Infamous 2 is the follow-up to the adventures of Cole McGrath, superhero/villain of Empire City. Having successfully defeated mad scientist Kessler in the previous game, Cole was warned of the coming Beast. Infamous 2 wastes no time in introducing this superpowerful being which promptly hands Cole McGrath his ass.
Cole proceeds to head to the city of New Marais in a desperate attempt to find a scientific solution to the Beast where brute force failed. The game nicely keeps a timer, showing how close the Beast is to New Marais and how much time our hero has before the destruction of everything he knows. I particularly liked the design of the Beast who manages to combine your typical image of the Devil with something akin to Godzilla meets a Lava God.
|The monsters are a high point of the series.|
|Gameplay is fun, fast-paced, and flashy--which is how I like it.|
The storyline is capable of being followed by those who haven't played Infamous but I recommend against this, considering that a major revelation towards the end of the game has no emotional resonance if you didn't play the first game. Likewise, the Beast's appearance is apocalyptic but Cole's emotional agony only make sense if you understand all of the build-up to him.
|The New Orleans-esque architecture provides a nice contrast to Empire City.|
I can't say I'm too fond of the enemy groups either with one being a fairly stereotypical group of ice-themed group of mercenaries and the other being straight-up monsters. Neither they, nor the main villain's militia, possess the kind of appeal as the Reapers or First Sons. I was very disappointed in this action. The absence of the crypto-fascist United States government from the first game is also absent, replaced with the perky and helpful Agent Kuo.
|New Marais is beautifully rendered and pretty close to how its real-life counterpart feels.|
|Did I mention I loved the Beast? Because I really do.|
In conclusion, I liked it but didn't really think it approached the level of its predecessors. I'm a big fan of conspiracy-style stories and that element was drastically toned down. The enemies aren't nearly as varied this time around and the Militia as a Conduit hate-group is far less interesting than than previous offerings. Indeed, they feel like filler until the Beast arrives. I recommend getting this game as a ending to Cole MacGrath's story but suggest players lower their expectations a bit. I expect some to be offended rather than moved by the ending.