Sunday, November 2, 2025

Crossroad Press has re-released 100+ World of Darkness novels


Crossroad Press has begun re-releasing the original White Wolf fiction produced in the Nineties. They re-released the Dark Age Clan Novels, Clan Novels, and Grail Covenant Trilogy a few of years ago but now have the contract for all of the books. Recently, they’ve started re-releasing the rest! These books were a huge influence on my United States of Monsters series and I thought I’d share what’s now available.

Note: These books are also available on other sites like Barnes and Noble. I just shared Amazon because it is the most commonly used.

Initial Release(s)


The Clan Novel Series

  1. Clan Novel: Toreador by Stewart Wieck
  2. Clan Novel: Tzimisce by Eric Griffin
  3. Clan Novel: Gangrel by Gherbod Fleming
  4. Clan Novel: Setite by Kathleen Ryan
  5. Clan Novel: Ventrue by Gherbod Fleming
  6. Clan Novel: Lasombra by Richard E. Dansky
  7. Clan Novel: Assamite by Gherbod Fleming
  8. Clan Novel: Ravnos by Kathleen Ryan
  9. Clan Novel: Malkavian by Justin Achilli
  10. Clan Novel: Giovanni by Justin Achilli
  11. Clan Novel: Brujah by Gherbod Fleming
  12. Clan Novel: Tremere by Eric Griffin
  13. Clan Novel: Nosferatu by Gherbod Fleming
  14. Clan Novel Anthology by Various
  15. Clan Novel Lasombra Trilogy 1#: Shards by Bruce Baugh
  16. Clan Novel Lasombra Trilogy 2#: Shadows by Bruce Baugh
  17. Clan Novel Lasombra Trilogy 3#: Sacrifices by Bruce Baugh
  18. Clan Novel Trilogy: Brujah #1: Slave Ring by Tim Dedopulos
  19. Clan Novel Trilogy: Brujah #2: The Overseer by Tim Dedopulos
  20. Clan Novel Trilogy: Brujah #3: The Puppet Masters by Tim Dedopulos
  21. Clan Novel Trilogy: Tremere #1: Widow’s Walk by Eric Griffin
  22. Clan Novel Trilogy: Tremere #2: Widow’s Weeds by Eric Griffin
  23. Clan Novel Trilogy: Tremere #3: Widow’s Might by Eric Griffin

Dark Age Clan Novels

  1. Dark Ages Clan Novel: Nosferatu by Gherbod Fleming
  2. Dark Ages Clan Novel: Assamite by Stefan Petrucha
  3. Dark Ages Clan Novel: Cappadocian by Andrew Bates
  4. Dark Ages Clan Novel: Setite by Kathleen Ryan
  5. Dark Ages Clan Novel: Lasombra by David Niall Wilson
  6. Dark Ages Clan Novel: Ravnos by Sarah Roark
  7. Dark Ages Clan Novel: Malkavian by Ellen Kiley
  8. Dark Ages Clan Novel: Brujah by Myranda Kalis
  9. Dark Ages Clan Novel: Toreador by Janet Trautvetter
  10. Dark Ages Clan Novel: Gangrel by Tim Waggoner
  11. Dark Ages Clan Novel: Tremere by Sarah Roark
  12. Dark Ages Clan Novel: Ventrue by Matthew McFarland
  13. Dark Ages Clan Novel: Tzimisce by Myranda Kalis

Grail Covenant Trilogy

  1. To Sift Through Bitter Ashes by David Niall Wilson
  2. To Speak in Lifeless Tongues by David Niall Wilson
  3. To Dream of Dreamers by David Niall Wilson

Secondary Release(s)


Trilogy of the Blood Curse

  1. The Devil’s Advocate by Gherbod Fleming
  2. The Winnowing by Gherbod Fleming
  3. Dark Prophecy by Gherbod Fleming

Dark Prince Duology

  1. Dark Prince by Keith Herber
  2. Prince of the City by Keith Herber

Demon: The Fallen

  1. Lucifer’s Shadow: Tales of Fallen Angels by Various
  2. Ashes and Angel Wings (Trilogy of the Fallen #1) by Greg Stolze
  3. The Seven Deadlies (Trilogy of the Fallen #2) by Greg Stolze
  4. The Wreckage of Paradise (Trilogy of the Fallen #3) by Greg Stolze

