Wednesday, May 8, 2024

Ten Recommended New Cthulhu Mythos novels II

Howard Phillips Lovecraft remains one of the more controversial yet influential genre writers of the early 20th century. A man like his friend and contemporary, Robert E. Howard, who has stood the test of time. His creations in the Great Old Ones, Necronomicon, Nyarlathotep, and Deep Ones have resonated with generations of readers.

Perhaps his most admirable quality as a writer was the fact that he was never afraid to let anyone play with his toys. An early advocate of what we’d now call “open source” writing, he happily shared concepts and ideas with his fellow writers. Howard Phillips would be delighted at the longevity of his creations and the fact that he has entertained thousands of people through things like Call of Cthulhu and Arkham Horror tabletop games or the Re-Animator movies.

Speaking as the author of the Cthulhu Armageddon books as well as participant in such anthologies as Tales of the Al-Azif and Tales of Yog-Sothoth, I thought I would share some of my favorite post-Lovecraftian fiction created by writers willing to play around with HPL’s concepts. Many of these examine the alienation and xenophobia themes while keeping the cool monsters as others address them head on from new perspectives.

I admit my tastes have influenced me to choose the pulpier works over the scarier but it’s not like the former didn’t have plenty of HPL stories (The Dreamquest of Unknown Kadath, The Dunwich Horror, and The Case of Charles Dexter Ward) nor is the latter lacking for advocates. For the earlier Cthulhu novel recommendations, check out this.

10. The War of the God Queen by David Hambling

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Blurb: Jessica: a modern woman, thrown back into the bronze age, alone among a strange and violent people.

Amir: a nomad warlord, leading a hopeless battle against monstrous invaders, looking for a miracle.

To Amir, the beautiful stranger is a sign from heaven. And Jessica, though no warrior, has hidden talents even she does not appreciate. When Jessica recruits other women abducted through time, they band together to fight back against the seemingly invulnerable Spawn

The future of humanity is at stake, and Jessica's supposed friends may be more dangerous than her enemies..

You’ll love this epic fantasy driven by characters facing the challenge of becoming what they could only dream.

Review: David Hambling is a master of fantastic and weird fiction. I am very fond of his Harry Stubbs series and writings in the Books of Cthulhu series. However, this is probably my favorite weird fiction work by him. A feminist tale of a number of time-lost women that have been transported back to the Bronze Age where cthulhoid creatures intend to use them as breeding stock. Well, they have objections. A bit of A Connecticut Yankee in King Arthur's Court mixed with Conan the Barbarian, mixed with plucky heroine stories.

9. The Statement of Andrew Doran by Matthew Davenport

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Blurb: Dr. Andrew Doran has been out of touch with the major civilizations for quite a while. When an emissary from his Alma Mater demands his assistance, Andrew is in such a state that he has no choice but to help. The Nazis have taken the Necronomicon from Miskatonic University’s library. With it they could call upon every form of darkness and use the powers of the void to destroy all who stand in their way of unlimited power.

For years Doran has been at odds with Miskatonic University.

Putting his negative feelings aside, Andrew takes charge and heads straight into the Nazi-controlled territories of Europe. Along his journey from America and into the heart of Berlin, the dark Traum Kult, or Dream Cult, has sent beasts from the void between worlds to slow his progress.

This is adventure and monsters unlike anything the anthropologist has ever experienced, and only with the assistance of the trigger-happy Leo and the beautiful Olivia, both members of the French Resistance, does Dr. Doran have any chance of success. A sane man would flinch. Dr. Andrew Doran charges in.

Review: Sometimes you want a transparent Indiana Jones versus Cthulhu story. I'm a big fan of the Andrew Doran books. Our protagonist is an occult professor at Miskatonic University who is more interested in hunting down cultists, Nazis, and Nazi cultists than he is about teaching class. They're very much in the Pulp mold of storytelling and perhaps a bit too episodic but our hero runs into every supernatural moster HPL created on his journey to recover the Necronomicon from Nazi Berlin.

8. Cthulhu Reloaded by David Croyden

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Blurb: The Stars are Right. Humans… prepare for extinction.

Eldritch gods, cosmic horrors, and weird physics are the enemy, striking from nameless dimensions we can’t perceive, destroying us with strangeness beyond human comprehension. Major Harrison Peel understands these Great Old Ones better than anyone. He wishes he didn’t.

