I've never shared my post-apocalypse plan. It's to take a car, journey to Disneyland and take it over. Alternatively, I will journey to Brazil and live on a plantation where I will grow the ingredients necessary to create Coca Cola. If this is a peculiarly specific plan for Armageddon, I should note that if you somehow merged Disneyland and Coca-Cola then I never would have left as a child. I would have run away from my parents and lived in Colaland's sewers along with the other feral children.
|Why save the world when you can rule it?|
|My wife wouldn't want me living here. Maybe I could commute.|
|The Overboss. Invincible to all but the dreaded squirt gun.|
Indeed, the climax of Nuka World's "Evil" path is having you lead an army of raiders into the Commonwealth to assault its settlements. Which, if you've been playing the traditional way, means that you'll very likely be attacking your own settlements.
|I love the skeleton who died happy in this pic.|
|Alas, I can afford everything in the Disney Marketplace!|
|A wonderful brother-sister pair of raiders.|
|Blood worms are the worst.|
Its ubiquitous presence in the setting means I was genuinely interested in finding out the history of the product and getting a bunch of Nuka Cola swag. Indeed, I'm hoping Bethesda puts out some Nuka Cola shirts because I want one. I also was very excited about painting my power armor in fire engine Nuka Cola red. If you find this a little strange then you should know how much fun it looks. We even get a return of Nuka Cola's biggest fan from Fallout 3 in Sierra Petrovita.
|These raiders have personality. Evil awful personalities.|
On the plus side, there's a "peaceful" path through dealing with the Raiders and Commonwealth's settlers which I found to be surprising. You can be a moral Raider who pays for land and good with caps. Unfortunately, there's no option for freeing the slaves or persuading the Raiders to devote their efforts to less monstrous acts. Even so, there's a lot of fun little sidequests like meeting with a bunch of Hubologists who are even more insane than their predecessors in Fallout 2 and the mythical founder of Nuka Cola who is living like Walt Disney's urban legend underneath the park. It says something about how much I enjoyed this setting that I wish it had been its own game.
|Slaves. The gift which keeps giving.|
There are flaws in this DLC like the fact it's about twenty minutes long if you're playing a purely good-guy raider who would never associate with a morally ambiguous faction. Likewise, the Raiders are a trifle underdeveloped. They have personalities, themes, and major characters but no real side-quests or conversation options. There's a lot of places they could have expanded on the history of the gangs as well. Lore breaks like Enclave armor in a display case are also annoying. On the other hand, it's probably the single most fun DLC I've played from Bethesda and rivals Old World Blues for the amount of enjoyment I derived.
In conclusion, Nuka World is an amazing DLC and I wish there was more of it. I think its also suitably grim and dark despite its whimsical atmosphere. I think this is probably the best DLC which Bethesda has put out since Mothership Zeta.
10/10 (in terms of fun)
9/10 (in terms of playability)