Exalted

  1. A Day Dark as Night by Carl Bowen
  2. Relic of the Dawn by David Niall Wilson
  3. In Northern Twilight by Jess Hartley
  4. Pillar of the Sun by Carl Bowen
  5. A Shadow over Heaven’s Eye by Tim Waggoneer
  6. Trilogy of the Second Age: Chosen of the Sun by Richard Dansky
  7. Trilogy of the Second Age: Beloved of the Dead by Richard Dansky
  8. Trilogy of the Second Age: Children of the Dragon by Richard Dansky

Horizon War Trilogy

  1. The Road to Hell by Robert Weinberg
  2. The Ascension Warrior by Robert Weinberg
  3. War in Heaven by Robert Weinberg

Mummy: The Resurrection

  1. Heralds of the Storms (Year of the Scarab #1) by Andrew Bates
  2. Lay down with Lions (Year of the Scarab #2) by Andrew Bates
  3. Land of the Dead (Year of the Scarab #3) by Andrew Bates

Predator and Prey

Vampire: The Requiem

  1. A Hunger like Fire by Greg Stolze
  2. Blood In, Blood Out by Lucien Soulban
  3. The Marriage of Virtue and Viciousness by Greg Stolze

Victorian Age Vampire

  1. A Morbid Initiation by Philippe Boulle
  2. The Madness of Priests by Philippe Boulle
  3. The Wounded King by Philippe Boulle

Werewolf: The Apocalypse

  1. When Will You Rage? by Various
  2. Shadow Lords and Get of Fenris (Tribe Novels #1) by Gherbod Fleming and Eric Griffin
  3. Silent Striders & Black Furies (Tribe Novels #2) by Gherbod Fleming and Carl Bowen
  4. Red Talons & Fianna (Tribe Novels #3) by Phillipe Boulle and Eric Griffin
  5. Bone Gnawers & Stargazers (Tribe Novels #4) by Bill Bridges and Justin Achilli

World of Darkness

  1. On a Darkling Plain by Richard Lee Byers
  2. Pomegranates Full and Fine by Don Bassingthwaite
  3. City of Darkness: Unseen by Erin Kelly
  4. As One Dead by Erin Kelly
  5. World of Darkness: Chicago: Three Shades of Night by Various

Wraith: The Oblivion and Orpheus

  1. Haunting the Dead (Orpheus) by Stefan Petrucha
  2. The Ebon Mask (Wraith: The Oblivion) by Richard Lee Byers 
  3. Beyond the Shroud by Rick Hautala (Wraith: The Oblivion)

Audiobook Adaptations

  1. Dark Prince by Keith Herber, narrated by Gary Noon
  2. Prince of the City (Dark Prince) by Keith Herber, narrated by Gary Noon
  3. Toreador (Clan Novel #1) by Stewart Wieck, narrated by Kathy Bell Denton
  4. Tzimsice (Clan Novel #2) by Eric Griffin, narrated by George Kuch
  5. Gangrel (Clan Novel #3) by Gherbod Fleming, narrated by Beth Stewart
  6. Setite (Clan Novel #4) by Kathleen Ryan, narrated by Al Kessel
  7. Ventrue (Clan Novel #5) by Gherbod Fleming, narrated by Al Kessel
  8. Lasombra (Clan Novel #6) by Richard E. Dansky, narrated by Amber McCulloch
  9. Ravnos (Clan Novel #8) by Kathleen Ryan, narrated by Nicholas Cain
  10. Malkavian (Clan Novel #9) by Stewart Wieck, narrated by Michael T. Bradley
  11. Giovanni (Clan Novel #10) by Justin Achilli, narrated by Kyle Maraglio 
  12. To Sift Through Bitter Ashes (Grail Covenant #1) by David Niall Wilson, narrated by Joshua Saxon
  13. The Devil’s Advocate (Trilogy of the Blood Curse, Book 1) by Gherbod Fleming, narrated by Dylan Thomas
  14. The Winnowing (Trilogy of the Blood Curse, Book 2) by Gherbod Fleming, narrated by Dylan Thomas
  15. Dark Prophecy (Trilogy of the Blood Curse, Book 3) by Gherbod Fleming, narrated by Dylan Thomas
  16. Widow’s Walk (Clan Novel Trilogy: Tremere #1) by Eric Griffin, narrated by Cathi Colas
  17. A Day as Dark as Night (Exalted) by Carl Bowen, narrated by Xenia Willacey
  18. Beyond the Shroud (Wraith: The Oblivion) by Rick Hautala, narrated by Craig Van Ness