Forced into his latest assignment, Peel must confront an alien Outer God known only as the Impossible Object. Held in a secret facility deep in the Australian desert, no two people perceive it the same way, and it conforms to no known properties of the universe. Then the Impossible Object promises to reveal the secrets of everything, or cause all space and time to blink from existence… forever.

Are humans supposed to choose? And if so, can Peel guess the Impossible Object’s intensions? For the fate of everything could rest entirely in his hands…

For fans of weird science fiction, Delta Green and Charles Stross’s The Laundry, the Harrison Peel series is a collection of interconnected cosmic horror stories that explore the world, and the entire universe, of H. P. Lovecraft’s Cthulhu Mythos, stretched across all space and time.

Review: The Harrison Peel stories are a perfect counter for the Lovecraftian ethos that humans should be helpless victims before unknowable horrors. Major Peel is a soldier for the Australian government who is continually roped into supernatural encounters. The stories work because the horror is still alien and unknowable but he reacts as intelligently as possible to dealing with them. He can't punch or shoot them away like, say, Captain Booth in my books can. You know, except for running away and never thinking about the Mythos again.

7. Ashes of Onyx by Seth Skorkowsky

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Blurb: They stole her magic.

They killed her friends.

Nothing in the multiverse will stop her quest for revenge.

Kate Rossdale once held all the promise of becoming Baltimore’s greatest sorceress. But promise is a hard thing to hold when your coven is murdered, your magic is stripped away, and the only solace left to you comes one powdered line at a time.

When she’s offered the restoration of her power by a man she doesn’t know or trust, Kate sets in motion the retribution of her enemies.

Soon she finds herself racing across the globe, and across worlds, venturing into exotic realms of forbidden dreams, to the spires of Lost Carcosa, hunting for the magic-thief who robbed her of everything she held dear, including the most dangerous magic any sorceress can possess—hope.

If you like Clive Barker, Joshua Bader, Shayne Silvers, Jim Butcher, M.D. Massey, and Brad Magnarella, you’ll love this unique urban fantasy adventure!

“Skorkowsky channels heavy themes of guilt, grief, and addiction into a bloody quest for revenge in this explosive, world-spanning urban fantasy. Gruesome fight scenes and wildly imaginative, richly described alternate worlds lend an epic feel to their adventure. Dark fantasy fans will relish this magical thrill ride.” – Publisher’s Weekly

Review: Seth Skorkowsky, one of the best Youtube commentators on Call of Cthulhu adventures, is a good friend of mine. He's also a very talented writer. This book deals with a substance abusing mage, Kate Rossdale, as she finds herself on a quest that will take her to Lost Carcosa in the Dreamlands. If you like the more mystical and surreal elements of the Cthulhu Mythos then this is the book for you.

6. The Last Ritual by SA Sidor

Link

Blurb: A mad surrealist’s art threatens to rip open the fabric of reality, in this twisted tale of eldritch horror and conspiracy, from the wildly popular world of Arkham Horror.

Aspiring painter Alden Oakes is invited to join a mysterious art commune in Arkham: the New Colony. When celebrated Spanish surrealist Juan Hugo Balthazarr visits the colony, Alden and the other artists quickly fall under his charismatic spell. Balthazarr throws a string of decadent parties for Arkham’s social elite, conjuring arcane illusions which blur the boundaries between nightmare and reality. Only slowly does Alden come to suspect that Balthazarr’s mock rituals are intended to break through those walls and free what lies beyond. Alden must act, but it might already be too late to save himself, let alone Arkham.

Review: While so many of these books go in different directions than HP Lovecraft, it's nice to do something more traditional. In this case, a wealthy young dilettante has a strange encounter in Spain with a local festival before discovering that a famous artist has taken up residence in Arkham. The link between art and the supernatural is explored as well as the fact that the protagonist is woefully unqualified to deal with any of this. I think the graphic audio version of this book is the best way to enjoy it personally but the book itself is fun by itself.

5. Let Sleeping Gods Lie by David J. West

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Blurb: Louis L’Amour Meets Lovecraft

Review: I'm admittedly biased into loving the combination of Cthulhu and Westerns. There's just something about the American frontier and its unique history that seems perfect for ghost stories. In the Porter Rockwell series, the real life figure has his adventures fictionalized as he deals with various supernatural horrors and baddies that contradict his American Christian background.

