Warning: Some possible minor spoilers for the Sith Warrior storyline.
I am Darth Tremor.
|What's surprising is this guy is actually almost reasonable for much of the game.|
Darth Tremor was a brainiac who always felt under-appreciated by the Sith and ultimately decided that the Dark Council had to go. Later, he became fascinated by the Light Side and Darth Revan, which made his confrontation with the latter idol all the more painful.
Okay, that was pretentious.
To be a Sith Warrior is to be able to be Darth Vader, not dinky Prequel Anakin Skywalker but a Dark Lord with all the potential power that implies. The Sith Warrior isn't just a mindless brute, much like his movie namesake, he spends most of his time involving himself in the politics of the Galactic Empire. It's even thematically appropriate for the budding Dark Lord of the Sith to take the Gordian Knot approach to the majority of his problems. Your Sith master has a number of enemies, what do you do with them?
Well, you go out and kill them, obviously.
|Dark Side Jaesa was tempting despite my Lightsidedness. Why? She's feisty like my wife.|
You can even have your own version of Admiral Piett in Quinn, the poor dutiful Imperial who just happens to be saddled next to a juggernaut of destruction. The other characters didn't make as much an impression on me but I deeply enjoyed them anyway.
I was especially fond of your Sith Lord mentor, Darth Baras, who is what would happened if Darth Sidious was played by Marlon Brando. Some of the best moments in the game are when he's calling your character out for growing up with a silver-spoon in his mouth.
The Sith Warrior is definitely of above-average story and I enjoy the sense of being born into the Sith nobility. It made my role-playing of a Light Side Sith all the more poignant as I had to deal with a system designed to personally benefit me but which was obviously dysfunctional with anyone with half a brain. The fact you have no choice but to climb to the very top of the ladder, eventually becoming the Emperor's second-in-command.
Unlike the Sith Inquisitor's storyline, the infighting amongst the Sith didn't feel gratuitous. Treachery is the way of the Sith but as a Sith Warrior, I felt like I was mostly dealing with normal levels of infighting in a monarchical society (which is to say, still a lot) and primarily concerned with the Republic. There were some good missions setting me against the Jedi Order and their government. Plus, you don't have to just kill your enemies in this game. One mission had the option of assassinating a powerful Sith Lord only to have an agent of yours impersonate him after death.
|Character customization is quite good. I admit, though, I generally let Vette and Jaesa wear something more modest.|
What really worked for me in the Sith Warrior's quest storyline, however, was the genuine poignancy some of the missions had. I would never have expected this from the Sith Warrior of all things but there were some genuine touching moments in the story. Perhaps my favorite was when poor Jaesa wanted to meet with some fellow Light-Side Sith only to have it go horribly wrong. If I had to replay any of the games I'd played so far, it'd be the Sith Warrior.
However, how does it play? I think it does extremely well has a great ease of utility. It's easy to simply slice your way through literally thousands of monsters and I found it superior to the Sith Inquisitor. My only regret was there was more focus on shocking Vette than executing idiots with force choke.
Though I could do that too.