Monday, October 27, 2025

How the Second Inquisition will end

 
V5 Chronicle Tips

    It's been awhile since our last Vampire: The Masquerade 5th Edition article but that was mostly due to my attention being drawn to other personal projects. However, the thing about my love of V:TM is it is as timeless as the immortals it depicts. In this case, today's article is about an interesting subject for Storytellers: how the Second Inquisition can be resolved as a plot in your campaign.

    This may strike players and STs alike as a strange idea. After all, 5th Edition went to an elaborate length to set up the Second Inquisition as a permanent change to the status quo. It has its own supplement and everything. However, the Second Inquisition is a controversial element because it either must continue to its natural conclusion (victory, the Masquerade broken, vampires destroyed) or defeat. Unlike the Sabbat, Camarilla, and Anarchs there is no status quo between the living and dead. The war must accelerate, expand, peter out, or some other combination of events.

    In out-of-game terms, the Second Inquisition is fine to have something lurking the background of most campaigns. V:TM characters are the opposite of most tabletop games in that their protagonists are perfectly fine with saying, "Not my problem" when dealing with larger campaign issues. However, for those who want longer-lasting Transylvania Chronicles campaigns or to involve PCs in global events then they might want to "resolve" this plot. So here is eight suggestions for how events may play out in the future of the World of Darkness. 

    Mind you, one of the most realistic things about the World of Darkness is that its politics are profoundly messy and any of these following suggestions could well end up being combined with others or morphing into wholly different ideas. A few of these are inappropriate for continuing campaigns like Leopold's Triumphant and Broken Masquerade but these might be interesting epilogues or perhaps the start of a wholly different sort of game. The rest are devoted instead to showing how the Second Inquisition will lose the war as I believe is probably more likely in most games.

1:] Leopold Triumphant (Inquisition Victory): The "Second Inquisition Wins" scenario where they successfully manage to destroy vampire society as we know it. The Camarilla falls, the Anarchs are scattered, and the Sabbat is left as a continuing plague of individual members making hordes of shovelheads to assault humanity like pop-ups of plague. Leopold Triumphant is a narrative where vampires were unable to unite against the threat and the Second Inquisition remains cooperative as well as perhaps gains the patronage of other supernaturals. 

    The Masquerade remains intact in this scenario, at least regarding the general public, and the surveillance state keeps all remaining blank body "samples" in special prisons. Thin Bloods are experimented on along with those who are still human enough to harnessed. Weapons of mass destruction like vampire diseases or immunizations for humanity may have been deployed. 

    The Second Inquisition may soon turn its attention to other supernaturals even if it is patronized but for now they simply loom over a world that is vampire free. The Antediluvians still live in this world, though, and many other ancients who simply will wait out this disaster to spread the curse anew. The player characters may be among the few survivors of vampire society living in small rural communities or the underground of a major city with strict protocols to avoid getting caught. Preventing this scenario is also something some players might be inclined to do, either with a Malkavian vision of what is to come or a last ditch effort by a Nosferatu hacker who is not believed by his superiors due to the information coming from computers.

2:] Broken Masquerade (Neutral): The Second Inquisition makes a calculated decision that the only way to maintain their momentum against the blank body scourge is to come clean. The Masquerade is broken repeatedly and in such a way as to be undeniable. The leaders think that humanity will unite and destroy the undead menace. Unfortunately, for the Inquisition, they have forgotten that mankind cannot collectively agree water is wet. 

    Some react with hatred, horror, and a desire to eradicate the undead. Others, however, believe them to be victims of a terrible disease or people that can be coexisted with. Others still don't care about the morality of it and see only a cure for death, illness, and the mundanity of their lives. The world is re-arranged among vampire kingdoms, vampire war zones, and places with elaborate sets of laws to deal with the undead. Other supernaturals may struggle with the fact they are also outed but do not wish to be lumped with humanity's predators. The Second Inquisition loses its greatest weapon during this time: unaccountability.