4. The Dream-Quest of Vellitt Boe by Kij Johnson

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Blurb: World Fantasy Award winner, Hugo, Nebula, John W. Campbell, and Locus Award finalist for Best Novella, and one of NPR's Best Books of 2016

Professor Vellitt Boe teaches at the prestigious Ulthar Women’s College. When one of her most gifted students elopes with a dreamer from the waking world, Vellitt must retrieve her.

Kij Johnson's haunting novella The Dream-Quest of Vellitt Boe is both a commentary on a classic H.P. Lovecraft tale and a profound reflection on a woman's life. Vellitt's quest to find a former student who may be the only person who can save her community takes her through a world governed by a seemingly arbitrary dream logic in which she occasionally glimpses an underlying but mysterious order, a world ruled by capricious gods and populated by the creatures of dreams and nightmares. Those familiar with Lovecraft's work will travel through a fantasy landscape infused with Lovecraftian images viewed from another perspective, but even readers unfamiliar with his work will be enthralled by Vellitt's quest.

Review: This is an unusual example even for Lovecraftian fiction. Basically, in a women's college in the fantasy world of the Dreamlands, specifically Ulthar the City of Cats, there's a young woman who has gone missing. This young woman being the daughter of a god. Vellitt Boe, a teacher there, decides to cross the Dreamlands in hopes of finding them in order to prevent Ulthar from facing the god's wrath.

3. Miskatonic by Mark Sable

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Blurb: Miskatonic Valley holds many mysteries – cultists worshipping old gods, a doctor deadset on resurrecting the recently deceased, a house overrun by rats in the walls – but none more recent than a series of bombings targeting the Valley’s elite.

To Bureau of Investigation (the predecessor of the FBI) chief J. Edgar Hoover, there can be no other explanation than those responsible for similar actions during the Red Scare of the 1920s. But when the brilliant, hard-nosed investigator Miranda Keller is sent to stop the bombings, she uncovers an unimaginable occult conspiracy, one that may cost her both her job and her sanity.

From writer Mark Sable (WAR ON TERROR: GODKILLERS, Graveyard of Empires) and artist Giorgio Pontrelli (Dylan Dog), MISKATONIC is a mix of historical crime fiction and Lovecraftian-horror that dives deep into the American nightmare.

Review: Independent comics are a different breed from independent books. They require a lot more effort in production than your typical ebook or even print on demand work. Still, this is definitely an indie production and a fantastic one at that. Following the adventures of one of the last female detectives of the Bureau of Investigation before J Edgar Hoover fires them, they find themselves neck deep in the Cthulhu Mythos as well as the reactionary politics of the day.

2. New Cthulhu: The Recent Weird by Various

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Blurb: For more than eighty years H.P. Lovecraft has inspired writers of supernatural fiction, artists, musicians, filmmakers, and gaming. His themes of cosmic indifference, the utter insignificance of humankind, minds invaded by the alien, and the horrors of history — written with a pervasive atmosphere of unexplainable dread — remain not only viable motifs, but are more relevant than ever as we explore the mysteries of a universe in which our planet is infinitesimal and climatic change is overwhelming it.

In the first decade of the twenty-first century the best supernatural writers no longer imitate Lovecraft, but they are profoundly influenced by the genre and the mythos he created. New Cthulhu: The Recent Weird presents some of the best of this new Lovecraftian fiction — bizarre, subtle, atmospheric, metaphysical, psychological, filled with strange creatures and stranger characters — eldritch, unsettling, evocative, and darkly appealing.

Review: A well-chosen and smartly edited anthology of such luminaries as Kim Newman, Neil Gaiman, Cherie Priest, Charles Stross, Sarah Monette, and China Mieville among others. There's some truly great stories throughout this work like "Pickman's Other Model" which is about a sexualized ghoul in the turbulent 1920s, "A Study in Emerald" which has been rightfully reprinted many times, and "Shoggoths in Bloom" which asks the question whether the shoggoths could ever have been as horrifying as the people who enslaved them.

1. The Brotherhood of the Beast by the Hp Lovecraft Historical Society

Link

Blurb: A hardened archaeologist and a wealthy adventurer join forces to look into inexplicable murders in Boston. Before long, their investigation reveals a nefarious conspiracy, with tentacles reaching from their own past to the furthest corners of the globe. Will the duo and a team of trusted comrades be able to thwart an unholy alliance of dark forces, or does our very world stand upon the precipice of a terrifying doom? 

