an Agency asset, a con woman, succubus, or just a normal woman who would be horrified to discover she’s in love with a literal servant of Hell?

51. Ghost Rock is found under a Native reservation. Rather than simply wait for the government to take it, the Natives want the PCs to negotiate a deal for mining it. They plan to migrate to Sioux or Coyote Country but want to make a company that will feed them resources that can be used in future dealings with Whites. If the PCs DON’T try and screw their partners, this will be problematic as many will consider this colluding with a hostile foreign power.

52. An Incan mummy is tracking down a descendant of conquistadors that looted many sacred holy sites. The man is trying to recover them to be restored but it is a rather tough job given how much has been melted down or sold. He is also of native ancestry himself and the sole survivor of a bloodline that has been gradually winnowed down.

 I hope you enjoyed!