3:] Divided They Fall (Kindred Victory): The Second Inquisition is a house of cards united only their fear of the undead. Hatred is a poor unifier, though, especially when dealing with global phenomenon. It can carry you far but not over the finish line. The Arcanum, Society of Leopold, Special Affairs Division, Bob Snoblin, and various other hunter orgs have fundamentally incompatible goals. Eventually, someone will want to make deals with the Kindred or use them or destroy only the "bad ones" before things start falling apart. 

    The SI is divided by geography, nation state, ideology, and religion. Eventually, suspicion and distrust will take root even without Kindred recognizing this. The SI doesn't so much end as it dramatically scales down its efforts to focus on local groups. It may even sabotage the efforts of others, viewing them as traitors or rivals. Information and resource sharing ceases until the Kindred find themselves in a more dangerous world but one wholly manageable.

4:] Corruption from Within (Kindred Victory): At the end of the day, the only thing necessary for evil to triumph is for it to have more money. The Kindred defeated the First Inquisition via the Masquerade but also a steady campaign undermining the Catholic Church. The Camarilla's stratagem is to find members of the Second Inquisition vulnerable to bribery, extortion, seduction, and the allure of immortality. Ironically, the Inquisition is better defended against mind control and the blood bond than it is a bag of cash or beautiful ghouls. The United States and other SI supporting nation states may find themselves under assault by Kindred pawns that cause the collapse of economies or government functionality as a whole.

     The SI is gradually co-opted until the true believers are purged and all that is left is another Camarilla puppet organization. The Society of Leopold may itself be purged as a "Far Right Italian terrorist organization."

5:] The Money Runs Out (Kindred Victory): Perhaps the least dramatic and most realistic ending to the Second Inquisition is the logistics they've been riding high on turn out to be far more ephemeral than they expected. The United States alphabet agencies provided the SI a massive war chest and its black budgets are not subject to typical scrutiny but massive doesn't mean infinite. Eventually, more mundane operations will want to know where their cut of the money has gone and those preserving the SI's secrecy will be hard pressed to answer without reading more people in (and that may lead to its own problems). 

    The undeclared war nature of the SI also hurts it. Only so many agents and soldiers can die before people start asking questions, especially if they're dying on home soil in unsanctioned ops. In this scenario, whole departments are dissolved as its members are downsized, reassigned, or jailed. Many of the less vital members of the SI may be thrown under the bus by their superiors who are more interested in covering their ass than protecting assets. 

6:] Diabolus Ex Machina (Kindred Victory): At the end of the day, the Second Inquisition has no idea what the hell they're actually fighting as they're primarily victorious over the dregs of Kindred society. Their greatest victories like London, Boston, Mexico City, Montreal, and Vienna were aided by insiders attempting to use them against their enemies. As the Technocracy discovered, there are Kindred so powerful that they might as well be gods. 

    In this scenario, the Antediluvians or their eldest progeny are roused to act and the Second Inquisition is helpless to stop them. Perhaps all of its members lose their memories of what they were doing, its buildings all empty out overnight, or something even more overtly supernatural like them disappearing. While out of player character's hands, barring them making a deal with Kupala to do it, it is a reminder that Gehenna is always seemingly around the corner.

7:] The Purge (Kindred Victory): The least subtle of the methods that the Second Inquisition might meet its end. The Camarilla may prefer subtler means but this isn't to say they're not capable of waging war in the Old Ways either. If the player characters or some other party can get hold of the identities of the Second Inquisition's leaders or even a huge chunk of its membership as a whole then the undead will eliminate them. Over the course of several months to a a year, seemingly random tragedies will wipe out several thousand individuals. Possibly their families as well (because Kindred are very thorough). 

    The Justicars learn quickly and the very methods the Second Inquisition used to identify Kindred can be turned to find the hunters. Whole bases will be destroyed and their contents carried off for study. The survivors will not know who to trust and will go to ground or become easy pickings. Conspiracy theorists may speculate about the unusual number of deaths of government employees but it will join the pile of other unsolved mysteries. The most paranoid of non-Second Inquisition agents will more likely blame Russia, ISIS, or Endron Oil than vampires.

