Deus Ex: Mankind Divided was a game I gave a pretty bad score to (5/10) due to the fact it, literally, felt like half of a 10/10 game. It was a score I struggled with because the parts of the game I played were fine, it's just it had an incredibly disjointed story and wasn't nearly enough of the game for what I was paying for it. Also, I felt microtransactions were shoe-horned in and were necessary to get through the game smoothly.
So, I was intrigued by the concept of playing Jensen's Stories, which were the DLC sidequests for the game. They would be played independently from the main game with entirely new builds for each entry. This means you can't carry over your character from the main game but have to make do with the provided points to build a unique Jensen for each game. While some may appreciate the option to change your Jensen up, the simple fact is this is particularly irksome with the fact microtransactions were such a big part of the original game. But more on that later.
|Tarvos Security is a fun punching bag. Much like Belltower Security. Which is completely unrelated. :sarcasm:|
The premise is that Adam gets contacted by a train station employee at Ruzicka Station. She claims a member of Tarvos Security paid her in order to allow him access to a computer terminal that contained the security tapes of the bombing. Believing Tarvos Security might be involved in a cover up, Adam goes to their region office to hunt for evidence.
|I did Desperate Measures quietly first then hard.|
|The "Boss Fight" of Desperate Measures is a conversation.|
It's the most secure database in the world and helping them do it is the beautiful hacker ShadowChild, who has her own agenda (because it's Deus Ex--everyone has an agenda). Along the way, Adam decides to investigate a young woman's murder because he's Adam Jensen and can leave no stone unturned.
|The return of Pritchard is welcome.|
I really appreciated the spike in difficulty as well as the focus on stealth for System Rift. There's actual employees rather than just guards hanging around the Palisades Blades. At one point, I found a ball pit which they'd set up for a returning co-worker. It was such a ridiculous and silly bit of fun that I immediately started to regret punching all the employees I had.
|I like the character of ShadowChild.|
Neither of these DLC really breaks the mold but they provide a lot of much needed extra-content to the main game. I like how System Rift provides tweaked sensors and some unique stealth challenges plus many non-human enemies you can destroy with extreme prejudice. Even so, the fact you have to pay for these levels rankles. Unfortunately, at the end of the DLC, you have to play some Breach mode in order to resolve the story and I can't say I was very fond of that segment.
|I love the design for the Palisade Blades.|
In conclusion, I liked both of these games but they really do feel like something which should have been in the original game even if they'd have to make adjustments for System Rift. Furthermore, they would have improved on a lot of the original game's flaws. Re-setting Jensen's stats every time I played them also really annoyed me. Still, these self-contained stories work better than the original game.