Review: This is a radio play and doesn't quite qualify as a novel but it's got all of the enjoyment I got out of the Masks of Nyarlathotep one produced by Dark Adventure Theater. Here, a group of adventurers are caught up in plot to install a reincarnation of the Black Pharoah in as the Anti-Christ-esque ruler of the world. It's based on the classic Chaosium adventure, The Fungi from Yuggoth and goes in different directions from HPL's classic tales but I have to admit some of the stories like the opening one with a child murderer in an old lady's house are just fantastic. I hope they make a sequel someday.

Tuesday, May 7, 2024

The Guy in the Corgi Shirt 1#: Fallout the Series


 

Exactly what the title says. I really enjoyed Fallout: The Series and here's a video where I discuss it with fellow post-apocalypse author Eric Malikyte. I think the two of us provide a pretty unique perspective on the show from people who make these kind of stories for a living. As a note, "The Guy in the Corgi Shirt" is my Youtube persona.

Saturday, May 4, 2024

The Division 2 review

The Division 2

    The Division 2 has been out since 2019, so this review is a bit late but it’s an interesting time to take stock of a game at the end of its game life rather than the beginning. Ubisoft have been keeping The Division 2 steadily updated after a meager opening and the final results are very different from the beginning ones. With the announced multiplayer free-to-play sequel, The Division: Heartland, in the works, it also feels like a good time to go back and review what worked as well as didn’t for this installment of the franchise.

    The premise for The Division universe is that a genetically engineered smallpox variant called the Dollar Flu was released in New York before spreading across the globe. It has killed most of humanity off and left the survivors forced to fight over resources as well as territory. One government agency, the Strategic Homeland Division, is still a active and was given authority to do whatever it took to rebuild society.

    The Division 2 picks up several months after the events of the first game. You may or may not be playing the original Division agent but it’s not a character driven game so there’s not really a problem with this. Basically, after an attack on New York City facilities by mysterious forces from Washington DC, your character heads down to the former nation’s capital to contact the former federal government’s remnants in the Joint Task Force (or JTF). They are a pathetic shell of their former self with most of the city controlled by three gangs: the Outcasts, Hyenas, and True Sons. Go kill them, retake city. You know the drill. There’s also the occasional hints toward a larger more advanced force that has been feeding the chaos post-Dollar Flu.

    At the risk of spoiling a five-year-old game, The Division 2 retcons away the premise of the original The Division. One of the cheekier twists of the lore was that it turns out there was no major scary conspiracy behind it all. No, the Dollar Flu was created in a personal lab by a crazy Malthusian scientist who wanted to save the environment by killing off 98% of humanity. He did it with some basic university equipment and stuff you’d buy online. This goes out the window in The Division 2 and now there’s a massive Russian-owned PMC, treacherous Vice Presidents, and dark money trying to rule the ashes.

    Honestly, this was probably a smart play on the part of Ubisoft because the original twist works fine in the works of Tom Clancy (that is this ostensibly based on) but he wrote novels rather than ongoing video game franchises. Indeed, in Rainbow Six, the novel by Tom Clancy that the Division universe actually takes a lot of its premise from (with the villain succeeding), there was a corporate conspiracy that had much of the same motive. Indeed, I dare say that Tom Clancy would appreciate once more making the Russians the bad guys of a techno-thriller involving taking over the world with bioweapons.

    But enough of the plot and lore business. How does the game play? It’s a lot better than the first The Division. I am extremely biased in this because The Division was perfectly designed as the team-based game that it was originally designed as. However, if you are like me and are an antisocial nerd who prefers to solo his multiplayer experiences then The Division 2 is far better balanced. It also has endgame content with plenty of missions after the original and an eternal “gang war” going on where areas you’d previously liberated fall back into enemy hands.

    As a cover-based looter-shooter, there’s not much attempt to reinvent the wheel. You shoot a bunch of bad guys, level up your loot, and attempt to get enough collectibles to craft what you don’t have. Some of the systems are better than others with mods being something I flat out didn’t bother with and feel like the game didn’t care if I did or not. There’s taking outposts, bounties, liberating prisoners, destroying propaganda, and other side activities that are fun. You can get killed but that just knocks you out temporarily. Your goal is to finish the story missions and upgrade the various survivor settlements, so they go from being tent cities to thriving post-apocalypse communities full of children.