8:] Blinded Eyes (Kindred Victory): As an alternative to wiping out the Second Inquisition is to render them completely impotent. Before the Inquisition took down Schrek.net, the Nosferatu had been working on creating their own Kindred-exclusive internet. Anarch Tremere were working on technomancy countermeasures to discovery. There are other supernaturals parties that had vested interest in mortals not poking into the supernatural (be they similar to the Glass Walkers or Virtual Adepts). Every Banu Haqim den or Tremere chantry will sell you a ring that gives you a Blush of Life effect in exchange for a minor boon. Custom cell phones link to Kupala.net that has defenses guaranteed by forces best not questioned but provide the same sort of protection Hunter.net once had for its soldiers.

    In this reality, the Second Inquisition's databases are corrupted as bound spirit AI wipe all relevant information despite their best attempts to preserve it. Common misinformation also renders all modern data-gathering on blank bodies unreliable. Most of the Second Inquisition believes the majority of vampirekind has been wiped out and rapidly scales back their operations to work on other projects. Time is, after all, on the Kindred's side.

Recommended Media: The Breed (movie), Daybreakers (movie), Fringe (TV show), The Laundry Files by Charles Stross (books), Slow Horses (TV show or books), True Blood, Ultraviolet (movie), Ultraviolet (TV series), X-men: Days of Future Past (comic, movie)

Wednesday, October 22, 2025

Vampire: The Masquerade: Bloodlines 2 review

One sequel, uh uh, two sequel, uh uh.


    VAMPIRE: THE MASQUERADE: BLOODLINES 2 is a game that has been a long time coming. Not only from the original game in 2004 to 2025 but also the fact that the game was initially announced in 2015 and then got cancelled before being taken over by a new developer, leading to a development cycle of five years. The game was also put under an unusually intense microscope by fans due to the original's cult classic status as well as the fact that events included the high profile firings of both series creator Brian Mitsoda as well as Chris Avellone. So, really, the game had to either be the best game of all time or a train wreck of epic proportions. The absolute worst thing for reviews would be if the game was pretty good but nothing that shook the gates of heaven as Jack Burton would say.

    Oh dear.

    That is the opening summation of what is Bloodlines 2's biggest strength and biggest weaknesses. The game is fine, enjoyable, and you will get your money's worth by the time you finish it. However, if you're looking for a Dragon Age: Origin, you're probably going to be annoyed this is a Dragon Age 2. It's a much scaled down sequel and streamlined that lacks quite a bit of the customization of previous entries. The combat takes up an incredibly large portion of the game and Phyre will have killed the population of Tacoma, WA over the course of a week but that is probably the least enjoyable part of the game. 

    The strength of the game is exactly what they needed to get right and that is the atmosphere, characters, and world-building. No one visits the World of Darkness for the combat but the atmosphere, characters, and complicated noir plots. Okay, also = the sexy characters. For the most part, Bloodlines 2 delivers on this. Mind you, so did Swansong and there was a limit of how much could be excused by said factors. Bloodlines has better graphics and gameplay than Swansong by far but the heavy lifting of this game is absolutely being done by the writing team.

    The gameplay is functional but if I had any complaints about it, it's the fact that it seems immersion breaking. Phyre (and yes, there's a reason for that silly name) spends a good chunk of the game gliding from rooftop to rooftop like Batman and beating the crap out of several generic thug models. They ignore guns and melee weapons save those he can throw with telekinesis and the big difference between him and Bruce Wayne or Peter Parker is his executions of everyone at the end. I say this is immersion breaking because there's no reason he shouldn't be able to pick up guns and it's confusing to have Phyre called out for leaving a hotel of bodies in the tutorial when he/she kills a thousand or so mortals in this game. Seattle is apparently Night City now with endless hordes of psychotic criminals (there's a reason for that but it's revealed later in the game).

    The story is that Phyre ("The Nomad" - which I'm pretty sure the Ravnos and Gangrel have a trademark on) awakens from a hundred year torpor in Modern Day Seattle. They are incredibly weak with a magical mark draining their Elder Powers. Worse, there's a charming Phillip Marlowe-esque detective in their brain that was once a Malkavian deputy named Fabien. In what will surprise a lot of fans, while the Malkavian clan isn't playable, you'll spend almost a quarter of the game as Fabien. So there's plenty of Malkavian content in the game. Seattle has gone to hell in the past week with the Anarchs in revolt, the Prince dead, and the Sheriff on the verge of wightdom. Less obvious but familiar threats to the tabletop game will also show up.

