Warning - this will contains spoilers for Assassin's Creed: Unity.
Assassin's Creed: Unity was a very flawed game. It had an amazing set of graphics, fun gameplay, and a lot of bonus content contrasted with a vanilla protagonist who bounced his way through a brutal misrepresentation of history. One thing which really bothered me, though, was that Arno Dorian's storyline didn't really resolve itself.
It just stopped.
When last we left Arno Dorian, he'd just lost the love of his life and been drummed out of the Assassins. An epilogue revealed him wearing the robes of a Master Assassin and still working with Napoleon Bonaparte but this didn't provide any context to what his current situation was. There was a rather confusing voice over about what he believed the Assassin's Creed meant but that just added more questions since none of the events in the game related to his conclusions.
In short, it felt rushed and half-finished.
|I wonder what the Assassins DO with the Pieces of Eden.|
So it has that recommendation.
I should note, though, Dead Kings wasn't originally meant to be free. It was originally part of the Season Pass of the game. However, Ubisoft decided to make it free to all purchasers of the game as a means of apologizing for the dicey launch of Unity. I've got to say that it goes a long way to winning over my trust, especially knowing that purchasers of the Season Pass get a free game instead.
So what is the premise?
|The Marquis de Sade is an odd choice for Arno's sole remaining friend.|
There's a lot wrong with this premise, ranging from the fact I don't see why Arno Dorian needs help from a crime lord to get out of France when he can just buy a ticket. There's also the fact I'm not sure what the Marquis wants versus Napoleon versus everyone else. I'm sure it was explained but the plot seems to be almost an excuse. Plus, any time a story depends on the idea of the main character teaming up with a bratty adolescent--you know there's going to be problems.
Yet, despite this, I liked it.
|The bats are an annoyance as is the constant need to refill the lamp.|
Really, the entire DLC is nothing but one gigantic scavenger hunt for yet another Piece of Eden. It's about the laziest plotline you could conceive of for Assassin's Creed. Still, it's a well-done lazy bit of plotting with lots of strange puzzles and Indiana Jones-like scenes. It also culminates in getting a chance to use a Piece of Eden against the hordes of annoying bandits you faced in the previous levels.
The graphics are well-done, too, with the city of Saint Denis being a fog-encrusted town filled with ruined churches and creepy cemeteries. The creepy sense of the macabre and decay contrasts with the relatively uplifting story, giving the game a unique feel. The addition of a lantern mechanic doesn't add much to the story but I enjoyed the new enemy types who are the first in the history of the franchise to realize fighting a superpowered ninja is stupid.
|Leon could have easily been as annoying as Scrappy Doo but, shockingly, isn't.|
Overall, I'm going to compliment the DLC as being slightly more enjoyable than the original, accent on slightly, even if it is derivative treasure hunt.