    Washington DC is an excellent setting for doing post-apocalypse adventuring and has the same general appeal as Fallout 3, except instead of the place being a radioactive desert, it’s overgrown and graffiti covered. Having shoot outs in the Lincoln Memorial, Washington Monument, and Congress will never not be fun. The nature of the highly visible landmarks and recognizable architecture gives it a lot more entertainment value as a setting versus NYC. Can you believe there was no Statue of Liberty mission in The Division? I can’t. There’s one in The Division 2‘s WARLORDS OF NEW YORK, though.

    Ubisoft was criticized for denying the game had a political message and, honestly, I’m kind of with the developer on this. As difficult as it is to parse, “Government flubbed a pandemic response and as a result bad Russian-aligned people are trying to take over in order to end democracy” not being political, I’m pretty sure that was an accident rather than intentional. One of the groups is even a bunch of conspiracy theorist cultists but they have about as much personality as orcs.

    In conclusion, The Division 2 is a solid game that gives you a definite “meat and potatoes” shooter experience. It’s an improvement on The Division in terms of solo play as well as having a lot more to do perpetually. You can go on missions post the “final” one like attacking Camp David, going to a zoo, and other enjoyable experiences. If you also manage to beat the game (technically before but I wouldn’t recommend it), there’s Warlords of New York. The game includes several seasonal events, but these are one that you’ve probably missed the majority of.

The Division: Recruited by Thomas Parrott review


    THE DIVISION: RECRUITED is an expanded universe novel set in the universe of TOM CLANCY’S THE DIVISION by Ubisoft. The premise is the United States (and probably world) has been devastated by a plague called the Green Poison. With the majority of the human race dead, the survivors attempt to eke out an existence in the aftermath with various lawless factions rising to compete for limited resources. Standing in the way of utter chaos is the Division, a secret agency of disaster responders with special equipment as well as training. Oh and the authority to shoot any individuals who are standing in the way of you rebuilding America.

    This book is set around the time of The Division 2 and in the Washington D.C. area. Maira Kanhai is a cyber security specialist from the US Navy who served her term before the pandemic occurred. After a failed attempt to rejoin the US Army, she ends up the protector of a small community of survivors that is just barely holding on as the lawlessness of DC continues. After a bloody battle that results in many deaths, she is taken on as a probationary member of the Division.

    Maira proceeds to travel with a pair of other Division agents as they leave the DC area and start a lengthy road trip to the Midwest in hopes of setting up food convoys to prevent famine from finishing off the millions of survivors on the East Coast. It’s a very good acknowledgement of the infrastructure being the real issue that would finish off humanity’s remnants. The apocalypse can’t continue as a scavenger-esque society for more than a year as eventually the survivors would go through all remaining supplies.

    I give props to the writer as they successfully create new factions to add to the Division universe rather than just reusing the ones from the games. We are introduced to the Freighties and the Roamers, two bands of truckers who have developed radically different ideas of what they should do with their gasoline powered transports in a society where that suddenly means a lot of power. We also have a plot related to a Division agent going rogue because it seems they can’t keep their personnel from doing so in any spinoff.

    I have a few complaints about the book related to the fact that it sometimes imitates the game a little too much. For example, over the course of the book, our protagonists kill something akin to a hundred or more Outcasts. You know, the plague obsessed crazy cultists menacing DC from the second game. That’s me being literal about their numbers rather than exaggerating too. They get into several pitched battles with the Outcasts rushing them like Zerg. In the game, that’s understandable, but you’d think that would be a significant chunk of their actual forces. It just took me out of the book, especially since Tom Clancy’s name is attached despite him being a brand rather than actually involved in the IP.

    Even so, I overall really enjoyed this book and think that it will be a good introduction for people trying to become acquainted with The Division franchise. While you’re probably going to get more out of it if you’re already a fan, I had a lot of fun with it. I recommend getting the audiobook over the Kindle or paperback version as well. The narrator does a fantastic job.

Available here

Thursday, May 2, 2024

Review - Silo: Season One


    SILO is based on the similarly titled book series by Hugh Howey. After finishing FALLOUT, I was still in a post-apocalypse mood and didn’t want to deal with zombies, so I decided to check out this series on Apple TV that I’d seen advertised at my local comic book store.