    The dialogue system is the one most similar to Bloodlines (though it also gives you some Telltale-esque clues about people's behavior that isn't necessary). Phyre will have to negotiate the Camarilla Courts, dealing with the Anarchs, and so on. You will encounter arrogant vampires, sexy vampires, weepy vampires, and homicidal psychopath vampires. Some of them you will also be able to romance, though not two of the femmepires that I wanted to. There's no skill system in this game so you won't be able to use them in dialogue but your clothing will affect how some NPCs see you and is mostly going to come up during hunting.

    Plotline-wise, the game has a decent number of side-quests, each relating to the local Primogen, and the main quest that is a labyrinthine bunch of betrayals and counter betrayals. You can also kill a bunch of Anarchs on the rooftop and seek out specific mortals to feed on that is a mini-quest to lure them into locations that don't break the Masquerade. There's some mild tie-ins to Bloodlines 1 with characters and references but nothing too specific. The Santa Monica Memories DLC jukebox sadly gives the best music in the game.

    Roughly a quarter of the game is occupied by flashbacks to the life of Fabien the Malkavian Detective in your game. These sections are the best written of the game and Fabien is a likable protagonist but they're very on the rails. This is due to the fact that you can't climb, glide, or fight during the Fabien sections. You can speed up your walking but this seems like a section that would have done better to just have them all take place in one part of the map or perhaps have the switch happen in the main game so you can do them at your leisure.

    Are there areas that could have been improved and improved by updates? Oh yes. The lack of customization is something that should be addressed. If Phyre can have blue hair, they should be able to be multiple races. There's also only a single save slot and lack of manual save is just ridiculous. Even Swansong had three save slots. Lock on would dramatically improve the game's combat as the enemies move like they have magical rollerblades on. I play console but the game is already being modded so that should dramatically improve the game's shelf-life. I also wouldn't be offended if they somehow incorporated one or two of Brian Mitsoda's sidequests later on as part of their updates. Hint-hint.

    Which brings us to the constant fan question of: "Is it really Bloodlines 2?" Well, bluntly, that's just not really a question. Games redo their interfaces all the time. Oblivion to Skyrim. Fallout: New Vegas to Fallout 4. It's a decent single player action and dialogue-heavy Vampire: The Masquerade game that allows you to play the role of a customized vampire Elder. People will debate if it's an RPG or Bloodlines game forever but it's fun. Not quite as good as the original game but it's in the same ballpark and I don't care about lockpicking versus smashing locks and doors with telekinesis. I'm glad this was a same day purchase for me and I got about 40 hours from the game.

8/10

Monday, September 29, 2025

The Rules of Supervillainy is free from September 29th to Oct 2nd

 

Hey guys, I wanted to let you know THE RULES OF SUPERVILLAIY is being given away for FREE from September 29th to October 2nd


 
best superhero novels
 
"Why save the world when you can rule it?"

Gary Karkofsky is an ordinary guy with an ordinary life living in an extraordinary world. Supervillains, heroes, and monsters are a common part of the world he inhabits. Yet, after the death of his hometown's resident superhero, he gains the amazing gift of the late champion's magical cloak. Deciding he prefers to be rich rather than good, Gary embarks on a career as Merciless: The Supervillain Without Mercy.

But is he evil enough to be a villain in America's most crime-ridden city?

Gary soon finds himself surrounded by a host of the worst of Falconcrest City's toughest criminals. Supported by his long-suffering wife, his ex-girlfriend turned professional henchwoman, and a has-been evil mastermind, Gary may end up being not the hero they want but the villain they need.
 

Friday, September 19, 2025

Spider-Man 2 review

 
    MARVEL'S SPIDER-MAN 2 was one of my most highly anticipated games. I was a huge fan of Insomniac's MARVEL'S SPIDER-MAN and it may be my all-time favorite video game alongside VAMPIRE: THE MASQUERADE: BLOODLINES. I also enjoyed SPIDER-MAN: MILES MORALES despite a much weaker story. So, if I was so excited about it, why did it take so long for me to review it? Well, uh, it's because I didn't really like it that much.

