If you were going to buy this game, you probably have and if you haven't, you probably won't. Still, I'm going to talk about it anyway. Since finishing the Modern Warfare trilogy, I've been attempting to find a good replacement and have had mixed reactions. Advanced Warfare was just boring while Black Ops sullied itself by association with Oliver North.
Call of Duty: Ghosts is a very frustrating game because it feels strongly like it's half of a very good game with several extremely annoying aspects. If they'd managed to show a bit more tonal awareness, this could have been every bit as enjoyable as the Modern Warfare franchise but instead it comes off as a disjointed half-finished mass of contradictions with a side-order of racism.
Which isn't good.
|I enjoyed the rappelling section.|
This only gets worse as "The Federation" proceeds to take over the United States satellite weapon, Odin, and uses it to destroy Los Angeles, San Diego, and a half-dozen other cities. We never really get a sense of why South America wants to eradicate the United States but that's a consistent theme throughout the storyline. The Federation possesses a furious hatred of America and will not rest until all Americans are dead.
|The underwater mission is the best part of the game.|
The Ghosts are a group of super-soldiers who blow up battleships, super-oil refineries, seize particle satellites, and generally do all manner of awesome stuff because they're the protagonist's group. Hell, it turns out the two brothers who join the military at the beginning are the child of the Ghosts' leader and their archenemy is a former Ghost. The narrative bends around the heroes of the story even more so than usual in these sorts of games.
Call of Duty: Ghosts wants to be an uncomplicated G.I. Joe-esque piece of fluff with the Good Americans vs. The Bad Federation. They even have a level where you travel down an (underwater) trench to launch a missile into the "thermal exhaust port" (actually called that) of a Federation battleship.
|Riley is the best thing about this game.|
Despite this, Call of Duty: Ghosts is actually really fun to play. Indeed, much more fun than Advanced Warfare which got bogged down in ludicrous gadgets. It's a simple shoot, run, and get to cover game of fun. The missions are entertaining, varied, and there's a lot of enjoyable moments throughout. Even this marred, however, by the fact the story ends after roughly four-to-six hours of gameplay. It also ends on a anticlimax which doesn't provide a satisfying narrative ending despite the fact no one really wants a sequel to this game.
|Maybe the next Call of Duty.|
In conclusion, Call of Duty: Ghosts is a pretty terrible addition to the franchise which removes all of the moving moral ambiguity and interesting tidbits from Modern Warfare. It's ludicrous Michael Bay-esque explosions and jingoism would be bad enough if not for the fact it also includes a hefty amount of xenophobia. Homefront was ludicrous but at least North Korea really is a bad regime and it's takeover is only slightly more ridiculous than "The globally dominant Venezuela decides genocide is the only answer to the USA."