    I'm a fan of Rebecca Ferguson from her work in the Mission Impossible movies so I figured it would certainly be up my alley. I have to admit that it was the look of the show that sold me on it and the idea of living in what appeared to be a literal nuclear silo was something that I definitely was attracted by. Certainly, I ended up getting the book after finishing the first season. Still, it’s not going to be a wholly positive endorsement. It’s a good show but I have thoughts.

    The premise is that humanity, at least as far as we know, only exists in the Silo now. There’s ten thousand people living in a single vertical tube stretching down into the depths of the Earth with the outside considered to be wholly toxic. They have forgotten all of their history and all records of it have been destroyed due to a great rebellion that was put down a century and a half ago. Relics of the before times are illegal and a vibrant trade in them still exists. If you screw up or are feeling suicidal, you are sent outside to clean the cameras watching the outside and will inevitably die within minutes.

    The first couple of episodes deal with Sheriff Holston Becker (David Oyelowo) and his wife, Allison (Rashida Jones), dealing with the fact that they are unable to conceive during their preordained period to have a child. They are also people who have stumbled into possible secrets of the time before, including an actual hard drive. This story will segue into the story of Juliette (Rebecca Ferguson), a “Mechanical” working in the lowest, dingiest levels of the Silo. Opposing their efforts is Robert Sims (Common), a sinister Judicial agent, and the ambiguously loyal Bernard Holland (Tim Robbins).

    The plot is, obviously, stretched from the original novel. You can tell they have added a large amount of content in order to fill out the show’s ten episode runtime. This seems like it could easily have been a movie and probably should have been. There’s quite a bit of melodrama that feels contrived and designed to just maximize the conflict despite the fact that the story is fairly straightforward despite a few twists.

    Next, Silo feels a great deal like a an adult aged cast of characters in a YA novel. There’s the sinister conspiracy, the plucky heroine with way too much plot armor, and the somewhat contrived backstory that lets her keep a role as a working class hero while also being an educated young woman with ties to the upper class as well as eventually falling her way into law enforcement. Having read the books, I feel like they did a much better job of getting straight to the point and not getting sidetracked.

    That doesn’t mean the show is bad, per se, but it does lower its score a bit. The show has fantastic set-building and a strong claustrophobic feel throughout. Much of the technology is analog and feels very much like Fallout without the retro-futurism or wacky humor. Everything feels appropriately worn down and you believe these people are living in a slowly dying ruin. The little rules and feel of the place are all well done as well.

    The acting is good, too, and none of the performers do anything less than their A-game. All of them are very talented and even if they don’t have much to work with, they manage to expand the characters and give them a humanity that the writing doesn’t necessarily justify. Even if you can see who the villains are from a mile away, you also believe that they have justifiable (at least to themselves) reasons for their activities.

    In conclusion, this is an entertaining show with some flaws. I recommend it to individuals who enjoy dystopian fiction, post-apocalypse storytelling, and those who don’t mind a little melodrama to round out their dramatic acting and tragedy of circumstance. The world of Silo is well-realized and the acting is good enough that I can ignore most of its flaws.

Sunday, April 28, 2024

Will Leave the Galaxy for Good by Ben "Yahtzee" Croshaw review

    WILL LEAVE THE GALAXY FOR GOOD by Ben “Yahtzee” Croshaw is the third and final installment of the Jack McKeown series. The series is about an out of work star pilot and his feud with the seemingly fictional Jack McKeown, a author of rugged stories about star pilots who has actually rewritten the adventures of both the protagaonist as well as his many friends. Due to complicated stories, the protagonist is also forced to adopt the identity of Jack McKeown on multiple occassions. Sometimes he’s also known as Dashford Pierce, even though that is also a pseudonym.

    The third book opens with Jack/Dashford struggling with the fact that Jack McKeown is no longer as popular as he used to be. The Flash Gordon-esque star pilot stories have gotten passe and the public have moved on to the more Star Trek-like Trail Spacers. Worse, the protagonist can’t write any new books to continue his legacy because, well, he’s not actually an author. Instead, the point becomes moot when his apartment blows up and Jack/Dashford assumes that it is Jacques McKeown behind it.

    There’s a certain melancholy to the third book as I really think this could have remained a ongoing series as the humor of Yahtzee remains relevant throughout. Still, you could tell he was perhaps running low on the premise as there’s only so many ways you can reinterperet the same premise of, “maybe Golden Age heroism wasn’t all its cracked up to be and we should all be living in the real world versus fantasies.” Which is a hard needle to thread when you are reading escapist literature primarily read by fans of the same.