    I know! How is that possible? Isn't it just the same game as Spider-Man? Well, no, it's not. Just about every change that the game made is one that I'm iffy on. The choices made in the game for characters, plot, and gameplay are all ones that I disagree with or dilute the original game's experience. I still 100% the game so I must have liked it a lot still but I have to rank it third of the three games.

    The premise is Sandman attacks New York City as a superpowered kaiju version of himself. Peter and Miles team up but this gets the former fired from his job teaching the latter's school. Peter then is hired by his childhood friend, Harry Osborn, for their new charitable foundation devoted to fixing everything. Harry, if you remember the original game's stinger, has recently recovered from a terminal disease with the help of the Venom symbiote. Meanwhile, a breakout at the Raft occurs with the help of Kraven the Hunter and his army of mercs.

    Basically, the game feels off the entire way through in terms of pacing. You start the game with a "cinematic" fight against the Sandman that should have been built up to and is mostly just quicktime events. There's very little street crime fighting because New York is now full of Kraven's mercs, insane cultists, and . Even the lowliest thug has access to rocket launchers now too. Both Spider-Men also rely on gadgets way more than their actual spider-powers and it takes you out of the game.

    Everyone's characterization is also way off too. Kraven having an army that captures people for him to hunt defeats his entire ethos of hunter versus prey. Venom isn't Eddie Brock but Harry and the symbiote is more like Knull than the one we currently have in the comics. Mary Jane is a reporter working for JJ Jameson and that still feels way off. Black Cat is barely in the story and there's no follow up to her DLC. Oh, and they kill off a huge chunk of Spider-Man's rogues gallery off-camera. Maybe it's weird  but Tombstone going straight works for me about as much as Wilson Fisk doing so. No Janice in this universe, I guess. Mysterio also turns out to be a good guy.

    Indeed, much of the game's issues seem to be the way that they are disconnected from the original game despite being a direct sequel. One of the build-ups from Marvel's Spider-Man's DLC is Yuri Watanabe AKA Wraith has gone off the deep end and is now a cold-blooded murderer. She still is but it's treated more like a character flaw and Spider-Man is working with Wolverine versus the Punisher. They're hunting Cletus Cassidy in their subplot, who isn't a symbiote-empowered serial killer but a fire-obsessed cult leader now. Another case of, "We are going against what this character is about to give him more goons." Which is weird because it's not like Spider-Man is lacking in villains with hordes of goons. Like, say, Tombstone.

    There's some improvements in this game. Mary Jane's stealth sequences are dramatically increased with her having access to a stun gun. She might even be overpowered because one level had her disable like thirty of Kraven's henchmen. I also appreciated Miles' community-based side quests that involve him recovering cultural treasures. Even those are troubled by the fact Miles doesn't have much of a role to play in the main story and is treated like Peter's Robin despite all the attempts to avoid that with the character's adaptations.

    In conclusion, Marvel's Spider-Man 2 is okay but not nearly as good as the original or its spin-off. Part of this isn't the developer's fault because hackers caused the cancellation of all of its DLC expansions that would have at least brought Cletus closer to his comic book persona. Still, I think this was a work that would have benefited from trying to be more like Spider-Man in the comics and not Gadget-Man. Same for the many villains. I'll give it an extra point though versus other games because it's still Spider-Man.

7.5/10

Tuesday, September 2, 2025

Lies of P review

 
    Lies of P
by Neowiz, Round8 Studios, and Rough is a Souls-like game in the vein (no pun intended) of Bloodborne. The premise is an odd one that immediately caught my attention: what if Pinocchio was a steampunk dark fantasy? It’s such an out-there premise that I didn’t initially check the game out, which proved to be a mistake. I was a huge fan of Bloodborne and it was one of my all-time favorite games by the time I finished it. 

    I ended up choosing to play Lies of P because I’d heard it was the game most like Bloodborne. Is it? I’d argue it’s the only game I’ve played in about five years that can compare. It is dark, well-designed, full of wonderful characters, and possessed of a fascinating story that I became fully engrossed in. The game also has an amazing soundtrack with beautiful orchestra and vocal pieces that I bought the mp3s for. The game designers knew just how awesome the music was since it has the option of playing them in the background of the game’s hub.