    This isn’t me criticizing the book and whether or not this is actually the Aesop being supported by the protagonist or the author is deliberately undercutting it at every turn is up for interpretation. Much like Martin Scorseze, he presents star pilots and the protagonists as stunted man children but also individuals have a genuine sense of heroism that is needed against, well, very unheroic sorts of people. Indeed, analyzing this contradiction and what it means may be the heart of this story.

    The primary difference between Trailspacers and the star pilots is, without mentioning it, the Prime Directive. The TrailSpacers observe things happening but don’t interfere and then pat themselves on the back for doing nothing. This, of course, is rarely what the protagonists of Star Trek do but there’s been a few indications when they take the attitude it’s morally superior to do nothing but observe. This is then contrasted to the people who watch TrailSpacers and the people who are stuck inside the show. I can’t say more without spoiling things.

    I will say that this is a pretty good ending for the series and that most of the major plotlines are wrapped up in a satisfying way. I was surprised by the identity of Jacques McKeown and I think no one will properly guess his identity but that it is surprisingly timely with recent scandals among Amazon and other publishers. I also think the series nicely ties into MOGWORLD and if you haven’t read that book then you probably should.

    In conclusion, it is sad to say goodbye to Dashford Pierce/Jack McKeown but we’ve had a good run. Very few books get more than one great book about the series. This one isn’t quite as good as the previous two since it seems to restart itself after having a couple of perfectly satisfying endings to begin with. That’s a small complaint, though. I gladly would have continued to enjoy the adventures of the last star pilot.

Available here

Saturday, April 27, 2024

Will Destroy the Galaxy for Cash by Ben "Yahtzee" Croshaw


    WILL DESTROY THE GALAXY FOR CASH by Ben “Yahtzee” Crowshaw is the scond book in the Jacques McKeown series. The series is about a washed up space hero who lost his job after teleportation (quan-tunneling) wiped out the necessity for spaceships. The first book was an absolute treat and I immediately picked up the second one in the series. This is one of those series that is best listened to in audiobook form because Ben Croshaw’s voice is so distinctive as well as so much of his humor tied into his delivery.

    The premise for this volume is that our protagonist has unfortunately found himself impersonating the fictional Jack McKeown, world famous author-adventurer, who the protagonist bitterly loathes because all of said adventurer’s adventures are plagarized from other star pilots (like himself). A life of absolute luxury and wealth seem like a poor way of torturing our hero but he can’t bring himself to enjoy any of it knowing that it comes from pretending to be someone he’s not.

    This all becomes extra-twisted as Warden, “Jack’s” employer from the last book wants to hire him for a job that suspiciously sounds like a heist. Specifically a heist of Jimmy Henderson, boy mob boss, as he pays for McKeown Con. It’s supposed to be for a cure that will help the protagonist’s father-figure/mentor, Robert Blaze, but you can never take anything as it seems in these books.

    I really enjoyed the heist crew of this book and Derby, a self-styled gentleman thief, and Malcolm Sturb, a nebbish mad scientist who invented the setting’s equivalent of the Borg. Oh and he was also the protagonist’s archnemesis. The three of them play off one another well and also underscore the fact that so much of the series is about men playing dress up as well as trying to pass themselves off as the heroes of their own narrative.

    Fans of the original more or less know what to expect with the sequel. It’s a kind of zany Hitchhiker’s Guide to the Galaxy travel through the bizarre world where space piloting was a brief Golden Age of Sci-Fi/Flash Gordon-esque time of heroes before popping like a soap bubble. Sort of like the Wild West. However, the question of whether the star pilots were ever actually that heroic in the first place is repeatedly brought up. Were they actually heroes or just guys living out their adolescent fantasies on worlds that hadn’t discovered steam power?

    Ben Croshaw is a fantastic narrator and performer but he’s also a great writer of comedy and this comes from someone who writes comedy for a living. His word-building isn’t bad either and it more or less hangs together. Things may be absurd or silly but they’re never such for its own sake but as a commentary on the driving forces of capitalism and human pride.

    In conclusion, this is a fantastic follow-up to the original novel and manages to capture most of the magic. The books have something to say about wish-fulfillment in fiction but I’m not sure it’s wholly negative. After all, the star pilots are mostly heroes. It’s just some of them weren’t at times.

Available here