    The premise is, as stated, a variation on the classic Pinocchio story but with a few million twists. In this version, Pinocchio AKA P is a puppet (steampunk robot) that is brought to life by the blue-haired psychic, Sophia. Sophia reveals that you live in the automated city of Krat that is a little bit of every part of Europe. Until recently, it was a shining utopia of science and alchemy with the populace living privileged lives. Unfortunately, the puppets have all risen up and started massacring the human population. P must rescue his and every other puppet’s creator, Geppetto, and put an end to the crisis. But are renegade robots the only problem in the city? No, no, they are not.

    What follows is a story of P gradually uncovering the complicated plots going on behind the scenes before Krat’s downfall. This includes the sinister Alchemists cult, the local religion, the Stalkers sect, and the billionaire industrialist Venigni. The city is a beautiful creation of Old World styles that has fallen into a state of decay but still holds signs of its former beauty. The enemies are incredibly well-designed, and the environments are both fun as well as beautiful to look upon.

    Gameplay wise, it’s very similar to other Souls games with Bloodborne the most similar but has a far bigger focus on parrying than dodging. P has a cybernetic arm that can be modified to have special abilities but will be needing to block or parry enemy attacks if he wants to survive against any of the bosses. The dodge rolls in the game are much shorter than most so there’s no point in trying to get out of the way unless you are fighting very specific enemies. Crafting plays a role in the game that is greater than other Souls-likes as you have the option of mixing and matching the various weapons.

    Does Lies of P have any flaws? Perhaps a little too much of the challenge is nerfed by the difficulty options but greater accessibility has been something that many gamers consider a feature rather than a bug. The experience for Lies of P is also a lot more linear than Bloodborne or Elden Ring. Still, I think the game is a fantastic experience overall and surprisingly dark. Lies of P has themes of body horror, oppression, and surprising amounts of moral ambiguity as the society of Krat was clearly papering over a large amount of its issues before things went to hell.

    Lies of P: Overture is the DLC expansion for the game and I think a fantastic game in its own right. P is transported back into the past by one of the Stargazer devices that can teleport him around and has a chance to save two of the people who might prevent the disaster that befell Krat. The difficulty spike for the game is something that I had to struggle with a bit but eventually managed to overcome. I also came to love the characters of Lea and Arlecchino almost as much as Sophia and Eugenie from the main game.

    In short, this is a great game, and fans of dark fantasy will absolutely love it. If you enjoyed Bloodborne or Elden Ring then you’ll almost certainly love Lies of P. It has its very own identity, though, and I feel that is something that needs emphasizing. The fact it does have a “Very Easy” and “Easy” mode means that people who can’t do regular Souls games will also be able to experience this one’s story in its entirety.

9/10 

Available here

Sunday, August 10, 2025

The Return of Supervillainy is now available on Audible

“Gary’s back. Tell a friend.”

Gary Karkofsky AKA Merciless: The Supervillain without Mercy

TM has managed to fall into a comfortable routine as the (acting) Supreme Archmage of Earth. More hero than villain these days, he’s recruited to a shadowy black ops team with a shocking mission: assassinate Helios: The Sun King, ruler of Tomorrow Island. Gary immediately twigs to the fact he’s the fall guy even as he has his own score to settle with Helios. Joining him will be a number of fan favorite characters as well as several new additions to the surreal world of the Supervillainy Saga.

The Return of Supervillainy is the tenth volume of the Supervillainy Saga, following the world’s worst (best?) supervillain. It has two bonus stories in “Sidekick Girl versus Merciless” and “The Freelancer’s Cunning Plan.” It also contains “The Guide to the Supervillainy Saga” which will detail the entire history of the setting for long-term and new fans.

Amazon: https://www.amazon.com/Return-Supervillainy-Saga-Book-10-ebook/dp/B0F89LZNC1/

Audible: https://www.audible.com/pd/The-Return-of-Supervillainy-Audiobook/B0FKTLWWX4

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Hey folks,

I'm very pleased to say that Supervillainy Saga has released its tenth installment. Narrated by Jeffrey Kafer, it is hilarious.

I mean, I'm biased.

:)